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-   -   [REL]SH3 Warship Mod V3.0 (https://www.subsim.com/radioroom/showthread.php?t=157060)

Karl Einar 10-31-15 03:14 AM

Anyone have a working link???
 
Please give me a working link to download this mod.. cant find any username nor password in your signature..

Plissken_04 10-31-15 10:08 AM

Quote:

Originally Posted by Karl Einar (Post 2354711)
Please give me a working link to download this mod.. cant find any username nor password in your signature..

I've updated the Link in my Signature,the access data are already in the Links.

Delete the old Link in your Browser,click on one of the updated Link in my Signature and bookmark it.

Here is a direct Link to the Mod:

ftp://Maik:Woelfe@hartmuthaas.no-ip....HINESE%20U-47/


So Long

Maik

Karl Einar 12-19-15 06:09 AM

RE: Anyone have a working link???
 
Thank you Thank you Thank you :Kaleun_Smile:

I had problems with the ships guns but I managed it somehow..

However none of the save games work, I've tried different locations and versions.. No saving the game for me.. Instant crash. Is this a feature?

Also this mod is very crash prone, I encountered large task force and it crashed..! I did a few without crashing but.. that was the biggest so far.
And what really troubles me is that.. The planes.. In the vanilla or gwx3.. They just.. they don't do anything.. they just fly and circle around they don't bomb you or attack you.. They are not doing their thing.

PLEASE make this mod compatible with the living silent hunter 2015 it is perfect!! Is there any way to get the planes to work and actually attack you with bombs or even torpedoes with this mod??

And whats up with the save games.. How do I get them to work?

But alas.. Thank you.. this mod is epic! :Kaleun_Salute:

Karl Einar 12-25-15 08:21 AM

Okay..
 
The save games whilst during patrols don't work but you need to dock and they will work. The wsm 3.0 is really nice except to the fact that enemy ships don't seem to be aiming at you they overshoot you most of the time.

Also I tried the 3.1 or 3.3 with japenese ships (all chinese letters phew)

Well my super yamato got owned by 3 old revenge class battleships..
The main cannons seem to be well.. the ammo disappears like if they shoot but nothing happens no blast, no actual tracers or anything..

Also when my bow section flooded the whole ship acted like if it was submarine. I was trying to repair that section most of my ship about 60% was way below the waterline the ship was clearly sunk the motors did not even work however I managed to stop the leaking and reversed speed full to backwards and the whole super yamato actually got back up from sinking like if it was a submarine.. I had to go backwards otherwise it would sink but ... really really lame experience..

I did the barham sceneratio with bismarck wsm 3.0 and bismarck just owned them easily hands down without even getting any damage.. oh well.. Just my insight on this.. :ping:

LeonGER 01-31-16 11:10 AM

Help
 
All of my Warships have no guns, how can i fix it?!:wah::wah::wah:

podval 02-07-16 02:21 AM

H-39 Plz.
 
Quote:

Originally Posted by BL!TZKR!EG (Post 2373975)
2 things pertaining to this mod:

1)
Can some moderator please update the download-links in post #1
Working download-links are:
a) @Plissken: ftp://Maik:Woelfe@hartmuthaas.no-ip....HINESE%20U-47/
b) @S3A: https://www.mediafire.com/folder/iif...-_War_Ship_Mod

2)
I know there has been some work on human-controlled S-boote in the game. Has any of you heard of similar work on the game destroyers..., i.e. destroyer-launched torpedos? Would that not be useful for this mod?

Where can I download Warships mod with battleship H-39?
please... :wah:

Cybermat47 02-07-16 05:03 AM

Quote:

Originally Posted by podval (Post 2379861)
Where can I download Warships mod with battleship H-39?
please... :wah:

I don't think that such a thing exists, I'm afraid.

podval 02-09-16 10:00 AM

Quote:

Originally Posted by Cybermat47 (Post 2379880)
I don't think that such a thing exists, I'm afraid.

I downloaded from this forum.:03:

I downloaded a year ago.

Aktungbby 02-09-16 11:39 AM

Welcome aboard!
 
podval!:Kaleun_Salute:& LeonGER! :Kaleun_Salute:

ling43235 05-16-16 02:11 AM

After searching some Chinese SH3-4-5 fan sites, here is the fix to the problem of failing to load a saved game for Chinese U47's Warship Mod. The problem may be the torpedo tubes configuration within Basic.cfg. The two downloadable fixes were made by someones at Chinese U47's workshop site several years ago.

For Warship Mod 3.0 for stock SH3 1.4b, simply download fix from this site (click on (33kb) button on upper right)& replace the old Basic.cfg.
http://pan.baidu.com/share/link?shar...&uk=2837241470

For Warship Mod 3.0 for GWX 3.0, download from this site & replace old file.
http://pan.baidu.com/share/link?shar...&uk=2837241470

For Warship Mod 2.0 (for stock SH3), you'll have to do some editing yourself. The Basic.cfg contains torpedo tubes parameters such as this:
.................................
...................................
[SUBMARINE_AMMO0]; IIA
Type=0
Version=0
ForeTubes=0
AftTubes=0
ForeResIntern=0
ForeResExtern=0
ForeResExtra=0
AftResIntern=0
AftResExtern=0
ShellSlots=4
NbYears=7

Year0=1939
Z01_00=0; IIA/1
S01_00=5
S02_00=2
A01_00=10
A02_00=10
SuperCharger_00=-1
Batteries_00=1263
Hydrophone_00=1270
Radar_00=-1
RadarWarningReceiver_00=-1
SonarCoatings_00=-1
RadarCoatings_00=-1
Renown0=0
.................................................. ...................................
Now, go to the original SH3's Basic.cfg and copy/paste to make it look like:
.................................................. ....................................
[SUBMARINE_AMMO0]; IIA
Type=0
Version=0
ForeTubes=3
AftTubes=0
ForeResIntern=2
ForeResExtern=0
ForeResExtra=0
AftResIntern=0
AftResExtern=0
ShellSlots=4
NbYears=7

Year0=1939
ForeTube00=0;T1
ForeTube01=0
ForeTube02=0
ForeResIntern00=0
ForeResIntern01=0
Z01_00=0; IIA/1
S01_00=5
S02_00=2
A01_00=10
A02_00=10
SuperCharger_00=-1
Batteries_00=1263
Hydrophone_00=1270
Radar_00=-1
RadarWarningReceiver_00=-1
SonarCoatings_00=-1
RadarCoatings_00=-1
Renown0=0
............................................
Do the same for EVERY U boat type and for EVERY year, but make sure you don't touch Z0/S0/A0 parameters, and if Nbyear differs, keep the mod's version and just manually add tube parameters to those extra years (1939-1941, for example for VIIC/41).
Good/bad thing is: commerce raider/auxilliary cruiser now has torpedo launchers just like it did historically, but so do all other ships.
But at least now you can save and reload in the middle of a patrol. Hope this helps.:rock:

Admiral Halsey 06-05-16 06:55 PM

Do I replace the basis Cfg in the mod or SH3 itself?

Aktungbby 06-05-16 08:39 PM

Welcome aboard!
 
ling43235!:Kaleun_Salute: a tad late; forgive our manners.

ling43235 06-08-16 12:15 PM

Quote:

Originally Posted by Admiral Halsey (Post 2409685)
Do I replace the basis Cfg in the mod or SH3 itself?

Replace the basic.cfg in the mod(s). It's the mod's basic.cfg that's causing the problem. :salute:

Admiral Halsey 06-08-16 02:57 PM

Quote:

Originally Posted by ling43235 (Post 2410170)
Replace the basic.cfg in the mod(s). It's the mod's basic.cfg that's causing the problem. :salute:

Thanks. I'm guessing that the CFG's are in order right. Top one is for the Deutschland, Scharnhorst and Bismark correct?

GT182 06-09-16 10:11 PM

I'd love to get just the German warplanes mod that Chinese U-47 had shown. Is there a link for them somewhere?


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