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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Brumete 05-23-11 04:30 AM

I have installed your mod 6.5.1 and modified the TheDarkWraithUserOptions.py some things, SH3Style UI and see the clock on the helm instead of leaving me out to the starboard stern. Anyone have this in Spanish version?

renthewog 05-23-11 09:27 AM

Hi darkwraith, in your UI mod on the officers command bar on bottom of screen, when i click on radio man, what does the "nearest radio contact" button do??

And also on the sonar man, I know hydro listens for contacts but what does sonar do on a sub? Thought destroyers pinged for subs on sonar only, how does a sub use sonar?

Cheers,

Ren

Silent Steel 05-23-11 11:01 AM

Quote:

Originally Posted by renthewog (Post 1668940)
Hi darkwraith, in your UI mod on the officers command bar on bottom of screen, when i click on radio man, what does the "nearest radio contact" button do??

And also on the sonar man, I know hydro listens for contacts but what does sonar do on a sub? Thought destroyers pinged for subs on sonar only, how does a sub use sonar?

Cheers,

Ren

Hi Ren

Like other warships a sub can use a sonar to determine distance to objects like a ship, or something else.
Remember - when using your sonar you reveal your presence so the enemy will become aware that you're in the vicinity and the direction to you. :salute:
/

renthewog 05-23-11 07:26 PM

Quote:

Originally Posted by Silent Steel (Post 1668993)
Hi Ren

Like other warships a sub can use a sonar to determine distance to objects like a ship, or something else.
Remember - when using your sonar you reveal your presence so the enemy will become aware that you're in the vicinity and the direction to you. :salute:
/

Hi thanks for that..is the sonar available from the start of a campaign? i just started a new campaign in 1939 from beggining so was sonar introduced at a later date in war or is it an upgrade in port? ive got the equipment upgrades mod, and upgrades available mod installed too.

Thanks

renthewog 05-23-11 08:47 PM

eghh another small prob, dont know what mod caused this but when im in port and request a new mission the map where your briefed about the campaign and select a mission the text is all in german and i cant read/understand lol..how do i change this back to english? thanks,

Homebrewer 05-24-11 11:56 PM

Where did my Soan go?
 
Ok, I was having CTD's so I reinstalled my mods. Started playing and noticed my soan was gone. I've reinstalled my mod several times in different order still no soan. Where did it go:damn:

PS, no longer having CTD's

jwilliams 05-25-11 12:02 AM

Quote:

Originally Posted by Homebrewer (Post 1670084)
Ok, I was having CTD's so I reinstalled my mods. Started playing and noticed my soan was gone. I've reinstalled my mod several times in different order still no soan. Where did it go:damn:

PS, no longer having CTD's

http://www.subsim.com/radioroom/show...postcount=7245
Quote:

Delete \Silent Hunter 5\Pagelayout_Draggables.TDW thus resetting all the draggable items for that page to their default positions. Restart game :up:

Homebrewer 05-25-11 12:10 AM

Quote:

Originally Posted by jwilliams (Post 1670088)

Thanks jwillianms, I'll give it a try

Homebrewer 05-25-11 12:31 AM

Quote:

Originally Posted by jwilliams (Post 1670088)

jwilliams, that did it. Thank you sooooo much:salute:

farranda 06-01-11 09:05 AM

Attack Disc
 
My Attack Disc does not work or not moving, the pointer the course of attack. Not move the disk A or B.
Is that normal?
Thanks
http://img685.imageshack.us/img685/3...ackdisc.th.jpg

TheDarkWraith 06-01-11 02:50 PM

Quote:

Originally Posted by farranda (Post 1675011)
My Attack Disc does not work or not moving, the pointer the course of attack. Not move the disk A or B.
Is that normal?
Thanks
http://img685.imageshack.us/img685/3...ackdisc.th.jpg

use mousewheel or keyboard keys. IIRC I made the backside controllable with mousewheel and front side uses keyboard still.

Itkovian 06-02-11 09:45 AM

A question:

Am I correct when thinking that Real Navigation is part of this package?

If so, is it somehow included as a separate mod? I fear the original post in this thread is a bit fuzzy on that topic.

Or if you prefer, here is what I am thinking of doing:

I currently have an old version of TDWUI, and I would like to replace it with the new version and activate Real Navigation.

What is the best way to accomplish this? What settings in the .py file need to be set?

Also, would it be possible to make the instructions/readme file available in the original post of this thread?

Thank you.

Itkovian

Lenam 06-02-11 09:48 AM

Quote:

Originally Posted by TheDarkWraith (Post 1675251)
use mousewheel or keyboard keys. IIRC I made the backside controllable with mousewheel and front side uses keyboard still.

Which keyboard keys?

Trevally. 06-02-11 11:39 AM

Quote:

Originally Posted by Itkovian (Post 1675899)
A question:

Am I correct when thinking that Real Navigation is part of this package?

If so, is it somehow included as a separate mod? I fear the original post in this thread is a bit fuzzy on that topic.

Or if you prefer, here is what I am thinking of doing:

I currently have an old version of TDWUI, and I would like to replace it with the new version and activate Real Navigation.

What is the best way to accomplish this? What settings in the .py file need to be set?

Also, would it be possible to make the instructions/readme file available in the original post of this thread?

Thank you.

Itkovian

You need to remove the old TDWUI and then install the new one.
After that install the TDWUI-RealNav add on mod.
No need to change any .py file:up:

Trevally. 06-02-11 11:40 AM

Quote:

Originally Posted by Lenam (Post 1675902)
Which keyboard keys?

Try "Q" and "E"


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