![]() |
Quote:
Did you edit the options file? If so, try just enabling the mod as is without editing anything. Are you enabling any of the add-on mods? If you are patched to v1.2 of the game then what does the DbgView log look like when starting the game? Can you send it to me? |
I can, how do I send it to you. I left the options defaulted with no change as well.
|
Quote:
Quote:
Best regards, Magic:salute: |
Quote:
|
Another suggestion...
Hi TDW !
Is it possible please, to have another additional Teleport Menu Option: Teleport to Control-Room (CR) ? Current I´ve only the option to teleport from Bridge to Radio,- or Sonarroom ! I want to have the option, that I can me directly teleport from Bridge (or another Station) to ControlRoom ! Is this possible please ? Best regards, Magic:salute: |
Quote:
|
For anyone having problems with v6.5.1 (either CTD or loading problems or any other major problem) please PM me and I'll send you a version with lots of debug output so you can run DbgView before launching game so I can try and figure out what is causing the problem(s) :up:
|
Quote:
Let us hope, that you're successful ! :yep: Best regards, Magic:salute: |
Quote:
While on the subject: It's easy to teleport by using hotkeys from the topside bridge down to the radio or sonar room or to UZO (or periscopes), but there seems to be no direct teleporting back to topside bridge (or am I missing something?). I've been using following trick to teleport from below deck up to the bridge: 1. teleport key to UZO 2. press Esc key, and voilá I'm on the bridge.:sunny: Could there be a more direct way? |
Quote:
http://www.subsim.com/radioroom/pict...pictureid=4434 You'll see there are 3 new buttons added to the ship's journal. The first one that looks like a disk drive has the following functions: - if highlighted then each new entry added by the game or the player (via add new entry) will be written to the ship's journal file selected (whether they are visible or not) - if not highlighted then each new entry added by the game or the player (via add new entry) will not be written to the ship's journal file selected The new button with an S in it has the following functions: - if highlighted then each new entry added by the game or the player (via add new entry) will be displayed in the ship's journal box (if the entry was meant to be displayed and not classified as hidden by game) - if not highlighted then each new entry added by the game or the player (via add new entry) will not be displayed in the ship's journal box (if the entry was meant to be displayed and not classified as hidden by game) The new button with an M in it has the following functions: - if highlighted then each new entry added by the game or the player (via add new entry) will be displayed in the messagebox (if the entry was meant to be displayed and not classified as hidden by game) - if not highlighted then each new entry added by the game or the player (via add new entry) will not be displayed in the messagebox (if the entry was meant to be displayed and not classified as hidden by game) As you can see this provides great flexibility to the log entries generated by the game and the player :yeah: One can change the state of any of these buttons at any time to control the log entries. One can also define the state of the buttons at game start via a new user option: # what mode is the ship's journal/messagebox at game start? # this is a bit pattern value where: # bit 0 defines whether entries are saved to ship's journal file # bit 1 defines whether entries are displayed in ship's journal # bit 2 defines whether entries are displayed in messagebox # a value of 0x7 will show entries in messagebox and ship's journal and save entries to ship's journal file ShipsJournalLogging = 0x7 Once I finish updating the Ship's Journal Viewer app with the recent changes I'll send this to the person who suggested it so they can test it out :up: |
New version of Ship's Journal Viewer app:
http://www.subsim.com/radioroom/pict...pictureid=4437 As you can see there are some changes. Mainly the checkboxes for each node were removed. Those check boxes were used to enable/disable visibility of the entries in the game. Now you will find 2 sub-nodes under an entry: - the first one controls whether the entry is visible in the ship's journal box - the second one controls whether the entry is visible in the messagebox You double click the nodes mentioned above to change them A 'Save as' has been added to the File drop down menu. Many errors have been fixed in this version. Will be included in v6.6.0 :up: |
Suggestion in regarding to ship Journal....!
Hi TDW !
Is it possible to define a Hotkey-Option in Options.py to appear/disappear the Ship-Journal ? Similar as for Funk-Messages ? And second question: Why is the ship-Journal after Loading a save-game empty (UI 6.5.1) ? Best regards, Magic:salute: |
@ TDW - two more questions
1. Would it be possible to get the TDC dials scrollable like when adjusting the draggable compass or setting the HUD?
2. I have been trying to move the "Crash Dive" order button (C) to whatever else for some days now but.. no luck. My problem is that when I want to move e.g. a mark on the nav map (which is done by pressing "C") the crash dive order overrides and my sub goes below... :nope: Is there some setting to check and/or where can this be fixed? // |
Quote:
2. If you are using the keyboard for crash dive (via the options file) you can assign the hotkey for it to any key you want: # the hotkey used for crash dive # Format: # # CrashDiveKey = [ False, None, False, False, False, False ] # False = enabled # None = key used # False = shift key required # False = ctrl required # False = alt required # False = handled # # so if you wanted the crash dive hot key to be shift + P: # CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True, False, False, False ] # # if you didn't want to assign a hotkey for crash dive: # CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False, False, False, False ] CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, True, False, False, False ] If you've assigned crash dive to a key via commands.cfg then you need to change the key used in that file. Hope that info helps. If not, let me know what you are still needing/trying to do :up: |
Quote:
There are only two reasons that come to mind as to why the ship's journal would be empty after loading a saved game: 1. there's an error somewhere 2. No journal was selected in the main menu (Ship's journal entry in main menu says None) |
All times are GMT -5. The time now is 08:36 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.