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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Stevepine 04-30-11 02:33 PM

just changed from 6.4 to 6.5 and Im having a problem trying to find the ship recognition manual / SOAN. I feel like an idiot! lol I have clicked on the 'make chart visible icon' but that only brings up the distance and flag charts.

TheDarkWraith 04-30-11 09:27 PM

Quote:

Originally Posted by Stevepine (Post 1653859)
just changed from 6.4 to 6.5 and Im having a problem trying to find the ship recognition manual / SOAN. I feel like an idiot! lol I have clicked on the 'make chart visible icon' but that only brings up the distance and flag charts.

Delete \Silent Hunter 5\Pagelayout_Draggables.TDW thus resetting all the draggable items for that page to their default positions. Restart game :up:

Obelix 05-01-11 02:57 AM

Quote:

Originally Posted by pelucho25 (Post 1653721)
Hello Friends reason because I can not read the radio messages when I receive?
I get the blank message when I open it.
This is my configuration:

...
NewUIs TDC 6.5.0 By TheDarkWraith
...
IO Strategic Map 2.2
...

IO Strategic Map 2.2 is not compatible with NewUIs TDC 6.5.0 By TheDarkWraith! With version 2.2 you will lose a large number of functions included in NewUIs TDC 6.5.0, even possible glitches. You need to install IO_StrategicMap_4_2_for_TDWv640 & MO and IO_StrategicMap_4_2_for_TDWv650 & MO patch 1.

Husksubsky 05-01-11 08:17 AM

Quote:

Originally Posted by jwilliams (Post 1653608)

Thx m8 :). I had this question as part of other post too since I was so frustrated.you answered on both:salute:
sorry for that btw
regards

Husksubsky 05-01-11 08:19 AM

Quote:

Originally Posted by Stormfly (Post 1653774)
hi pelucho25,

just wanted to tell you that there is an error regarding this mod order, you overwriting Beta 6 using HOTFIX 3 :o

...you dont need hotfix 3, becuase all its changes are included in Beta 6 ;)

that goes for me too thx:salute:

samwangyan 05-01-11 10:09 AM

Dark Wraith, thanks for the great mod, however here is a problem by me...I've used 6.4.0 for a while, everything works fine...but after switching to 6.5.0, i got CTD (right after the loading screen) constantly. When I switch back to 6.4.0, everything is fine again.


The Mod order is as below:

Magnum_Opus_v0_0_1 (with patch2)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_0_byTheBeast
NewUIs_TDC_6_5_0_ByTheDarkWraith

How can I fix it...pls help!!!

Stevepine 05-01-11 11:48 AM

Quote:

Originally Posted by TheDarkWraith (Post 1654025)
Delete \Silent Hunter 5\Pagelayout_Draggables.TDW thus resetting all the draggable items for that page to their default positions. Restart game :up:

That worked. Thankyou!

Barso 05-02-11 02:19 PM

Just arrived home and cannot believe how far you've taken this game.
Thanks.

Jaguar 05-02-11 02:45 PM

Quote:

Originally Posted by Stevepine (Post 1654360)
That worked. Thankyou!

Got the same problem, worked for me as well :up: .

TheDarkWraith 05-03-11 11:51 AM

Quote:

Originally Posted by Zedi (Post 1652421)
I noticed a python error when sending patrol report using the radio guy using the latest test build.

Speaking about the radio messages.. can this script be extended to the campaign? I mean, sending out messages to the player at a fixed date inform them about a new mission availability? But this time, using a stock radio message that will pop up in the middle of the screen. I just cannot make this happen using the campaign tools, its bugged.

Yes it can. All you have to do is add new entries in my radio messages files. Now in order to have the stock radio message pop up in the middle of the screen will require a code change on my part. I'm thinking it over of how to implement properly.

Quote:

Originally Posted by Meldric (Post 1650618)
@TDW:

The strings are visible now after I changed the menu.txt. But still the mousewheel control does not work at all (for me). I can change the value once (it'll jump to 0.99) and I can click on apply. But then the mousewheel does not give any reaction on the number fields anymore. Simply nothing.

And I cannot go below 0.99 in this way. Simply impossible...

And another bug:
If I change the value "Decks awash depth" (which I have no idea what it might be related to), and save values... and then reload them, they are multiplied. So after loading, I had a confidence level of 9900.00...
Changing SpeechRecognition.TDW manually... Could not get it to work otherwise.
:(

EDIT:
Changed the value in the file to 0,55. If I load that in Game, it becomes 55,00!

IDEA:
Might this be related in my german system using "," instead of "." for the numeric values?

This was a very hard bug to track down. It was because of culture specifics is why it was happening. I finally have it fixed in v6.5.1

The bug of using mousewheel in the speech rec settings box causing other mousewheel things to happen (binocular, zoom scopes, etc.) has been fixed also in v6.5.1 :up:

The bug of using mousewheel is the scope settings box causing the scope to zoom in/out has also been fixed in v6.5.1

farranda 05-05-11 12:30 AM

help, sorry
 
http://img852.imageshack.us/img852/9...q001000001.jpg

Uploaded with ImageShack.us

I wanted to run the DebugView in windows 7 64 bit and I have not. To capture this error.
DebugView, the help is written that is compatible. Run it as administrator.
Clean install, no mods, only Multiple UIs for SH5 with TDC.
help

stoianm 05-05-11 12:39 AM

Quote:

Originally Posted by farranda (Post 1657078)
http://img852.imageshack.us/img852/9...q001000001.jpg

Uploaded with ImageShack.us

I wanted to run the DebugView in windows 7 64 bit and I have not. To capture this error.
DebugView, the help is written that is compatible. Run it as administrator.
Clean install, no mods, only Multiple UIs for SH5 with TDC.
help

Debug wiev is in the C:NewUIs_v6_5_0\MODS\NewUIs_TDC_6_5_0_ByTheDarkWra ith\data\Applications... first you must go in the : C:\Users\Administrator\Documents\SH5\data\cfg

open the main.cfg and look for these lines:

[DEVELOPING]
;Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes

Change them to be like this:

[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

I had some friends that had the same problem and here was a solution:

1) unninstal the TDW UI... delte
2) redown again the TDW UIs
3) Enable the new downloaded TDW UIs and DO NOT TOUCH option.py

See if is working

Stormfly 05-05-11 07:56 AM

Quote:

Yes it can. All you have to do is add new entries in my radio messages files. Now in order to have the stock radio message pop up in the middle of the screen will require a code change on my part. I'm thinking it over of how to implement properly.
plz, if implementing additional "vanilla automatic radio message popups", make it optional... i dont like those automatic radio popups, they are unrealistic from my view and could be out of sync with incomming radio message sound samples.

another thing, hydrophone guy`s contact voice reports have always the highest speech priority, means command speech and answer reports have to wait or are delayed until he is finnished with babeling... would it be possible to change his priority to the lowest possible, or / and having a button or key press to switch the hydrophone or sensor off, or send him to bed ?

i optional silenced him allready a bit in SDBSM, but this guy realy needs a complete break sometimes !:88)

Zedi 05-05-11 08:04 AM

I agree that random radio messages popin up on screen can be annoying.

But I could use few stock radio messages in campaign because I wanna get the player attention when a new mission is available and also give him a short briefing about what to do. With the ME2 is just impossible to set up radio messages that will be sent out at a fixed date... this part is bugged.

Stormfly 05-05-11 08:16 AM

i realy like campaign linked radio orders/intel, most important for gameplay, but for me they have to be in the radio messages log like the others are... simulating beeing a commanding officer of a warship requires very high attention of the simulated radio log, maybe TDW can help here :DL


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