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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

stoianm 04-25-11 12:00 PM

@TDW... also another wired efects... game in italian or game in french (windows also in same languages):

1) in french in hystorical mission if you change the wind speed you get game not responding... the wind speed values are in milions... like if you want to put wind speed 5.s ... in french is wind speed 5000000.0 ... if you change this you have game freeze

2) in both in italian and french if you are in hystorical mission and you want to change map position.... you are not able... position will stay the same like the mission was made by default:hmmm:

robbythesub 04-25-11 12:01 PM

Quote:

Originally Posted by stoianm (Post 1650396)
@ TDW using New UI 6.5 and editing the option.py in some computers we will have something like this:

http://i1124.photobucket.com/albums/...nm/problem.jpg

I made some test last night with 2 diferent people... they had the game installed in french... so even if they tryied to modify only one line inside the optyon.py they have this problem

If they are usying the option.py by default ne problem... you have an ideea wy?:hmmm:

I can edit my option.py for example with NEw UI 6.5 and i do not have any problem... my game is installed in english

Is this mod available yet? I must have missed something along the way!

Meldric 04-25-11 12:08 PM

@TDW:

The strings are visible now after I changed the menu.txt. But still the mousewheel control does not work at all (for me). I can change the value once (it'll jump to 0.99) and I can click on apply. But then the mousewheel does not give any reaction on the number fields anymore. Simply nothing.

And I cannot go below 0.99 in this way. Simply impossible...

And another bug:
If I change the value "Decks awash depth" (which I have no idea what it might be related to), and save values... and then reload them, they are multiplied. So after loading, I had a confidence level of 9900.00...
Changing SpeechRecognition.TDW manually... Could not get it to work otherwise.
:(

EDIT:
Changed the value in the file to 0,55. If I load that in Game, it becomes 55,00!

IDEA:
Might this be related in my german system using "," instead of "." for the numeric values?

Speech recognition doesn't work ingame, although the values are now 0.55 (manually changed) and the test application does understand me. But ingame nothing happens. I also do not see the small hanging of the game when stopping and restarting the recognition engine...

(Everything worked perfectly with 6.4.0.

MiTon 04-25-11 12:33 PM

Quote:

Originally Posted by stoianm (Post 1650396)
@ TDW using New UI 6.5 and editing the option.py in some computers we will have something like this:

http://i1124.photobucket.com/albums/...nm/problem.jpg

I made some test last night with 2 diferent people... they had the game installed in french... so even if they tryied to modify only one line inside the optyon.py they have this problem

If they are usying the option.py by default ne problem... you have an ideea wy?:hmmm:

I can edit my option.py for example with NEw UI 6.5 and i do not have any problem... my game is installed in english


Hi TDW,

same issues for a player on german ubiforums after installing "Deutschmod for MO"

He's getting this PythonError:
http://img585.imageshack.us/img585/6...lermeldung.jpg

Asked him to start the debugger but no response till now.


regards

MiTon

MiTon 04-25-11 12:50 PM

Quote:

Originally Posted by Meldric (Post 1650618)
@TDW:

The strings are visible now after I changed the menu.txt. But still the mousewheel control does not work at all (for me). I can change the value once (it'll jump to 0.99) and I can click on apply. But then the mousewheel does not give any reaction on the number fields anymore. Simply nothing.

And I cannot go below 0.99 in this way. Simply impossible...

And another bug:
If I change the value "Decks awash depth" (which I have no idea what it might be related to), and save values... and then reload them, they are multiplied. So after loading, I had a confidence level of 9900.00...
Changing SpeechRecognition.TDW manually... Could not get it to work otherwise.
:(

EDIT:
Changed the value in the file to 0,55. If I load that in Game, it becomes 55,00!

IDEA:
Might this be related in my german system using "," instead of "." for the numeric values?

The Confidence Level values have to have a "." as sepperator

Speech recognition doesn't work ingame, although the values are now 0.55 (manually changed) and the test application does understand me. But ingame nothing happens. I also do not see the small hanging of the game when stopping and restarting the recognition engine...

(Everything worked perfectly with 6.4.0.


In the current german version of Speech Recognition (version 0.2) , these functions aren't implemented yet, so they probably won't work, sorry!

I haven't had time to work on Speech Recognition for the last one and a half week so you'll have to wait one or two days, till i release the new version, supporting these functions!


regards

MiTon

Ruby2000 04-25-11 01:55 PM

Quote:

Originally Posted by Meldric (Post 1650598)
@Ruby:
Kann die DeutschMod auch verwendet werden, wenn ich MO nicht benutze? Ich verwende nur die NewUI (siehe Liste oben).

Teste es einfach, es könnte funktionieren. :up:

Gruß Ruby

jwilliams 04-25-11 03:21 PM

Quote:

Originally Posted by stoianm (Post 1650396)
@ TDW using New UI 6.5 and editing the option.py in some computers we will have something like this:

http://i1124.photobucket.com/albums/...nm/problem.jpg

I also encounted this. I changed all options to how I liked and got this screen.

I deleted the New UI's folder and reinstalled NEWUI's from the zip,then changed one option at a time and tested. But then never got that screen again. :hmmm:

Meldric 04-25-11 03:35 PM

Hi!

So, I understood that Rec Engine 0.2 (? Version says 1.4?) does not support the new features of newGUI 6.5.0. But it should still work like in 6.4.0, no? Because for me now, it is doing nothing anymore.

Or am I completly wrong and need to wait until a new version of the speech mod to work with 6.5.0 in general?

Sorry for maybe asking stupid things, I just was not sure...

Templar 04-25-11 05:03 PM

Speech recognition 1.4 is working for me, but I instaled it after newUI 6.5.0 like this.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Anti-Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Radio Paris French Music Full Version 1.2
Grossdeutscher Rundfunk
Magnum_Opus_v0_0_1+patch_2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_U-Jagd_Chrono
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision
Officers skin by Naights
MRP 8x5 ratio
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers base wave mechanics V15 SH5
sobers smaller water drops
U-boat Historical Specifications 1.7 for TDW Mods
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke1.2_by HanSolo78
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
IO_MapCourseLine_normal pencil_mod
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
SD_MapLocationNameFix_v1_2
gap - HD 1 deg Scope Bearing v 1.0
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
new_KM_binos
nVidia missing lights
Window_Lights_Redone_V1
Torpedo Splash
TDW Round Fire Button v2 by Torpedo
Reboot's Water Drips 1.1
Icebergs v2.4
Lite Campaign with Ice
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional louder engine sounds
Dynamic Environment SH5 (high - dark nights)
Dynamic Environment sky correction
Dynamic environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sleet for winter campaigns
Speech Recognition_MiTons_NewUI_Editon_v0.3_english
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)

Ruby2000 04-26-11 04:26 AM

@jwilliams
Quote:

I deleted the New UI's folder and reinstalled NEWUI's from the zip,
Have you checked before install the folder-structure?

The UI-mod is in the folder "NewUIs_TDC_6_5_0_ByTheDarkWraith\MODS"
The main-mod is NewUIs_TDC_6_5_0_ByTheDarkWraith\MODS\NewUIs_TDC_6_5_0_ByTheDarkWraith


Best Regards

Ruby

MiTon 04-26-11 05:10 AM

Quote:

Originally Posted by MiTon (Post 1650637)
Hi TDW,

same issues for a player on german ubiforums ...

He's getting this PythonError:
http://img585.imageshack.us/img585/6...lermeldung.jpg

Asked him to start the debugger but no response till now.

regards

MiTon


Issue is resolved!

Everything is fine with your mod, he just didn't install it correctly.



@everybody using my edition of SpeechRecognition and TDW's NewUI 6.5, please have a look here:



Sorry, that I post this info this late!

EDIT:
Version 0.4 released!


greetings

MiTon

Ruby2000 04-26-11 08:30 AM

Quote:

Originally Posted by MiTon (Post 1650637)
Hi TDW,

same issues for a player on german ubiforums after installing "Deutschmod for MO"

He's getting this PythonError:
http://img585.imageshack.us/img585/6...lermeldung.jpg

Asked him to start the debugger but no response till now.


regards

MiTon

Hi,

that was only a wrong MOD-installation!

The UI-Mod 6.5.0 with DeutschMod ist running now. :up:

Best regards

Ruby

TheDarkWraith 04-26-11 08:40 AM

@Ruby2000: I should have a patch ready here soon for the problems you reported to me via PM. I recoded how the hotkeys are handled so that you can do what you were wanting :up:

Ruby2000 04-26-11 08:50 AM

Hi TDW,

GREAT :yeah:

Best Regards

Ruby

Silent Steel 04-26-11 01:06 PM

Quote:

Originally Posted by Ruby2000 (Post 1650696)
Teste es einfach, es könnte funktionieren. :up:

Gruß Ruby


Funktioniert hier! :up:

//


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