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Not sure if this has been asked bafore, but I've noticed that sinking the new ships don't register in TDW's UI mod (ver 6.070). No ship destroyed message is received and no destroyed mark is generated. The sinkings do register properly in the vanilla captain's log however.
Is there any way to get the new ships recognised by TDW's UI mod? |
I didn't do the suggested method, instead while waiting for a reply I decided to just try all sorts of frustrated crazy stuff... heres what I did and it worked.
Previously attacking the capital ship ctd... So I just cruised into Scapa flow and put torpedos into the nearest escorts.. after attacking but not sinking several 'moving' vessels I then targeted the Capital ship, put a spread of three into her side and down she went. I saved the game and headed for deep water. |
Guy's, unfortunately, my Hydrophone is still not working. I've been on patrol all night (play alot of real time), and i've just had a ship spotted 46º@ 10200m.
Because the wind is 15 strengh and its raining with medium fog, (and im off the coast of Britian in a depth of only approx 60m), i decided to dive and find out if its one to avoid. As soon as i hit 20m i asked my sonarman to clarify and he did as a merchant. I decided to listen myself to test, and there is no sound? thinking the rough weather might effect, i took it down to 50m but there is still no sound? I did'nt really want to go and identify with the external cam as its spoiling the sim, so i cant say if its a new or old ship design, but it does show there is something wrong! Strange how i heard a war ship no probs when first testing??... any ideas. Thanks, its time for the sack! |
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The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.
http://www10.picfront.org/picture/PE...b/noosund2.jpg http://www10.picfront.org/picture/n8...b/nosound1.jpg |
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Do you hear sound from the PT boat? |
I will try tomorrow on the pt boat and get back to ya.
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It seems that we need a new "Imported ships"-patch... :D There are many things that we can't fix right now (frozen flag-bug, no reflections in the water) but this seems to be pretty straight forward issue that can be corrected. I could help in this when I have more spare time, maybe after couple of weeks... And if I'm right, a new imported ships-patch wouldn't make you restart your campaign. |
I have sounds on my pts. The flag doesnt flap, but you can hear the engine rev and stuff.
Nobody told me they had the ability to launch torps now. i was stitting there watching one come in on me thinking " OH COOL...a P.T. Boat, right on man.:rock:" Then this little red thing appeared on my tai. i thought " Huh, must be a glitch or something." I literally watched this thing come in and did not know what it was till I saw the wake of the torpedo. " CRASH DIVE!!!!" I watched it in the expternal cam, just missing the top of my conning tower as i dove below. AWESOME ! Just wish i had fraps going. |
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i konw there are watch crew sounds like "incommong torpedo" or "torpedo spotted" but it seams the devs couldnt implement the trigger for it. |
I am also having hydrophone issues. This test mission I can not hear any of these 4 ships. Install via JSGME and tell me if you can hear them.
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Pretty sure I've been seeing this problem as well, come across one or two smaller convoys of two vessels but only detected one on sonar.
Fingers crossed for a patch :) |
I know my hydophones were working because I used them all the time. Something definitely broke them.
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See post 1 for new version 1.2:|\\
This has some fixes added and the mines/subnets will not show on hydro:up: Hope to fix the missing hydro sounds soon and make a patch |
THanks Trevelly for the swift update, looking forward to the part when you can say....OH(insert version here) FINAL....lol
You're doing a grand job M8, taking the reins after Zedi....Kudos to you. Cheers :salute: Deep Six |
Sorry if I'm being dense:
Do we need to start a new campaign to load the new update? |
Big thanks Trevally for this very good job...
This mod is essentiel : Up: |
Ok I reinstalled all my mods and my hydrophone is working again :ping:. Its not on the new ships though. In my mission above I only hear the warship was is not a new ship. I only hear it when it speeds up. You wont hear it from the beginning but when you go flak you will alert him. Other 3 merchants I never heard at all. Even after getting them to speed up.
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Best regards, Magic:salute: |
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The main reason for the new version was to bring back the silent mines. So stay with your current version if you are happy with it.:yep: For me - I did not like the mines being spottable so I am now using v1.2:up: |
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