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Good deal Luke! This mod has got some great potentional. I'm glad you recognized it and join in!
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He's been helping for quite a while, actually. :)
I have to admit I'm hanging back a little given patch rumors, and also because now my wife and I have the same crud my daughter brought home from school. The 1 year old, too. Typing in a forums takes less... concentration... than staring at wiggley lines of convoy groups. tater |
I met one of your zig zagging convoys tonight. Hard to get a bead on the buggers.
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Sorry to ask, but now that Lurker has launched his RSRD campaign, in which you seem to have helped Tater, what's exactly going to be the difference between RSRD and your new campaign layers in the near future? Are you going to work together, or will there be separate works and if so, what will be different in them? :hmm: I'm just a bit confused on which route to take (I do not use currently any of the "supermods" since I'm compiling my own mod pack strictly for personal use, suited to my preferences).
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Good question. LOL. A lot of the techniques are pretty similar, and I'm certain to adopt elements that lurker used. I've been longing to get to "1.0" and now I'm waiting for the new patch to move it along.
At that point I can make it TM compatible for the TM folks, and stop and think for a while. Part of the reason I slowed down was when I started doing some large ship TROM groups was I decided that for playability, I needed them to have multiple paths. If I wasn't doing ig-ags I could simply radius the waypoints, but warships ZZed, so that means alternate paths for the groups in question, and they get somewhat complicated. I'm interested in having time to play lurker's more, too. The big "black hole" of the campaigns right now is the dynamicmiss.cfg file and what it all means. tater |
I was ready to load this up when...
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You could now, the big issue would be AI skill levels.
I'm waiting on 1.4, then I'll make the "big push" to get a pretty complete version out the door. |
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I can handle the AI skill levels, those are adjustments on my part, and are my responsiblity. Im waiting on 1.4, as well as a change of residence. I hope i see the patch before i have to pull the plug on my system and start packing it up. At any rate,tater i appreciate your campaign work, probably more then you'll ever know. :up: |
Palao Island weirdness
I don't remember if this has been mentioned already. I read through all the pages of this thread (I always do that when I first join a forum, to avoid foot-in-mouth disease!), but that was a couple of days ago, and I can't remember what I had for breakfast this morning :p
I got the mission to photo recon a harbor in the Palao islands and take a snapshot of any capital ships I find there. When I arrived there however, there were no capital ships in sight, only a few merchants and an aux subchaser on patrol (I used him to estimate depth below keel as soon as I got the chance :D). Needless to say, I couldn't fulfil the mission objectives, so I quit without saving and took a peek at the Campaign file. It's Photo Palao Island 02, and it mentions spawning a Fuso ship at the harbor. Now, I know squat about what each parameter does, but one thing struck me as particularly odd: Code:
DeleteOnLastWaypoint=true While I'm here, when you begin work on this project again after the patch release, could you please make it ROW compatible? Or at least give some advice on how to make it compatible. ROW is a must-have, and I begin to feel the same about this mod, so I really wouldn't want to be stuck in an either/or situation (I do use both anyway, and so far nothing sinister has happened). Cheers! |
While it should never get to its last waypoint (speed=0) that should have been unchecked.
Thanks for thr heads up, I will indeed fix that. Frankly the photo mission just needs to go, lol. |
Yeah, it was...intense, to say the least!
So all I need to do is change true to false, yes? |
Yeah, that should make it appear.
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Cheers! :up: One last question, will it apply on a mid-mission save or do I have to start the mission anew? Sorry to bug you, but I've only got internet at the torture chamber...eeeh...I mean work, and I'll be headed home in a bit.
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