![]() |
Water transparency
Hi all. I'm sure that this matter has already been discussed here. Is there any way in GW for me to restore the stock water transparency ? It produced some nice cinematic effects...and i miss that.
|
Quote:
Cheers |
Quote:
|
For GabberHardcore and WJR,
The Grey Wolves Supermod uses the NYGM 1.39 Damage Model. This model introduces a new way of sinking ships; by flooding, that is. On average, it is more challenging than the stock damage model, so in many cases one torpedo will not be enough for a FAST sinking. If you're unlucky, sinking sometimes takes hours, so you'll have to be patient. Also the deck gun is more useful if you concentrate your firing around the waterline, in order to produce more flooding.:up: There is no version of GW without the NYGM damage model. |
Alright i learned the full story of the new damage system right now, so i understeand its more realistic and i just have to relearn it.
But im using all mods exept no swastica wich i got with the installation. I guess patience and disipline are the new keywords now. (not my strongest points) But i still cant stand the total blackout during night hours, hard to imagen i cant see nothing at all. I really apreciate the realism and the disign for the whole mod, but i prefer beeing able to select the hight of realism also in this mod. |
Quote:
|
but on the other hand i've been thinking...
how can a small merchant not get totally blowen away by a torpedo? i mean detonating a 280kg bom under or against the ship wouldnt leave much afloat, even c2 cargo ships would have serious trouble keeping up alive. lat alone small merchants who should always sink like a brick. i think the mod minimizes the power of the torpedo imho. |
Quote:
As for the game, one one end of the scale there is arcade like "1 fish will always sink a small" to total unpredictability on the other end of the scale. This mod is a nice middle of the road, sometime frustratingly hard, sometimes too easy, and occasionally predictable. For myself, I know that I will never again play SH3 with stock damage. |
Backing up U-Bones here: I've been going over the Japanese merchant records. I've read of ships sinking in in less than a minute, ships taking six torpedoes and five hours to sink. One ship took three torpedoes and was still afloat; another took it under tow. Several hours later it broke in two. The aft sank instantly, the bow a couple of hours later. The real-life variety seems endless.
|
Read this and note the SS Ohio...sinking times are as varied as you and i
http://www.usmm.org/malta.html |
Quote:
But the SMALL merchants, and perhaps the mid sized, are not designed to take torpedoes. The force of the torpedo explosion would take away such a big part of the ship it loses its bouyency instantly. |
Quote:
|
Is the NYGM 2.0 compatible with GW 1.1?
I assume it is, but after browsing this thread and NYGM official thread I didn't see an explicit Yes/No?
I know the GW 1.1 uses the 1.39 NYGM, so I presume applying the NYGM 2.0 will not be an issue? If I missed the relevant post about this, please feel free to let me know. |
Quote:
No, they're not compatible. However, as has been posted a few times, if you can't decide which one you want, then it is possible to have one install of SH3 with NYGM and one install of SH3 with GW. Then you can play which ever one you want based on your mood at the time. |
realism problem
Upon installing GW,when I run the gsme, i am unable to set up realism optopns. I can click on an option to add or drop but there is no percentage of realism imdicated. Is there something I'm missing or is this a function of TGW install? thanks anyone.
|
All times are GMT -5. The time now is 04:04 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.