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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

L30P4RD 06-11-11 04:27 PM

Quote:

Originally Posted by TheDarkWraith (Post 1681741)
Try following the troubleshooting steps listed at bottom of post #1 of this thread.

The screenshot above means an error somewhere. Did you edit the options file?


Just a standard install as per instructions no options altered. Tried again still no luck same result, ah well looks good anyway and glad some get to use it :)

Thanks anyway !

Trevally. 06-11-11 05:34 PM

Quote:

Originally Posted by L30P4RD (Post 1681914)
Just a standard install as per instructions no options altered. Tried again still no luck same result, ah well looks good anyway and glad some get to use it :)

Thanks anyway !

Try downloading a fresh copy. This has happened to me before.

L30P4RD 06-11-11 05:55 PM

Success, I was not 1.2 so there we have it user mistake as usual :) I would have thought having DRM rammed down my throat it would at least have the functionality of auto patching the game ! alas not ! Begging forgiveness TDW many thanks for the hard work (working), evidence follows :)

http://img31.imageshack.us/img31/6283/workings.jpg

mkrco 06-12-11 09:44 PM

Contact Speed not showing anywhere?
 
Hi, I'm using the SH5 UI, and I haven't changed any of the original options. I also don't think I installed any mods that would've done this (I only have some of the addon mods from the UI installed). But the contact speed never gets displayed on the navigation map, or the minimap..This is for both radio contacts, and contacts I can actually see with my periscope. All I get is three dashed lines next to where it says Speed.

I realize this is more realistic, but I'm more of a casual player. Is there a way to change this so I can actually see the contact speeds?

THE_MASK 06-12-11 09:50 PM

Quote:

Originally Posted by mkrco (Post 1682626)
Hi, I'm using the SH5 UI, and I haven't changed any of the original options. I also don't think I installed any mods that would've done this (I only have some of the addon mods from the UI installed). But the contact speed never gets displayed on the navigation map, or the minimap..This is for both radio contacts, and contacts I can actually see with my periscope. All I get is three dashed lines next to where it says Speed.

I realize this is more realistic, but I'm more of a casual player. Is there a way to change this so I can actually see the contact speeds?

The options file
MODS\NewUIs_TDC_6_5_1_ByTheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py

mkrco 06-13-11 02:52 AM

Quote:

Originally Posted by sober (Post 1682629)
The options file
MODS\NewUIs_TDC_6_5_1_ByTheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py

Hmm, I've been tinkering with the options file for the better part of 2 hours, I've tried changing just about every speed setting I could find, and then re-installing the mod..But no effect..What specifically should I change?

Brumete 06-13-11 09:34 AM

I tell you that your mod is not stable, consumes lots of memory and crash the game all the time. The mod is good but some have the game that eats all memory and crash ok...

Here is my mod in the game by always.....


Targor Avelany 06-13-11 12:03 PM

don't like - don't use.

Also, what are your computer specs? what is your mod load out when you play?

crepitis 06-16-11 09:16 AM

Quote:

Originally Posted by jwilliams (Post 1681876)
No widescreen will not make a difference if you use the correct aspect patch.

You will need the 8x5 aspect patch found in the scopes (do not enable) folder.

1680 / 8 = 210
210 * 5 = 1050
so you need the 8*5 aspect ratio.

Hope this helps.

Thanks very much for the help, seems to be working fine now :salute:

Magic1111 06-18-11 06:54 AM

Suggestion for a new UserOption when possible !!!
 
Hi TDW !

Is it possible to make the little "Window" from the EventCamera, that popped up when a ship sinking for example, draggable ? That we can drag this little window from EventCamera to another position of the screen/UI ?

And this maybe as an new UserOption, e.g.: "Is EventCamera draggable" yes or no ? Similar as the XO Dialog screen !

Do you know what I mean ?

Best regards,
Magic:salute:

ustahl 06-18-11 07:49 AM

Quote:

Originally Posted by Magic1111 (Post 1686362)
Hi TDW !

Is it possible to make the little "Window" from the EventCamera, that popped up when a ship sinking for example, draggable ? That we can drag this little window from EventCamera to another position of the screen/UI ?

And this maybe as an new UserOption, e.g.: "Is EventCamera draggable" yes or no ? Similar as the XO Dialog screen !

Do you know what I mean ?

Best regards,
Magic:salute:

As an alternative or complement I would like to be able to specify an alternative pop up location for that EventCamera window in the appliccable cfg or ini file.
I know it was possible to specify your own locations of various screen items in SH4 by altering certain screen coordinate values for those items, but I can't remember the details anymore, nor who was that forum member who 'specialized' in those things for SH4.
If it can be done in SH5, too, users could specify a permanent alternative location for this window to their liking. Possibly also with different size.

Does somebody know what values to edit in which file?

TheDarkWraith 06-18-11 10:08 AM

Quote:

Originally Posted by ustahl (Post 1686387)
As an alternative or complement I would like to be able to specify an alternative pop up location for that EventCamera window in the appliccable cfg or ini file.
I know it was possible to specify your own locations of various screen items in SH4 by altering certain screen coordinate values for those items, but I can't remember the details anymore, nor who was that forum member who 'specialized' in those things for SH4.
If it can be done in SH5, too, users could specify a permanent alternative location for this window to their liking. Possibly also with different size.

Does somebody know what values to edit in which file?

I'll look into making it draggable. If I can make it draggable then I simply add it to the 'list' of draggable items in my mod and let the code take care of remembering it's position (which means you can place it where you want and it will always be there) :up:

ustahl 06-18-11 11:50 AM

Quote:

Originally Posted by TheDarkWraith (Post 1686447)
I'll look into making it draggable. If I can make it draggable then I simply add it to the 'list' of draggable items in my mod and let the code take care of remembering it's position (which means you can place it where you want and it will always be there) :up:

:up::up::up:

jericho791 06-19-11 01:44 PM

TDW, if you could help.

I tried to install the New UI 5.6.1, oddly the first time I did it, it simply didn't work. All the icons were on the screen at the same time and nothing was draggable or operational. Also, the journal and other thing on the menu screen were not operational. So I uninstalled it. I went back to the post and saw some troubleshooting tips so i reinstalled. This time it CTD after initial loading screen. Can't even get to main menu. I redownloaded and reinstalled thinking it could be a bit didn't transfer correctly or something, but still get CTD after initial loading screen. I really want to use this mod, but am i missing something. Someone please help. :cry:

System:
Windows XP SP3
3GHz dual core
SH5 patched to 1.2 (Downloaded Version)
No other mods.
I did try changing user options, and leaving them in default mode, no change.

TheDarkWraith 06-19-11 01:48 PM

Quote:

Originally Posted by Magic1111 (Post 1686362)
Hi TDW !

Is it possible to make the little "Window" from the EventCamera, that popped up when a ship sinking for example, draggable ? That we can drag this little window from EventCamera to another position of the screen/UI ?

And this maybe as an new UserOption, e.g.: "Is EventCamera draggable" yes or no ? Similar as the XO Dialog screen !

Do you know what I mean ?

Best regards,
Magic:salute:

The stock game had it draggable already (the little 4 arrow symbol in the upper left corner). I added it to the mod's list of draggable items so that it's position is stored at game end and restored at game start :up: Will be available in next version.


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