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-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

Kirienko 04-21-25 09:37 AM

Quote:

Originally Posted by BUKER (Post 2954254)
Hi all,
One of the main bugs that I noticed is an incomprehensible reason for delays in the ability to dive, for no apparent reason. This is very annoying. I hope this will be fixed.


The delay in the dive is a realism feature: sub crew needs some time to get ready to dive. If you need to dive quickly order a crash dive (key c) instead of a normal dive to get them to dive as fast as possible.

BUKER 04-21-25 12:17 PM

Quote:

Originally Posted by Kirienko (Post 2954257)
The delay in the dive is a realism feature: sub crew needs some time to get ready to dive. If you need to dive quickly order a crash dive (key c) instead of a normal dive to get them to dive as fast as possible.

You will be surprised, but I pressed all the buttons. The most annoying thing is that when you are attacked by a plane or an escort ship, they tell you to wait 5-7 and even 13 minutes. But they don't tell you why.:har:

And this happens regularly in every campaign!:haha::haha:

I have been playing Hunter for 20 years, but I have never seen anything like this anywhere...:hmmm:

Anvar1061 04-21-25 02:39 PM

AFB_p38j
AFB_P38J.sns
https://www.subsim.com/radioroom/ima...aleun_Wink.gif
[Sensor 1]
NodeName=O01
LinkName=AI_Visual ;AirS_Visual
StartDate=19380101
EndDate=19451231

ALBS_Walrus
ALBS_Walrus.sns
https://www.subsim.com/radioroom/ima...aleun_Wink.gif
[Sensor 1]
NodeName=O01
LinkName=AI_Visual ;AirBS_Visual

Kpt. Lehmann 04-21-25 11:31 PM

Quote:

Originally Posted by Anvar1061 (Post 2954305)
AFB_p38j
AFB_P38J.sns

LinkName=AI_Visual ;AirS_Visual

ALBS_Walrus.sns


LinkName=AI_Visual ;AirBS_Visual

Thanks, Anvar. I will fix them right away.

Kpt. Lehmann 04-21-25 11:36 PM

Quote:

Originally Posted by BUKER (Post 2954288)
You will be surprised, but I pressed all the buttons. The most annoying thing is that when you are attacked by a plane or an escort ship, they tell you to wait 5-7 and even 13 minutes. But they don't tell you why.

And this happens regularly in every campaign!

I have been playing Hunter for 20 years, but I have never seen anything like this anywhere...


Quote:

Originally Posted by BUKER (Post 2954254)
Hi all,
Finally, I played this build. It's obvious that people tried, a lot of work was done, but... Unfortunately, I see a lot of bugs. Fixes are needed. I've already fixed some for myself...
I admit, I was really looking forward to the new model type 9. Unfortunately, this did not happen. My last hope to see the correct model of U-505 in the game in 20 years has collapsed.

One of the main bugs that I noticed is an incomprehensible reason for delays in the ability to dive, for no apparent reason. This is very annoying. I hope this will be fixed.

Overall, the game is very stable when loading, I think this is a great achievement!

I would like the community of players to the best of their ability and ability, to make some additions or reasonable suggestions to improve the game as a whole, especially in terms of realism. Since basically only seasoned veterans are into this game.

BUKER,

Your posts regarding U-boat dive times and U-boat dive characteristics in GWX-KC are inflammatory and COMPLETELY incorrect! You are ALSO demanding assistance while being fully rude and insulting. Furthermore, you directly admit to making changes and/or modifying your game. Honestly, this smells like a YOU problem, not a GWX - Knight's Cross edition problem.

Just now I tested our crash dive time for the Type IXC and obtained the following NORMAL time readings.

Following the issuance of the crash dive command, the aft of the Type IXC is underwater at 33 seconds.
Following the issuance of the crash dive command, the assigned crash dive depth of 75 meters is reached at one minute and 30 seconds.

BUKER 04-22-25 02:37 AM

Quote:

Originally Posted by Kpt. Lehmann (Post 2954333)
BUKER,

You are ALSO demanding assistance while being fully rude and insulting.

I am very surprised!:o
It is strange, how was my rudeness and insult expressed and most importantly - who? I did not insult anyone!
Quote:

Originally Posted by Kpt. Lehmann (Post 2954333)
BUKER,
Just now I tested our crash dive time for the Type IXC and obtained the following NORMAL time readings.
Following the issuance of the crash dive command, the aft of the Type IXC is underwater at 33 seconds.
Following the issuance of the crash dive command, the assigned crash dive depth of 75 meters is reached at one minute and 30 seconds.

You apparently did not understand what I was writing about, the reason for the poor Google translation.
It was not about the immersion time, but about the delay in immersion without any apparent reason.

Quote:

Originally Posted by Kpt. Lehmann (Post 2954333)
BUKER,
Furthermore, you directly admit to making changes and/or modifying your game.

I only corrected your minor shortcomings.
For example, the absence of a 37mm anti-aircraft gun on the 9C, or the non-historical time of the appearance of the 2nd cabin, which in reality appeared only in early 1943. And there is no cabin 1 at all. These minor changes do not affect the gameplay.
https://i.postimg.cc/pV9LRGzX/SH3-Im...1-10-30-35.jpg
I remember your early statements that you follow the technical side of the game more than its historical part. You have already had similar conflicts. So what is the claim against me that I corrected the historicity?:hmmm:
And also, changing the color of the water is a matter of taste for each player.

lederhosen 04-22-25 03:57 AM

Man make your own mod then.

Ktl_KUrtz 04-22-25 07:58 AM

Quote:

Originally Posted by lederhosen (Post 2954349)
Man make your own mod then.

:Kaleun_Cheers:
KUrtz

Smok 04-22-25 08:10 AM

Guys, need a little help of some pros :k_confused:

Just get back to SH3, thanks to Knight's Cross Edition. I cant tell how much time I spend in SH3 sisnce 2012 when I have doscovered GWX

But...

Can I make SH3 COMANDER working with KCE? I tried but no sucesse. Game started to crash, but coudnt apply time aceleration.

Or maybe there is other way to change aceleration speeds? x1024 is definietly not enough to cross Atlantic.

Also I was trying to instal Nvidia profile from Wolfpack's link but his link has expired. Where I can find that NIP file?

Kpt. Lehmann 04-22-25 02:47 PM

Quote:

Originally Posted by Smok (Post 2954377)
Guys, need a little help of some pros :k_confused:

Just get back to SH3, thanks to Knight's Cross Edition. I cant tell how much time I spend in SH3 sisnce 2012 when I have doscovered GWX

But...

Can I make SH3 COMANDER working with KCE? I tried but no sucesse. Game started to crash, but coudnt apply time aceleration.

Or maybe there is other way to change aceleration speeds? x1024 is definietly not enough to cross Atlantic.

Also I was trying to instal Nvidia profile from Wolfpack's link but his link has expired. Where I can find that NIP file?

Hi Smok.

Unfortunately for now, SH3 Commander is not compatible with GWX-KC.
We do hope to bring it into compatibility with GWX-KC in the future, and work continues to that end. We make no promises though. I have also already addressed this issue on the first post. As an extra consideration, it must be noted, that SH3 Commander is an external program. Our primary mission has been, and will remain, for GWX-KC itself to be the focus of our work.

I can upload the Nvidia NIP profile for you on the first post. It will be available there a few minutes after I complete this post. :up:

Andy 01288 04-22-25 03:55 PM

KC probs.
 
Quote:

Originally Posted by blackswan40 (Post 2954248)
Hi Andy 01288 ive just tried downloading GWC KC and the download is working
try a diferent browser i used Firefox please let me know how you get on

https://www.subsim.com/radioroom/pic...ictureid=13741

Thanks Blackswan, new PC here, Win 11, Having a few probs here and there. I'll let you know. Would you recommend KC? Your thoughts please.
Rgds, Andy.

Kpt. Lehmann 04-22-25 04:01 PM

@Smok

That link to the Nvidia Profile .NIP file on the first post is still good. Maybe you just overlooked it?

https://www.mediafire.com/file/sg48f...r_III.nip/file

Smok 04-22-25 05:40 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2954436)
Hi Smok.

Hi Lehmann,

Thank you for link for nip profile. I missed link in first post :haha:

If SH3COMANDER is not compatible for now, maybe you know any other way to change max time acceleration in game?

Kpt. Lehmann 04-22-25 05:59 PM

Quote:

Originally Posted by Smok (Post 2954450)
Hi Lehmann,

Thank you for link for nip profile. I missed link in first post :haha:

If SH3COMANDER is not compatible for now, maybe you know any other way to change max time acceleration in game?

Smok, I do indeed know... However, there is solid reason why it is capped at 1024 in stock SH3 and/or GWX and GWX-KC.

The higher the time compression, the greater number of missed logic steps are created by the game engine. Think of it as turning a solid flashlight beam into a stuttering strobe light. It cannot "see" everything properly.
The higher the time compression, the wider the information gaps become.

Generally speaking, and rightfully so, over the years the community here has come to the understanding a long time ago, that anything above 256x TC easily creates significant problems.

On the lighter side of things, it means that aircraft may fly overhead and totally miss seeing you.... or you may be destroyed without any clear understanding of what unit type ended your U-boat.

Worse, it increases the likelihood of CTD's.
GWX-KC is already known for its solidity and dependability when installed properly, and critical elements are not overwritten by inadvisable mods.

Smok, I hope you understand, that I don't wish to help you do something that will break GWX-KC under high engine load/memory budget circumstances.

Marko_Ramius 04-22-25 07:21 PM

Hi guys ;


I am not able to open the hatch inside the sub ; Shift + H doesn't work.


I looked in the keyb commands files, English or French and i don't see anything related to the opening hatch feature. Did i missed something there ?


I just tried the first training mission (Navigation) and not yet get deep in the game so maybe this is related to that ?


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