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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Jester_UK 08-23-11 04:07 PM

Not sure if this has been asked bafore, but I've noticed that sinking the new ships don't register in TDW's UI mod (ver 6.070). No ship destroyed message is received and no destroyed mark is generated. The sinkings do register properly in the vanilla captain's log however.

Is there any way to get the new ships recognised by TDW's UI mod?

Drewcifer 08-23-11 04:22 PM

I didn't do the suggested method, instead while waiting for a reply I decided to just try all sorts of frustrated crazy stuff... heres what I did and it worked.

Previously attacking the capital ship ctd... So I just cruised into Scapa flow and put torpedos into the nearest escorts.. after attacking but not sinking several 'moving' vessels I then targeted the Capital ship, put a spread of three into her side and down she went. I saved the game and headed for deep water.

Poacher886 08-23-11 05:41 PM

Guy's, unfortunately, my Hydrophone is still not working. I've been on patrol all night (play alot of real time), and i've just had a ship spotted 46º@ 10200m.
Because the wind is 15 strengh and its raining with medium fog, (and im off the coast of Britian in a depth of only approx 60m), i decided to dive and find out if its one to avoid.

As soon as i hit 20m i asked my sonarman to clarify and he did as a merchant. I decided to listen myself to test, and there is no sound? thinking the rough weather might effect, i took it down to 50m but there is still no sound?

I did'nt really want to go and identify with the external cam as its spoiling the sim, so i cant say if its a new or old ship design, but it does show there is something wrong!

Strange how i heard a war ship no probs when first testing??...

any ideas.
Thanks, its time for the sack!

Drewcifer 08-23-11 06:22 PM

Quote:

Originally Posted by Poacher886 (Post 1734869)
Guy's, unfortunately, my Hydrophone is still not working. I've been on patrol all night (play alot of real time), and i've just had a ship spotted 46º@ 10200m.
Because the wind is 15 strengh and its raining with medium fog, (and im off the coast of Britian in a depth of only approx 60m), i decided to dive and find out if its one to avoid.

As soon as i hit 20m i asked my sonarman to clarify and he did as a merchant. I decided to listen myself to test, and there is no sound? thinking the rough weather might effect, i took it down to 50m but there is still no sound?

I did'nt really want to go and identify with the external cam as its spoiling the sim, so i cant say if its a new or old ship design, but it does show there is something wrong!

Strange how i heard a war ship no probs when first testing??...

any ideas.
Thanks, its time for the sack!

Mine does the samething... I'm not really certain how often its doing it but it appears some ships I can hear, others I can't. I myself rarely ever run the hydrophone though... so I'm not really sure just how bad the problem is since I've done hardly any testing.

mia389 08-23-11 06:37 PM

The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.
http://www10.picfront.org/picture/PE...b/noosund2.jpg
http://www10.picfront.org/picture/n8...b/nosound1.jpg

TheDarkWraith 08-23-11 08:41 PM

Quote:

Originally Posted by mia389 (Post 1734906)
The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.
http://www10.picfront.org/picture/PE...b/noosund2.jpg
http://www10.picfront.org/picture/n8...b/nosound1.jpg

those are both new ships :hmmm:

Do you hear sound from the PT boat?

mia389 08-23-11 09:14 PM

I will try tomorrow on the pt boat and get back to ya.

Rongel 08-24-11 04:46 AM

Quote:

Originally Posted by TheDarkWraith (Post 1734962)
those are both new ships :hmmm:

Do you hear sound from the PT boat?


It seems that we need a new "Imported ships"-patch... :D

There are many things that we can't fix right now (frozen flag-bug, no reflections in the water) but this seems to be pretty straight forward issue that can be corrected. I could help in this when I have more spare time, maybe after couple of weeks...

And if I'm right, a new imported ships-patch wouldn't make you restart your campaign.

Sgtmonkeynads 08-24-11 06:47 AM

I have sounds on my pts. The flag doesnt flap, but you can hear the engine rev and stuff.

Nobody told me they had the ability to launch torps now. i was stitting there watching one come in on me thinking " OH COOL...a P.T. Boat, right on man.:rock:" Then this little red thing appeared on my tai. i thought " Huh, must be a glitch or something."

I literally watched this thing come in and did not know what it was till I saw the wake of the torpedo. " CRASH DIVE!!!!"

I watched it in the expternal cam, just missing the top of my conning tower as i dove below.

AWESOME ! Just wish i had fraps going.

Stormfly 08-24-11 07:04 AM

Quote:

Originally Posted by Sgtmonkeynads (Post 1735202)
I have sounds on my pts. The flag doesnt flap, but you can hear the engine rev and stuff.

Nobody told me they had the ability to launch torps now. i was stitting there watching one come in on me thinking " OH COOL...a P.T. Boat, right on man.:rock:" Then this little red thing appeared on my tai. i thought " Huh, must be a glitch or something."

I literally watched this thing come in and did not know what it was till I saw the wake of the torpedo. " CRASH DIVE!!!!"

I watched it in the expternal cam, just missing the top of my conning tower as i dove below.

AWESOME ! Just wish i had fraps going.

nice event ! ...say did the torp made a sound in external cam, is it hearable using the hydrophone ?

i konw there are watch crew sounds like "incommong torpedo" or "torpedo spotted" but it seams the devs couldnt implement the trigger for it.

mia389 08-24-11 10:30 AM

I am also having hydrophone issues. This test mission I can not hear any of these 4 ships. Install via JSGME and tell me if you can hear them.

0rpheus 08-24-11 10:42 AM

Pretty sure I've been seeing this problem as well, come across one or two smaller convoys of two vessels but only detected one on sonar.

Fingers crossed for a patch :)

mia389 08-24-11 11:28 AM

I know my hydophones were working because I used them all the time. Something definitely broke them.

Trevally. 08-24-11 11:30 AM

See post 1 for new version 1.2:|\\

This has some fixes added and the mines/subnets will not show on hydro:up:

Hope to fix the missing hydro sounds soon and make a patch

Deep Six 08-24-11 11:50 AM

THanks Trevelly for the swift update, looking forward to the part when you can say....OH(insert version here) FINAL....lol

You're doing a grand job M8, taking the reins after Zedi....Kudos to you.

Cheers :salute:

Deep Six

Jester_UK 08-24-11 11:57 AM

Sorry if I'm being dense:

Do we need to start a new campaign to load the new update?

pascal4541 08-24-11 11:59 AM

Big thanks Trevally for this very good job...
This mod is essentiel : Up:

mia389 08-24-11 12:53 PM

Ok I reinstalled all my mods and my hydrophone is working again :ping:. Its not on the new ships though. In my mission above I only hear the warship was is not a new ship. I only hear it when it speeds up. You wont hear it from the beginning but when you go flak you will alert him. Other 3 merchants I never heard at all. Even after getting them to speed up.

Magic1111 08-24-11 02:32 PM

Quote:

Originally Posted by Trevally. (Post 1735343)
See post 1 for new version 1.2:|\\

This has some fixes added and the mines/subnets will not show on hydro:up:

Hope to fix the missing hydro sounds soon and make a patch

Good news, thx Trevally for your hard work !!! :up:

Best regards,
Magic:salute:

Trevally. 08-24-11 02:43 PM

Quote:

Originally Posted by Jester_UK (Post 1735356)
Sorry if I'm being dense:

Do we need to start a new campaign to load the new update?

Yes - but only if you want to upgrade.
The main reason for the new version was to bring back the silent mines.

So stay with your current version if you are happy with it.:yep:

For me - I did not like the mines being spottable so I am now using v1.2:up:


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