SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

keysersoze 03-14-13 12:36 PM

Quote:

Originally Posted by volodya61 (Post 2025171)
Seems like the part of Global Weapons mod, I mean Reworked Sub Guns, will never released.. :hmmm:
First tests I have done more than two months ago.. :)
Is it so important: reload time - 3.525 sec or reload time - 3.435 sec? :O:

Community is still waiting.. :timeout:
me too.. I am also waiting for when I can finally begin my part of our work..

Quote:

Originally Posted by gap (Post 2025237)
As I told you a few days ago, nothing matters and everything matters; it all depends on what everyone is considering important. Given the name of this thread, I thought that adjusting gun settings to reflect as close as possible their historical specs, wasn't a pointless exercise after all, lol.

I will admit that some of the changes we have discussed with keysersoze are quite subtle, but in general I am sure you will notice how much our researches will practically affect gun's effectiveness. Drastically in some cases. Trust me at least this time :yep:


You make fair points Volodya :salute:. The problem is that the inconsistent and incomplete nature of the sources often makes it difficult to even make a good guess at the historical specifications. I would always prefer to have the most historical settings possible, but I will admit that the difference between 3.525 and 3.435 seconds is inconsequential :O:


Quote:

Originally Posted by gap (Post 2025284)
Just tested: recoil time is applied in game as expected (i.e. it gets added to cannon's reload time), though stock settings seem to disregard its effect on practical rate of fire :know:

Thanks for taking the time to test it :up:

Do we have any more "controversies" to settle? Anything else to double-check for flak and deck gun settings?

gap 03-14-13 12:40 PM

Quote:

Originally Posted by volodya61 (Post 2025285)
I will try to see this during my practical exercises.. I promise.. :yep:

Just tested the deckgun tweaked with historical trav/elev speeds (which are a bit lesser extreme than sober's ones, by the way)... practically unusable. I haven't yet recovered from the seasickness :doh:

Quote:

Originally Posted by volodya61 (Post 2025285)
I always trust you, compare :03:

sometimes I have the vague feeling that you are making fun of me, товарищ :hmmm:
:rotfl2:

gap 03-14-13 12:47 PM

Quote:

Originally Posted by keysersoze (Post 2025297)
You make fair points Volodya :salute:. The problem is that the inconsistent and incomplete nature of the sources often makes it difficult to even make a good guess at the historical specifications. I would always prefer to have the most historical settings possible...

no one of us has ever fired those guns. Numbers are our only chance to reproduce them as closely as possible, and to get the feeling of using a real WWII weapon ;)

Quote:

Originally Posted by keysersoze (Post 2025297)
...but I will admit that the difference between 3.525 and 3.435 seconds is inconsequential :O:

...which by the way are just random numbers, invented by Voldya for making his arguments more "dramatic" :03: :O:

Quote:

Originally Posted by keysersoze (Post 2025297)
Thanks for taking the time to test it :up:

Do we have any more "controversies" to settle? Anything else to double-check for flak and deck gun settings?

no, as far as I am concerned. At least no controversies relative to their specs :up:

volodya61 03-14-13 12:56 PM

Quote:

Originally Posted by gap (Post 2025299)
Just tested the deckgun tweaked with historical trav/elev speeds (which are a bit lesser extreme than sober's ones, by the way)... practically unusable.

lesser than Sober's ones? :o IIRC Sober's elevation speed is 0.5, isn't it?

Quote:

Originally Posted by gap (Post 2025299)
I haven't yet recovered from the seasickness :doh:

:haha:

Quote:

Originally Posted by gap (Post 2025299)
sometimes I have the vague feeling that you are making fun of me, товарищ :hmmm:
:rotfl2:


:03: sometimes.. a little bit.. :O:

Quote:

Originally Posted by gap (Post 2025305)
...which by the way are just random numbers, invented by Voldya for making his arguments more "dramatic" :03: :O:

not at all.. I took/saw these/similar values somewhere on the previous pages..

gap 03-14-13 01:17 PM

Quote:

Originally Posted by volodya61 (Post 2025309)
lesser than Sober's ones? :nope: IIRC Sober's elevation speed is 0.5, isn't it?

I said lesser extreme, i.e. 1.5 deg/s. This is relative to elevation speed. As for traverse speed, sober kept the stock setting (it is 35 deg/s). In this case the historical value used by me (1.5 deg/s, same as elevation) is much more extreme.

Another thing I have noticed is that after changing max gun range, max range elevation angle, and max/min elevation angles, the calibration of the range scale of deckgun's gunsight, gets messed up. I will look for that scale within game grahics files and I will try to recaliber it while you are testing the other settings :hmmm:

Quote:

Originally Posted by volodya61 (Post 2025309)
:03: sometimes.. a little bit.. :O:

:-?

Quote:

Originally Posted by volodya61 (Post 2025309)
not at all.. I took/saw these/similar values somewhere on the previous pages..

man, how do you think Kriegsmarine scientist and engineers refined U-boat armements, making them one of the most feared war weapon ever? Even at tenth of second can make te difference for the greater of our beloved Nation :smug:
Little detail, many of the settings that we have been working on, are actually aimed to make those guns worst... :rolleyes: :O:

keysersoze 03-14-13 01:56 PM

Quote:

Originally Posted by gap (Post 2025299)
Just tested the deckgun tweaked with historical trav/elev speeds (which are a bit lesser extreme than sober's ones, by the way)... practically unusable. I haven't yet recovered from the seasickness :doh:
:rotfl2:

Is it impossible to track a target at 1.5 deg/sec? How about with AI firing?

volodya61 03-14-13 02:20 PM

Quote:

Originally Posted by gap (Post 2025320)
I said lesser extreme...

oops.. my bad habit to read inattentively and sometimes miss keywords.. :oops:

gap 03-14-13 02:22 PM

Quote:

Originally Posted by keysersoze (Post 2025350)
Is it impossible to track a target at 1.5 deg/sec? How about with AI firing?

very hard: even in calm seas the gun swings up and down with predictable effects on the accuracy of its aim, and laying it for following moving targets is even harder. Waiting for the right timing (i.e. when the gan is better aligned) before firing is very important.

This is relative to manning the gun manually. I didn't test the new settings with AI gunners yet but, provided that they are programmed to wait for the best aim before firing (I just hope that they won't start firing randomly as soon as the gun is loaded), we can suppose that their rate of fire will be heavily affected by weather state. :sunny:

Quote:

Originally Posted by volodya61 (Post 2025368)
oops.. my bad habit to read inattentively and sometimes miss keywords.. :oops:

don't mention it: it is also my habit :rolleyes: :O:

volodya61 03-14-13 02:31 PM

Quote:

Originally Posted by gap (Post 2025370)
..(I just hope that they won't start firing randomly as soon as the gun is loaded)..

but sometimes they are.. unfortunately.. :nope:

Quote:

Originally Posted by gap (Post 2025370)
don't mention it: it is also my habit :rolleyes: :O:

I know.. :yep: :O:

gap 03-14-13 02:38 PM

Quote:

Originally Posted by volodya61 (Post 2025379)
but sometimes they are.. unfortunately.. :nope:

well, let's see what happens. For sure the deckgun won't be any longer an easy shortcut for getting tonnage, especially during mid-late war :yep:

Quote:

Originally Posted by volodya61 (Post 2025379)
I know.. :yep: :O:

misunderstandings are the salt of life :know:

volodya61 03-14-13 02:43 PM

Quote:

Originally Posted by gap (Post 2025384)
misunderstandings are the salt of life :know:

:sign_yeah:

gap 03-14-13 02:54 PM

Quote:

Originally Posted by volodya61 (Post 2025390)
:sign_yeah:

almost finished updating/checking my tweaks. Seems that today will be an... historical day :O:

There is still unfinished stuff (especially assigned shells), but what we have got ready so far is good enough for you to start your tests. I will upload the files (including the list of changes) after dinner.

P.S: do you want me to add to the pack the tweaks required for testing the twin M42 (broken) FlaK? As long as you don't walk close to it, AI should be able to man and fire it ;)

volodya61 03-14-13 03:01 PM

Quote:

Originally Posted by gap (Post 2025395)
..but what we have got ready so far is good enough for you to start your tests. I will upload the files (including the list of changes) after dinner.

will wait..

Quote:

Originally Posted by gap (Post 2025395)
P.S: do you want me to add to the pack the tweaks required for testing the twin M42 (broken) FlaK? As long as you don't walk close to it, AI should be able to man and fire it ;)

yes, please.. I will look at this gun more closer..

gap 03-14-13 04:43 PM

Quote:

Originally Posted by volodya61 (Post 2025408)
will wait..

yes, please.. I will look at this gun more closer..

currently working to port its settings to EUF. I had originally done my changes over stock files (italian version)... give me half an hour please :)

volodya61 03-14-13 04:57 PM

Quote:

Originally Posted by gap (Post 2025504)
currently working to port its settings to EUF. I had originally done my changes over stock files (italian version)... give me half an hour please :)

better I make it by myself.. there are many changes in my EUF version.. just send me your changed files.. :yep:


All times are GMT -5. The time now is 11:53 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.