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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

steve_lyons 03-07-10 12:36 AM

Cheers Reece, I'll try again...


P.s. Your depth charge shake is brilliant!

Reece 03-07-10 01:13 AM

I will point out that in the MFM-IMPORTANT.TXT these entries are missing:
M35B
M36B
and this one is in the list but not in the mod:
T15B
Don't know if this is a problem.:hmmm:

Quote:

Originally Posted by steve_lyons (Post 1299138)
Cheers Reece, I'll try again...


P.s. Your depth charge shake is brilliant!

That mod belongs to NVDrifter, I just hosted it!
However I used to have 5 pages of my own mods but one day FileFront just deleted them all when a new owner took over, never got around to put them back up, takes too long and I'm lazy!!

iambecomelife 03-07-10 01:23 AM

Quote:

Originally Posted by steve_lyons (Post 1299051)
It's breaking my heart. I've read this thread from start to finish and still can't get this thing to function. I love all of the hard work that's been done - don't get me wrong - but it's just proving to be very frustrating... :wah:


As a fellow Australian, can I appeal to you to give me a step by step, comprehensive list of instructions on how to get these beauties sailing?

I'm starting to think that I'm a complete ignoramus..

(In hindsight, I shouldn't have thrown a tantrum. It's just that my weekend is coming to an end and I was really hoping to nail this!)

Thanks :oops:

Here's some advice - try enabling the ships individually (copy and paste them in your data/sea folder. Then copy and paste the cfg's to data/roster/[country]. I know it's tedious, but it will definitely work.

Reece 03-07-10 01:28 AM

And the list? (post #727):hmmm:

iambecomelife 03-07-10 01:30 AM

Here's some more advice:

First, install and enable the mod with JSGME (are you familiar with this application?)

Then, copy and paste the vessel designations in englishnames.cfg.

Finally, if you get crashes try removing the following ships:

Ships with known problems: M30A

Potential problems: Rose Castle Ore freighter, designated NRC_ (if you already have the old version by AG124 installed).

Try deleting M30A and NRC_ (including their entries in data/sea/englishnames.cfg) and see if that works.

Also, note that even if you get crashes in Museum mode the vast majority of the ships will still appear in campaign mode with no problems.

iambecomelife 03-07-10 01:32 AM

One more thing - M01A and B have some texturing problems due to DAT file corruption. These shouldn't cause the game to crash, but it's possible that there's an unknown issue causing a CTD. I would try disabling them last of all, after NRC_ and M30A, if you still have issues.

Reece 03-07-10 03:34 AM

Why are you ignoring me iambecomelife, do I stink or something!:oops::-?

steve_lyons 03-07-10 04:12 AM

Cheers lads..
 
I'll get round to using your advice guys - thanks..

I'm sure I'll get the sucker rolling.. :know:

I've been a U-Boat/Battle of Atlantic nut for years and only discovered SH3 two weeks ago! Bought a copy from the UK , and with the support of this great modding community, and the help from fellow SH3 fanatics, it's proving to be an amazing experience.

Thanks to you all.. :up:

(Apologies again for my harsh words before, Iambecomelife)..

melnibonian 03-07-10 05:12 AM

IBL, since we know (or believe we do) which ships have problems why don't you release a version with only the ones that don't have a problem. I mean despite how useful JSGME is it's a real pain to try to import manually so many ships.

iambecomelife 03-07-10 01:48 PM

Quote:

Originally Posted by Reece (Post 1299294)
Why are you ignoring me iambecomelife, do I stink or something!:oops::-?

Sorry - did you make a request for something earlier or send me a PM? Apologies for being dense, but please repeat it - I haven't been able to monitor this thread as closely as I want to recently.

Reece 03-07-10 07:11 PM

In Post#727:
Quote:

I will point out that in the MFM-IMPORTANT.TXT these entries are missing:
M35B
M36B
and this one is in the list but not in the mod:
T15B
Don't know if this is a problem.:hmmm:
Just wanted to know if you have ship names for the first two and will having a name in the list but not in the game cause any problems, I assume from your other ship releases that this list will not cause any problems it only effects the recognition manual names.:hmmm:

iambecomelife 03-08-10 12:15 AM

Quote:

Originally Posted by Reece (Post 1300745)
In Post#727:

Just wanted to know if you have ship names for the first two and will having a name in the list but not in the game cause any problems, I assume from your other ship releases that this list will not cause any problems it only effects the recognition manual names.:hmmm:

It shouldn't cause any problems, so the lack of names is not the cause of any crashes.

In any event, the names for M35B and M36B are "Empire Feighter" and "CAM-Ship 01", respectively.

I spent some time making minor changes to the mod and I managed to install it on my own computer with no crashes. Thanks to SH5 driving me away with its sheer mediocrity, I think I'll spend some time today and tomorrow polishing up this version.

And adding a couple more ships, like a Whale Factory or two. :doh:

http://www.uboat.net/allies/ships/ph.../kosmos_II.jpg

Reece 03-08-10 01:00 AM

Don't blame you for getting upset with SH5, if it were a car it would be recalled, would be like buying one with a door missing, only 3 wheels, 1 buckled, brakes that don't work, a missing gear, steering wheel that turns left to go right etc!!:har: It's a shame, surely even Dan should be embarrassed over this, and we were told "All new code"!:nope: Oh well, better not carry on, but my personal opinion is that even with modding and patches it is beyond repair.:oops:

evan82 03-08-10 09:37 AM

Ahoy, Iambecomelife :salute:. First thing. I'd like to thank You for Your beautiful ships and all hard work. I use some of Your units. However I noticed not correct positions of the zon spheres in the zon files. Maybe this is not so urgent, but I fixed this for myself. I just download these units from the first post link under this thread, so mavbe this is an old version of this mod. Some zones are outside the hull:
http://img534.imageshack.us/img534/2...nshot001gx.jpg
:ping:

LGN1 03-08-10 05:22 PM

Hi evan82,

could you please tell me which ships have problems with the *.zon file? Is it just the M34A or also others?

Thanks in advance!

Cheers, LGN1


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