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1. How I change between SH3, SH4 or SH5 Enhanced UI? At the moment I still have stock UI in use. 2. How automation scripts are used? 3. Are Trevally's autopilot scripts (or similar) included in this UI mod? 4. Last but propably most important. Are these questions already answered in manual or FAQ which I missed and if yes then where it is? Thanks! |
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I do not believe that I included Trevally's autopilot scripts Anything dealing with user options can be found in \data\Scripts\Menu\TheDarkWraithUserOptions.py. The file can be opened with Notepad. |
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EDIT: Located a place and enhanced should be in use but is not. Reason so far unknown. Quote:
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You enable scripts by bringing up the Automation screen. There is an icon for Automation (two gears symbol) in the top right lower bar. Click that to bring up the Automation screen. |
@ Magic
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As I haven't yet tested to activate both the UI TDC and MO together I haven't seen what is the benefit of this. I still run the UI TDC alone but what does the MO improve if I activate it together with MO? If I activate them together - is there something regarding patching or something else I should think of? What about the UserOptions.py file - should I migrate my .py to MO or just let the one for UI TDC overwrite the one for MO? :hmmm: // Regards |
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In regards to the order, the MO should generally go first, allowing NewUI overwrite the files and the useroptions. |
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Maybe any news about Teleporting directly to CR ? :hmmm: @ Silent Steel: I think, "Targor Avelany" answered your question ! In my opinion is MO a "Must Have" as Base for all following MODs ! Please post, if you´ve more questions mate ! Best regards, Magic:salute: |
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WindowsXP Prof. SP3, 32 bit (Office 2007, lang. Ru+En(US)) SH5 v1.2 downloaded from the licenced DVD (Romanian edition, russified) The confirmation that the game is patched to v.1.2 recieved from UBI If the NewUI mod v.6.5.x or 6.6.0 is installed alone with no changes in ScriptUserOption.py, the DbgView file will show nothing interesting. But if U install 'TDW sh5 patcher' mod after that, then U'd be able to download to main menu, then to the saved 'in-bunker' game, recieving a dozens of error messages from OS (starting with 'The boolean method is not found....' and etc.). May be the problem is that TheDarkWraith is dealing with Win7+WinXP 64-bit OS when developing modes? I don't know exactly anyway:damn::damn::damn: So if you are eager to play SH5 with NewUi immediately, just use the v.6.4.0 and other mods u like - this version is working stable on our PC-configurations:up: p.s. I've also sent to TheDarkWraith 2 variants of the DbgView files and the description of some 'process error messages' already via PM |
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If I apply SH5 patcher BEFORE NewUi mod 6.5.xx-6.0.0 - the same result If I apply SH5 patcher AFTER NewUi mod 6.5.xx - 6.0.0 - process error messages while running the game (var.2 of my DbgView-file, sent in PM) |
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var.2 shows some completely wacky stuff that makes absolutely no sense at all. You have run the game updater to ensure you are patched to v1.2 of the game correct? |
@ Targor and Magic
Thanks mates
Your answers pretty much confirm what I found before when I ran MO alone but still... The MO is a megamod and both the MO and the NewUIs TDC come with a lot of integrated mods and improvements to the SH5. I see the MO should be activated before the NewUIs TDC which means the NewUIs TDC overwrites the MO. This means the New UIs TDC completes the MO in some ways but which ways? The NewUIs TDC obviously adds bits and pieces something to the megamod to improve the MO and make it even more complete? Or? Both these mods work fine on their own and now I've tested them both together and that works fine as well. Yet I still haven't seen the differences and how the New UIs TDC improves the MO. This is what keeps me looking for the differences. :hmmm: Thanks again for your assistance and best regards . |
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Thanks Targor
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Aaaah, still I keep forgetting about reading closely :oops: Thanks again . |
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