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Defiance Monolith is totaly right
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Jdkbph thanks for sending me the pic to see what is going on
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I am investigating a fix for this problem and have an idea what might work but until I can get back to port in my own game can not test the theory I have because it is the type of setting that effect's the entire game so if you do it in the middle of a Patrol the game crashes. I will and should have more info about this soon I hope. |
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Basically, say you have a tanker with a fire going on it and a column of smoke rising from the fire. The ship starts to sink... As the fire drops beneath the waves it goes out ... which is fine but the column of smoke rising from the fire vanishes completely. It SHOULD just stop being generated and the column of smoke gradually dissipates to nothing. I should point out that the ship is still there and still sinking at this point.... Hope that makes more sense! |
Okay now I got you
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Thanks for the extra infor that helps in figuring out what I need to look into. As soon as I have it set up better I will make a new file that contain's the rework for a download. A little time consuming for testing and what not so sometime this week would be a good estimate for compleation. |
Hiya's,
Did a clean install of sh4/TM/ROW and WOWSA Being away from the game today :( and finally now having another quick few hours i am awestruck again :) Man the waters so friggin cool and real looking i wanna weigh anchor and do a spot of fishing for the crew lmao Anyways i am now only gettings a fraction and i mean .2 of a second (guesstimate) slowdown when mega explosions go off (like now i sunk a comp freighter and she went up finally like a bomb lol) This is with classic zone effects + classic nsm With me using onboard sound i have looked at a local'ish store for a soundcard Can anyone in the "know" tell me if this will do on my rig that's running Vista x86 ??? Abit ip35 pro 6600 @ 3.2 Leadtek 8800 gts 640 2 gig ballistix 2 sata hd's 2 DVD Burners etc etc "Creative Sound Blaster X-Fi Xtreme Audio 7.1 Sound Card" It's about 35 quid ($70) and it will be for sims as i don't really mess with music Hope this will cure my very slight glitch now (deffo as explosions etc occur you see the fraction of a stutter) Ohh nice flame explosion pick :) http://i73.photobucket.com/albums/i2...7_03536_96.jpg Many Thanks Happy Torping he he Def |
Thanks for all your time LV
Very much appreciated! :up: |
Defiance the X-Fi is the sound card I use myself
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Hiya Leo,
Yeah i have always had creative labs too Will get that card or maybe next one up in price scale I have 3 sb live 5.1's here too from older rigs i've had over time lol shame they're of no use Ahh well gives me an excuse to save for a decent 7.1 speaker setup to go with soon to be soundcard :) Many Thanks :) Have Fun Def |
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Cheers! |
Okay your on and I am waiting for your wisdom
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But if I had to make a guess at a quick glance it is the water interaction node that is causing the problem the delete me part of it use to be 0 if I remember correctly. |
Okay everyone the fix for the disapearing smoke is done
Thanks to Canonicus for the quick reference find for the problem.
I have changed what was needed to get all the smoke effect's for the fire's both small and large as well as the funnel smoke from ship's so they now disipate into the air instead of just ending like was mentioned a few time's in post's here. It is contained in the Light and Classic vs of the zone's effect's down load's they now say vs_2 so grab the one you want for your game and remember it is a good idea to activate them while in port and not in the middle of a patrol. Enjoy everyone. |
S.O.B. FUEL ? no damage ! Leo,please note
This observation,is not a new quandary/feature/frustration,experienced by every player of SHIV.It is just that Fuel lasts longest, @9 Kts.surfaced.:up:
Having played Thu the entire war,starting in Manila,stock to 1.2 UBI patch,FtT,1.3 UBI,T_M_1.3,started second career out of Pearl W/T_M_1.6,Fuel ,should be watched closely.We figured,with the closer refuel depots,we could handle the range/fuel dilemma.NOW having installed ROW the fuel situation is nerfed.:shifty: Example: Leaving Pearl,plotting to patrol area,& return,speed 9 Kts=range 15,945 nm. Range to patrol area,& return to Midway 6,394 w/100%fuel NOW; having completed missions we have 74%fuel. BUT;range to end, 3,331 / Max range @9 Kts,2,547. http://images2.rapidshare.com/thumbn...5031024768.jpg some how this doesn't figure with 3/4 of a tank left ? WTF.:damn: (POSH) Port out, Stbd. home,is not cutting the mustard. We do know WAR is HELL,but mileage,should figure ! Go-Figure. Suspect something in ROW has overwritten Duci's fuel fix in T_M_.:sunny: Next:We found these Engine Order Telegraph Indicators in the Control Rm.,also nerfed. http://images2.rapidshare.com/thumbn...5031024768.jpg LASTLY:(ROW Lite Zones Special Effects)can not be installed over (1.5X Torpex)it takes it back to stock,& makes NSM a GWX-MOD>>I guess some like there fun hard,we would rather save that for sex. Again,:roll: |
Donut...
Install in this order; NSM ROW Special Effects Torp x1.5 With torp 1.5 last, all is well and torps are 1.5 strength. I can't answer about the fuel, I leave that to Leo... EDIT: I don't see anything in the ROW folders that would effect the fuel consumption. ?? |
Capt.MONOLITH
Just back it out in JSGME,& reable last. Giving it a shot.
The map screenie is worth a thousand words on the fuel bugger. Ck the fuel status bar,& text messages.plotted to midway only |
Donut, if you're recharging batteries when you ask for a range check it will give you a spurious reading. Ensure batteries are at 100% then do a range check.
WB. |
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