Yes a Salmon trout (but not smoked) :D
But,that is just a possibility test |
hello,
just a little precision:the salmon lives in the ocean and go back in the river of his birthplace only for his reproduction;so it's not a mistake to have salmons in atlantic!!! :salute: |
Quote:
So you admit to be carrying tests on living animals! :D |
Yes :yep: :D :haha:
|
Stoianm once told me romanian for seagull is Pescarus found in Library .
|
:salute: Merci Sober :yeah:
Seagull=Pescarus=Mouette :know: :D |
Quote:
Quote:
|
:salute:Hi Pintea
Quote:
Quote:
because he must have some place where it is specified above: eg in the file undersea.gr2, random grass01 :06::hmmm: I thought otherwise, we might can be attach, a. dat (like Pescarus) to the rock :06: |
The control of the Grass is also coded into several compiled shaders.
So it's not an easy job to mess with the shaders as far as Grass underwater. There is no decompiler for compiled shaders that's worth a crap. |
:salute: Hi Privateer
Thank for the info :yep: What do you thing about to adding fishs,with a .dat attached on the undersea :06: I have not many knowledge with the .dat and for annimate an object with it ,But i am ready to learn :know:,i have take a look of the "pescarus" to understand and that not see to complicate :-? |
Quote:
There's a CRC file that keeps track of any modifications to the shaders that does that. So you can freely change any shader. |
Quote:
|
:salute: Bonjour Pintea
Yes,i know a little for the sub equipement via the UPCData, But for the Undersea i don't know how is located Other thing ,in Goblin editor are some controller I do not know and I have no idea to run them :88):06: There are: Menu anim: ExtanimCtl-MngExtAnim Menu SHcontrollers : DataType If someone have an idea :06: Too bad, that there are bugs in Goblin and no instructions :nope: |
This is what I can do for the seabed:
- Add more varieties of plants - Improving the quality of textures - Add small animals (seahorse seastar ...) meshes attached to plants/rocks - Add fishes (static) same as above or use a part of the plants (there are three distinctive meshes) -> replaced by fishes, and animation possible via the. Sim (I tried with a rotation, and this like, has a shoal of fishes) Voila |
If it were me I would scale the plants and rocks down so they look realistic. Right now the plants look like gigantic kelp beds scattered about and the rocks looks like underwater mountains compared to the units in game :nope:
|
All times are GMT -5. The time now is 10:45 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.