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I have already solved it, the error that I had was to misapply the large address aware. at the moment no ctd even with sub gar.
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Excellent! Thanks for looking into that zeus. With the size of the data load with FotRSU, a proper LAA actvation is a must. What CapnScurvy discovered is that he can't run the Museum for FotRSU in his WinXP machine, since it is 32-bit, and cannot address the extra memory, so we know that it is a necessity to have LAA when running the mod. :salute:
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Are previous versions of this mod archived somewhere?
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No, but we do have copies available. What are you after?
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Well i last played in december/january of 2016/2017. Whichever version that was.
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You probably did, but when a new version is added the old one is deleted. It's a matter of storage. :D :up: |
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Dear mates:
Could someone post here your Nvidia Control Panel or Nvidia Inspector settings for your FOTRSU? I have AA 4xMultisampling with the Diablo III AA compatibility, and with this setting, I can't use the glare effect (ugly lines appears in the images). With this settings, I can use FOTRSU without glare. I have W10 Creator and the latest Nvidia updates cause problems with SH4. In fact, I only have AA with the Diablo settings, the other options don't work - no AA and very awful graphics. I want to return to PTO after some ATO TWoS campaigns with SH5 but this graphic issue causes me panic attacks and I don't leave Pearl Harbor and return to the Atlantic. Many thanks and regards. Fitzcarraldo :salute: |
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Aug. 1942 leaving Midway in a Gar Class heading to 11-B clear sailing until I was about 85nm from the star then crashed with a c0000005 error. Faulting application name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9 Faulting module name: sh4.exe, version: 1.5.0.0, time stamp: 0x476a5ca9 Exception code: 0xc0000005 Fault offset: 0x0017fa3f Faulting process id: 0xafc Faulting application start time: 0x01d4b014f1352c2c Faulting application path: D:\Silent Hunter 2019\sh4.exe Faulting module path: D:\Silent Hunter 2019\sh4.exe Report Id: 7e2e7851-1c0e-11e9-b219-8c89a588d336 Rerunning the mission to see if it replicates. |
warship spawns to convoy
hey, i just encountered something odd.
March 27 1943, somewhere between the Bonins and Taiwan(134-5 E, 26-36 N), i see an Enemy Warship icon on a northernly bearing at high speed. i am on an easterly course, converging on the warship. when she gets close enough to me (or i close enough to her), the warship spawns into a multi-ship convoy. WTF. seriously: why wouldn't the pre-spawn icon have a Convoy label as opposed to a Warship label? the convoy consists of 2 AK, 1 AO, 1 Liner, 2 CL. |
I'll look at RGG tracks through the area merc4ulfate, for a possible bad spawn in that area - 85nm from the patrol "star" for 11-b area... Was it a patrol mission, or a "proceed directly to Area 11-b and standby for further orders" message? Did the computer seem to "stutter" just before the CTD? Airplanes around?
@ fitzcarraldo: I thought that Front Runner had his somewhere, but all I can find are the links to guru3D stuff: https://forums.guru3d.com/threads/nv...-guide.403676/ https://www.guru3d.com/files-details...-download.html maybe it was over in the SH3 side... :hmmm: :salute: |
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