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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Mush Martin 03-11-08 09:10 AM

Quote:

Originally Posted by linerkiller
( if possible ) changing the behavior of the escort vessels. During a real Sboot vs DD engagement, the DD would try to use his entire firepower displaying the broadside, and not running directly toward the attacking ship.


This bit isnt changeable I dont think.

linerkiller 03-11-08 10:53 AM

Quote:

Originally Posted by Mush Martin
Quote:

Originally Posted by linerkiller
( if possible ) changing the behavior of the escort vessels. During a real Sboot vs DD engagement, the DD would try to use his entire firepower displaying the broadside, and not running directly toward the attacking ship.


This bit isnt changeable I dont think.

ach!:dead: Maybe making them act as light cruisers?:shifty: :shifty: :shifty:

linerkiller 03-11-08 11:58 AM

The thing is that light cruisers use the same AI as the DDs. [/quote]
:o Really????
Some times ago, during a patrol in the med I engaged a dido cruiser on the surface. He spotted me and started zigzagging firing his main guns (then i dived and i lost it:damn: ). He didnt tried to run toward my directon!

johnm 03-11-08 01:09 PM

Quote:

Originally Posted by Templar_4450th
l
Every destroyer that has pursued me has eventually caught up to me and...well... you get the picture :down:


:up: I was spotted by three DDs at about 3km, shot off at full bore, zig-zagging like mad, I was actually crossing in front of them, They shot at me and chased but gave up without hitting me!

Mind you I wasn't any danger to them, I still miss more than I hit. Last night I fired all four torpedoes at a large merchant, in four separate attacks. all missed. I ended up emptying my 3.7 but without any success.

Jimbuna 03-11-08 02:33 PM

Quote:

Originally Posted by johnm
Quote:

Originally Posted by Templar_4450th
l
Every destroyer that has pursued me has eventually caught up to me and...well... you get the picture :down:


:up: I was spotted by three DDs at about 3km, shot off at full bore, zig-zagging like mad, I was actually crossing in front of them, They shot at me and chased but gave up without hitting me!

Mind you I wasn't any danger to them, I still miss more than I hit. Last night I fired all four torpedoes at a large merchant, in four separate attacks. all missed. I ended up emptying my 3.7 but without any success.

Your posting into the infantry awaits your return to base http://img113.imageshack.us/img113/9...kbigid2ph3.gif

Templar_4450th 03-11-08 03:49 PM

Quote:

Mind you I wasn't any danger to them, I still miss more than I hit. Last night I fired all four torpedoes at a large merchant, in four separate attacks. all missed. I ended up emptying my 3.7 but without any success.
A small suggestion that may help you in your torpedo runs:

1: Don't go overboard with the zig-zag...it's easy to do, but I've found that if I want my torpedos to hit, it's best to charge in at flank speed and make only minor course corrections on the attack run

2: When on your attack run, don't worry about using the UZO... the magnification can make it difficult to "eyeball" a firing solution. Stay on the bridge, use the "adjust heading to view" command ("=" Key) to make presicion adjustments to the run, and remember that the keybinding to fire torpedos is Ctrl+Enter

3: Since merchant ships zig-zag when they are alerted to danger, this obviously makes them a bit harder to hit perfectly broadside...at least for a submarine. For an S-Boot, however, it's alot easier to take an accurate broadside shot due to the fact that you're firing torpedos at under 1000m in ideal circumstances, and also because these massive merchant ships are amazingly sluggish. Given how slow these huge ships are, at about 700-800m, i've found that aiming directly at their bow when firing torpedos will cause a hit to the midsection, or, worst case scenario, aft of the ship. Leading the target is not nearly the issue that I initially made it out to be when I first started playing

4: On the egress, zig-zag and fire 3.7cm cannon...that bloody thing can be amazingly effective, and I've managed to take out smaller merchant ships and tankers while retreating by aiming at their bridge and cargo. Of course, it always helps when the target is carrying fuel or ammunition...choose your targets carefully :up:
<P.S. Don't bother firing 3.7cm AA ammunition at ships...from my experience, it does zero damage against them.>

mkubani 03-11-08 04:20 PM

Hi Privateer,

Thanks a lot for your explanation. I completely understand the reasons.

Ok, I hope the Kolibri is flying all right in 2.1... I can't wait to see it. :|\\:D

Madox58 03-11-08 05:14 PM

Well,
The Kolibri won't be in 2.1
It had to take a back seat to more important things.
It will be released sometime after 2.1 though.
:yep:
There is alot of really cool stuff to look at in 2.1
so you won't be disappointed to much.
;)

Cheapskate 03-12-08 07:16 AM

Quote:

Originally Posted by privateer
There is alot of really cool stuff to look at in 2.1
so you won't be disappointed to much.
;)

Provided you manage to live long enough to see it:yep:

Cheapskate (getting worried!)

linerkiller 03-12-08 08:04 AM

Quote:

Originally Posted by Mikhayl
I'm not sure, anyway if it zigzags it means it has the same AI as the battleships and merchants, so it won't ever run after you which isn't really thrilling :-?
I wonder how's the AI in SH4 :hmm:

SH4 AI is the same...
Just one thing: Usually destroyers didn't tried to pursuit and destroying these small craft for two reasons:
1) The faster and more maneuvrable S-boat could bring the dd into a trap ( other schnellboats or other friendly forces )
2)S-boat attacks usually were carried on in narrow sea passages, like the English channel or the baltic sea, full of minefields. Some times altering the course would mean death:dead: .
Instead, the dd just repelled the attacks without running after the retreating attackers

Dutchie-one 03-12-08 12:19 PM

Quote:

Originally Posted by linerkiller
Quote:

Originally Posted by Mikhayl
I'm not sure, anyway if it zigzags it means it has the same AI as the battleships and merchants, so it won't ever run after you which isn't really thrilling :-?
I wonder how's the AI in SH4 :hmm:

SH4 AI is the same...
Just one thing: Usually destroyers didn't tried to pursuit and destroying these small craft for two reasons:
1) The faster and more maneuvrable S-boat could bring the dd into a trap ( other schnellboats or other friendly forces )
2)S-boat attacks usually were carried on in narrow sea passages, like the English channel or the baltic sea, full of minefields. Some times altering the course would mean death:dead: .
Instead, the dd just repelled the attacks without running after the retreating attackers

That is right the DD always protected the convoy the attack on Schnell boote
was done by MTB`s and MGB`s

Dutchie-one :up:

linerkiller 03-13-08 07:21 AM

Maybe a well-known video but it can answer at least the torp tube question
http://www.youtube.com/watch?v=Jz6Uf...eature=related

Torpedo tubes are visibly closed.:yep:
And then, the fore AA mounting is very different from the one used in the game...maybe it may be a feature of a future release:hmm:

Sailor Steve 03-13-08 03:22 PM

Wow! Color even! There was one on the same page that showed the tube opening and the torpedo being fired.

A6Intruder 03-13-08 04:11 PM

Quote:

Originally Posted by linerkiller
Maybe a well-known video but it can answer at least the torp tube question
http://www.youtube.com/watch?v=Jz6Uf...eature=related

:hmm:


Nice film, maybe an option for main menue?!:up:
Kind regards

Madox58 03-13-08 05:10 PM

And you can't get all that done playing IL-2.
Slacker!
;)
:rotfl:


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