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On the .50 issue. My last career before the patch the USN kept the .50 on the boat all the way to the Balao. I never got anything more powerful than a .50 and it did't matter what class o boat none of the.50's would get off the horizon more than maybe 3 degrees. There should not have been .50's on th Balao. On the AI strength of aggression and sensitivity I can not understand how I have the most passive IJN out there and another player have detections at 8000 yards. I did a clean install and always start my campaigns from day one. It doesn't matter if it is a DD, DE a CA or a anything else. They completely ignore the periscope at flank speed until the distance is 250 yards or less. While I was being pinged they could not find me underwater even with my periscope up at flank speed and would sail right past me at 700 yards. |
They should be on you like blood hounds now, with the 05 Patch. Hopefully... :roll:
as a little side note, RR has the kettle on "brew", and will be adding the eye of newt and feather of a - wait, that's for his "damsel in distress" potion... but he has the kettle on to mix! Stay tuned. :salute: |
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hey, is there an Akikaze present in any of the career-missions? i know there are at least two Area 7 career-missions but does Mr. Akikaze show up? |
The answer is: The Akikaze is of the Minekaze class, of which there are quite a few used throughout the mod in all areas. The Minekaze Class is a 2nd class DD, and as such is listed as a DE. The Akikaze specifically is used 12 times (Convoys, HarborTraffic, TroopConvoys), including the Bungo Pete scenario. Besides those 12 specific calls, it is also part of the GENERIC Frigate calls, of which there are only two (frigates) in the game. As to whether it travels through Area 7, that remains to be seen by the astute observer, with his finger on the button to take out a CV... :salute:
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In order to meet some destroyers or furthermore a task force, i guess it’s better to play from Midway or Pearl Harbor?
Because Asiatic Fleet is only plenty of merchants so far...even Japanese harbors are destroyers free :hmmm: Do you plan to add some escorts? I’m not Pacific warfare at all, should i learn the dates and where the action took place in reality in order to get some fun in FOTRSU? That was my problem with TMO already...the lack of meeting action :yep: Coming from Atlantic warfare, we have escorted convoys everywhere so it’s no big deal to find them...but in SH4 modded, that’s quite different :D |
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you ask the right questions. the mission profiles for midway and pearl are not very different. the key is learning the sea routes of the very small convoys that the IJN utilized during the war. there are some maps in the download section and if you can't find them, send me a PM and i will see if i have some here at home. yes, you should learn where the action took place...not necessarily bloody fleet action which is not emulated very well in the Pacific theatre. however you should learn where the convoy/ship action took place. there you go, you have your work assigned.:salute: km |
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That said, we do NOT have "historical" traffic patterns, and will not attempt such. As a side note to that, there are maps laying about the boat that show traffic patterns. Look on some of the desks and tables, and in the Captain's room, and you'll find some shortcuts to other locations through them, or maps of battles, etc. Specifically, in the Control Room <F2>, click on the radio icon of the overhead rack, above the tracking table, and you'll get a "Convoy Routes 1942-1945" map attached to the radio, which has much more info than the WWII skippers had... :roll: Quote:
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Just came back from Hokkaido. I'm stationed in Midway. Gar class. April 1942 and I always start from the beginning of the war never later. I left port with 88,000 tonnes already on the board.
Why is there a Decoy Launcher on the damage control screen layout when I do not have decoys? Yes the command button is non functional but I would think the button and damage control layout would be devoid of items until they are on the boat. I am coming back from this patrol with get this ... 82,000+ tonnes This is the total for one patrol. The two military ships I ran into was the landing craft which I ignored and a patrol boat which ran away from me as I attacked the four merchants it was guarding. I later sank it after sinking all the merchants. This is not bloodhound mentality. I can not figure out why some of you have bloodhounds and I have chihuahua for IJN anti submarine warfare. AND?!?!?!?!?!?! As soon as I entered port with the entry screen showing number of merchants and military sunk with their tonnage the game locked up and crashed. Lost it all. Running: FOTRSU Patch 5 |
You are talking about this one, by the cursor, correct?:
https://i.imgur.com/R3HXjHg.jpg You really should be getting chased more / better by the escorts with that #5 patch... Let me try a few more patrols myself. I have them on me like bird dogs, if I so much as sneeze when 12,500 away... :salute: |
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I do not recall anything in the player settings that affect mod AI or am I missing something? Clean install to 1.5 and FOTRSU and the patch have been the only additions. Yes the decoy launcher in the photo is it. |
I noticed today, all my crew in the command room have the same faces! :o
Are they all brothers twins? :haha: Just like in this previous post: http://subsim.com/radioroom/showpost...postcount=7062 Anyway to avoid this? (My crew of command room didn’t get promoted yet) |
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