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The delay in the dive is a realism feature: sub crew needs some time to get ready to dive. If you need to dive quickly order a crash dive (key c) instead of a normal dive to get them to dive as fast as possible. |
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And this happens regularly in every campaign!:haha::haha: I have been playing Hunter for 20 years, but I have never seen anything like this anywhere...:hmmm: |
AFB_p38j
AFB_P38J.sns https://www.subsim.com/radioroom/ima...aleun_Wink.gif [Sensor 1] NodeName=O01 LinkName=AI_Visual ;AirS_Visual StartDate=19380101 EndDate=19451231 ALBS_Walrus ALBS_Walrus.sns https://www.subsim.com/radioroom/ima...aleun_Wink.gif [Sensor 1] NodeName=O01 LinkName=AI_Visual ;AirBS_Visual |
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Your posts regarding U-boat dive times and U-boat dive characteristics in GWX-KC are inflammatory and COMPLETELY incorrect! You are ALSO demanding assistance while being fully rude and insulting. Furthermore, you directly admit to making changes and/or modifying your game. Honestly, this smells like a YOU problem, not a GWX - Knight's Cross edition problem. Just now I tested our crash dive time for the Type IXC and obtained the following NORMAL time readings. Following the issuance of the crash dive command, the aft of the Type IXC is underwater at 33 seconds. Following the issuance of the crash dive command, the assigned crash dive depth of 75 meters is reached at one minute and 30 seconds. |
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It is strange, how was my rudeness and insult expressed and most importantly - who? I did not insult anyone! Quote:
It was not about the immersion time, but about the delay in immersion without any apparent reason. Quote:
For example, the absence of a 37mm anti-aircraft gun on the 9C, or the non-historical time of the appearance of the 2nd cabin, which in reality appeared only in early 1943. And there is no cabin 1 at all. These minor changes do not affect the gameplay. https://i.postimg.cc/pV9LRGzX/SH3-Im...1-10-30-35.jpg I remember your early statements that you follow the technical side of the game more than its historical part. You have already had similar conflicts. So what is the claim against me that I corrected the historicity?:hmmm: And also, changing the color of the water is a matter of taste for each player. |
Man make your own mod then.
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KUrtz |
Guys, need a little help of some pros :k_confused:
Just get back to SH3, thanks to Knight's Cross Edition. I cant tell how much time I spend in SH3 sisnce 2012 when I have doscovered GWX But... Can I make SH3 COMANDER working with KCE? I tried but no sucesse. Game started to crash, but coudnt apply time aceleration. Or maybe there is other way to change aceleration speeds? x1024 is definietly not enough to cross Atlantic. Also I was trying to instal Nvidia profile from Wolfpack's link but his link has expired. Where I can find that NIP file? |
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Unfortunately for now, SH3 Commander is not compatible with GWX-KC. We do hope to bring it into compatibility with GWX-KC in the future, and work continues to that end. We make no promises though. I have also already addressed this issue on the first post. As an extra consideration, it must be noted, that SH3 Commander is an external program. Our primary mission has been, and will remain, for GWX-KC itself to be the focus of our work. I can upload the Nvidia NIP profile for you on the first post. It will be available there a few minutes after I complete this post. :up: |
KC probs.
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Rgds, Andy. |
@Smok
That link to the Nvidia Profile .NIP file on the first post is still good. Maybe you just overlooked it? https://www.mediafire.com/file/sg48f...r_III.nip/file |
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Thank you for link for nip profile. I missed link in first post :haha: If SH3COMANDER is not compatible for now, maybe you know any other way to change max time acceleration in game? |
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The higher the time compression, the greater number of missed logic steps are created by the game engine. Think of it as turning a solid flashlight beam into a stuttering strobe light. It cannot "see" everything properly. The higher the time compression, the wider the information gaps become. Generally speaking, and rightfully so, over the years the community here has come to the understanding a long time ago, that anything above 256x TC easily creates significant problems. On the lighter side of things, it means that aircraft may fly overhead and totally miss seeing you.... or you may be destroyed without any clear understanding of what unit type ended your U-boat. Worse, it increases the likelihood of CTD's. GWX-KC is already known for its solidity and dependability when installed properly, and critical elements are not overwritten by inadvisable mods. Smok, I hope you understand, that I don't wish to help you do something that will break GWX-KC under high engine load/memory budget circumstances. |
Hi guys ;
I am not able to open the hatch inside the sub ; Shift + H doesn't work. I looked in the keyb commands files, English or French and i don't see anything related to the opening hatch feature. Did i missed something there ? I just tried the first training mission (Navigation) and not yet get deep in the game so maybe this is related to that ? |
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