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-   -   [REL] Trigger Maru 1.7.6 (Updated 24Jan08) (https://www.subsim.com/radioroom/showthread.php?t=115258)

Ducimus 08-30-07 12:31 AM

Quote:

Originally Posted by PULSEOX
Just installed TM 1.6 and doing the sea trials at Mare Island. During the deep water dive my boat went down to 540 feet with no noticeable strain. The depth meter is maxed out-how do I dive deeper? Shouldn't I have some leaks or somethiong at this depth?

Your obviously in a balao, so in short, no. That is the only boat where i used the "D key" functionality to level the boat off at just above its acutal crush depth instead of its test depth. If you take on water from damage of some sort, an go deeper, then yes, you'll notice a strain.

tater 08-30-07 01:01 AM

Hehe. No. I wanna play, too ;)

The campaign can work itself out over time, once I get it to "1.0" I think I'll slow down a fair bit.

tater

donut 08-30-07 01:07 AM

Another wish
 
5.) How do i get back the ship silhouettes on the contact map?

Go to the /data/sea directory in TMaru. There you will find about 97 subdirectories, one for each ship in the game. Located in each one of these subdirectories is a DDS file. This file will be named whatever the ships name is _shp.dds (*_ship.dds). Delete each of these files from all subdirectories.Works done! >> Might I also request the procedure to allow torp tracking,return to stock default. Or is this the old date line bug,comback to haunt me ? This A casual gamers perk for the fun of seeing pending impact, plus readying set-up for next shot,if "a miss Sir"Thxs.Transfered to Pearl,on departure,Deepbluewolf,is flying air patrols.Nice remberence Duci.

ReallyDedPoet 08-30-07 09:22 AM

Tried the New Construction aspect of this mod last night, nice touch Ducimus :up:
Adds another element to the game :yep:


RDP

FooFighters 08-30-07 11:58 AM

I must have done something stupid.. but I deleted the 97 dds files.
When I am on patrol and go to the map (F5). When there is a target it appears like a square but when I zoon in real close I get "tga shape not found" on some ships.

What did I do wrong ?
Any suggestions ?

ReallyDedPoet 08-30-07 12:00 PM

Quote:

Originally Posted by FooFighters
I must have done something stupid.. but I deleted the 97 dds files.
When I am on patrol and go to the map (F5). When there is a target it appears like a square but when I zoon in real close I get "tga shape not found".

What did I do wrong ?
Any suggestions ?

I did this FF, no problems. I know in a few of the folders there are more than one type of dds file, it is the .shp ones you want to delete.

Did you also do this:

4.) How do i get back "tails" and sensor information on the navigation map?

Disable Tmaru, and delete the following two files:
\Data\Menu\gui\ContLine.dds
\Data\Menu\gui\DashLine.dds



RDP

kikn79 08-30-07 12:29 PM

Quote:

Originally Posted by FooFighters
I must have done something stupid.. but I deleted the 97 dds files.
When I am on patrol and go to the map (F5). When there is a target it appears like a square but when I zoon in real close I get "tga shape not found" on some ships.

What did I do wrong ?
Any suggestions ?

You deleted them from the game, not the mod. Delete the files from the mod folder and then activate the mod.

Chuck

Ducimus 08-30-07 12:36 PM

Some ships are new in the mod, and not in the stock game.

FooFighters 08-30-07 12:43 PM

Everything I deleted was in the mod. ( I am sure I only did the shp.dds files )
I also deleted con and line

@ Duci.. are there also new tankers in the game ?
Maybe I am wrong, but I also think I also saw the problem with some standard tankers.

leovampire 08-30-07 02:50 PM

FooFighters
 
I tryed to do that the first time and screwed up. Forgot to deactivate the mod before I removed the shp dds files from T.M. and then could not get the stock one's to work. So I made my own mod with a back up of the game and added all the stock shp dds files back to the game.

A pain in the you know where but had no choice.

FooFighters 08-30-07 03:20 PM

Quote:

Originally Posted by leovampire
I tryed to do that the first time and screwed up. Forgot to deactivate the mod before I removed the shp dds files from T.M. and then could not get the stock one's to work. So I made my own mod with a back up of the game and added all the stock shp dds files back to the game.

A pain in the you know where but had no choice.

euhmm.. I also do not have backup. :-? :damn:
Can you put your mod for download maybe ?

:up:

leovampire 08-30-07 03:37 PM

Since I downloaded and started using the new 1.6 vs
 
I did that fix ahead of time so no longer needed the fix mod I made and got rid of it FooFighters.

Give me a few minutes and I will make up something that will give you all the map markers back and send you a link for a download okay?!

Just going to take a little time as there are a lot of files to go through for them all.

Ducimus 08-30-07 03:56 PM

Yeah if you delete a file from a mod before deactivating the mod, JSGME assume's it was a new file when you finally do deactive it, and removes the file from the active game entirely - result, stock file comes up missing.

leovampire 08-30-07 05:07 PM

Okay FooFighters you owe me now LOL
 
http://files.filefront.com/I+want+my.../fileinfo.html

Just download that from the link and add it as a mod using JSGME and all of it will be back in the game!!!

ReallyDedPoet 08-30-07 05:09 PM

Quote:

Originally Posted by leovampire
http://files.filefront.com/I+want+my.../fileinfo.html

Just download that from the link and add it as a mod using JSGME and all of it will be back in the game!!!

Nice LV, have done this to my own install of TM, like to have the option available :D


RDP


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