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Best regards, Magic |
Hi,
open the file ...data\Scripts\Menu\TheDarkWraithUserOptions.py with notepad Search this position # time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay TeleportOnCrashDiveWaitTime = 20 Change the value whatever you want! That´s it :up: Best regards Ruby |
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@ruby200, too :-) |
problem with NewUIs_TDC_6_5_1 ?
Since I installed NewUIs_TDC_6_5_1_TheDarkWraith, my SH5 is crashing to desktop all time; before I played the game with NewUIs_TDC_6_5_0_TheDarkWraith without major problems.
If I make a back up before the crash, the game crashes to desktop during the load of the backup. If I make a back up and leave the game before the crash, the game crashes to desktop during theload the backup. If I leave the game normally before the crash without making a backup, the game crashes to desktop when I Continue the campaign or when I load the auto backup. Here my debug file text: http://www.gamefront.com/files/20350259/sh5+Dbgview.LOG Any idea, please ? Thank you My spec: SH5 ver.1.20 Windows XP SP3 CPU: Intel core 2 duo E8400 3.00Ghz RAM:3.25Go Corsair Dominator DDR2-800 video card: nvidia gtx 260 896Mo Résolution: 1920 x 1080 60 Hz [E:\Silent Hunter 5 Battle Of The Atlantic\MODS] Magnum_Opus_v0_0_1 nVidia missing lights FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith Equipment_Upgrades_Fix_1_0_byTheBeast AirTorpedoes Original map colors TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods NewUIs_TDC_6_5_1_ByTheDarkWraith MRP 16x9 ratio AOB slide ruller for TDW UIs and MO by stoianm Church's Compass Dials Mod v2.1 - Option Four (Dark Comp. Light Rud) EQuaTool 01.01 by AvM - double set - Large plus Flat Style Shadow Improvement Mod Critical hits 1.1 Torpedos Nauticalwolf's_Torpedo_Textures_v1.2 sobers 3D deck spray mod V7 TDC Graphics by Naights v1.0 sobers base wave mechanics V15 SH5 CLAVIER SH5 FR v1.7 STANDARD SP antilag.cfg and the d3d9.dll are installed in the root of the game |
TDW, I was wondering if you've had any progress with having this option working? :)
# do the warnings (icons to the left of top right bar) hide when moused out and show when moused in? # NOTE: DOES NOT WORK CURRENTLY! # change below to either True or False WarningsScroll = False |
Nevermind, I just realized I can drag it off the screen to hide it. Still finding new features with this mod after all this time of use.:up:
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To TDW
Is it possible with NewUIs_TDC_6_5_1_ByTheDarkWraith, to have like in the stock game the line from the sub with the 1,2,3 and the target ship (with the 1,2,3 also) for fireing a torpedoe? Is it in your TheDarkWraithUserOptions file that we can change this? Thank you! andredr |
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To Stoianm
If I click on the Nav map on the left side at the top, it says: Keep sub centered on the Nav map. http://i1003.photobucket.com/albums/...1May211738.jpg andredr |
a litle bit up you have 5 circle buttons... it is the first one from the left
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To Stoianm
thank you, thank you, thank you, I finaly found it. MERCI ! andredr |
sonar ping
@ TDW
You changed the script for sonar guy when you ask for range to contact?... i tested today and i was surprised: 1) the real range to contact was 6822 metters 2) when i asked him to estimate range to contact he told me 3380 metters 3) when i asked him to precise range to contact he told me 4900 metters When i tested long time ago the range estimate was the same with range precise and was 100% acurate wich was not realistic... so i think you changed this and we can not cheat anymore:timeout::DL If i am using voice rocognition i can send a ping in the ship direction (if you spell ''sonar ping'' you will hear the ping sound)... i tested with a DD and he started to search my position so the ping is for real - it is not only the sound.. it is posible that when we use ''precise range to contact'' that the sonar guy send that ping?... like this will be more realistic i think:hmmm: |
Should not be able to ping at all unless you have S-Gerat or Nibelung.
If you did have either of these Special Apparatus for U-boats. They only reported ranges up to 4,000 meters. http://www.uboataces.com/hydrophones.shtml |
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