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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

Jimbuna 03-10-08 11:28 AM

Just come across this site.....some good info/pictures here http://img120.imageshack.us/img120/9...humbsuprw5.gif

http://www.prinzeugen.com/SBOATIND.htm

johnm 03-10-08 11:35 AM

It would be real nice if you can get the gunners firing at the ships. Most of the American PT & British MTBs carried lots of assorted armament and let fly at the target when running in for a torpedo attack (once they were spotted), sort of deterrent, keeping the gunners heads down..

In my set-up, I've fiddled gun availability and have two double barrel 20mm M38's but can only acheve a single barrel 3.7.

If all else fails, could all three be 'slaved' together? So you could fire oone and the other two would also fire? Mush Martin got something similar with the UberBoot and it's two deck-guns.

Another possiblity - can we add an extra deckgun to SH3? perhaps a 40mm. I'm sure scrounger captains would pick up some spare artillery guns and rig up a mounting in RL. After Dunkirk there was lots of British equipment left and the Germans certainly used some of it.

According to Wikipedia, S-100 carried :

Complement: 24-30 Armament: 2x 533 mm torpedo tubes (4 torpedoes)
1x 20 mm C/30 cannon (later two)
8x 7.92 mm machine guns alternatively
6 mines

Dutchie-one 03-10-08 11:55 AM

main Schnell Boote Bases
 
Hello JScones, At the begin of the War Germany had 2 s-boot flotillas1e based on Kiel and Swinemunden2e based on Heligoland and BorkumAfter the Surrender of Holland, Belgium and Francethey where send to IJmuiden and Hoek van Holland as main basewith Amsterdam and Rotterdam for resupply and maintenanceDen Helder.Belgium, OostendeFrance main bases Boulogne. Le Havre and Cherbourg and for a short time BrestWhen they have to come in action they where send to other harboursIn the Med they operate mostly from Augusta, Gela, and Porto Empedocleand Bizerta and FerryvilleI hope this helped, Dutchie-one

linerkiller 03-10-08 12:00 PM

Quote:

Originally Posted by johnm
It would be real nice if you can get the gunners firing at the ships. Most of the American PT & British MTBs carried lots of assorted armament and let fly at the target when running in for a torpedo attack (once they were spotted), sort of deterrent, keeping the gunners heads down..

In my set-up, I've fiddled gun availability and have two double barrel 20mm M38's but can only acheve a single barrel 3.7.

If all else fails, could all three be 'slaved' together? So you could fire oone and the other two would also fire? Mush Martin got something similar with the UberBoot and it's two deck-guns.

Another possiblity - can we add an extra deckgun to SH3? perhaps a 40mm. I'm sure scrounger captains would pick up some spare artillery guns and rig up a mounting in RL. After Dunkirk there was lots of British equipment left and the Germans certainly used some of it.

According to Wikipedia, S-100 carried :

Complement: 24-30 Armament: 2x 533 mm torpedo tubes (4 torpedoes)
1x 20 mm C/30 cannon (later two)
8x 7.92 mm machine guns alternatively
6 mines

The addiion of two 7.92mm MG on both sides of the bridge would be a nice addition...if I remember well someone have made an eyecandy model of the MG38 for the AI U-boot typ VIID...but the game engine...blah blah blah:cry: :nope:

Dutchie-one 03-10-08 12:01 PM

main Schnell Boote Bases
 
Hello JScones, At the begin of the War Germany had 2 s-boot flotillas1e based on Kiel and Swinemunden2e based on Heligoland and BorkumAfter the Surrender of Holland, Belgium and Francethey where send to IJmuiden and Hoek van Holland as main basewith Amsterdam and Rotterdam for resupply and maintenanceDen Helder.Belgium, OostendeFrance main bases Boulogne. Le Havre and Cherbourg and for a short time BrestWhen they have to come in action they where send to other harboursIn the Med they operate mostly from Augusta, Gela, and Porto Empedocleand Bizerta and FerryvilleI hope this helped, Dutchie-one

johnm 03-10-08 01:20 PM

Quote:

Originally Posted by Mikhayl
About the guns,

For the "slaving", I'm not sure but if it's like in the playable bismarck mod then the guns don't fire when you do : they fire at a target designated using the binos and then you're free to man one of the guns to shoot at another target, is that right ?

I actually meant for the other two guns to copy the one you fire. This would get over the limitation of ship or aircraft. As the guns have the means to not fire if aiming on board your own it wouldn't matter if one of the guns was 'masked', it would just stop firing until it was clear of the obstruction.
Quote:

Originally Posted by Mikhayl
As for the MG 34/42, it would be looking good for sure but it would require quite a lot of work for something finally useless in that game : in real life such guns were used for suppressing fire but in game there's nothing to suppress since there's no "real" crew on the boats.

Yes, that's a problem.
Quote:

Originally Posted by Mikhayl
In short the game has limitations for u-boot game and even more limitations when it comes to surface ships... and I have 100 times more limitations than the game has, which doesn't make things easy :lol:
Anyway if someone can make a working deck gun on that boat I'll be happy to change it into a 37 lookalike and add it to the boat :up:

I understand, I've tried altering guns but with little success. Hope some-one out there can help.

Anyway, even with the limitations, it's a great mod and your to be congratulated. All these requests are just hopes, not demands.

Cheapskate 03-10-08 01:43 PM

Quote:

Originally Posted by Mikhayl
Hi CS ! I've just ordered that book, hope it's a good read :)

Cheers !

Seriously doubt you'll be disappointed Mikhayl. It's packed with information on all aspects of S-Boot operations, year by year. Also includes articles on other torpedo boats i.e. Vosper MTB, Elco, Soviet G5 and Italian MSAS. The artwork is simply gorgeous.

Not the easiest read in the world though. Whenever I try to look something up I get totally distracted by some other eye catching article and taken off in a different direction. Three months after purchase I still haven't read all of it.

It's the sort of book where you get a feeling of satisfaction just taking it out of the packaging. Well worth Amazon UK's current asking price (18 quid... UK delivered ) just for that alone IMHO!

A couple of hours ago I received two other S-Boot books. Squadron Signal Warships #18: Schnellboot in Action and Ship Craft #6: German S-Boats. Have only quickly skimmed through them but found reference to the tubes being kept closed in transit to prevent water ingress. Maybe this means that that they could be opened and closed but it doesn't say that specifically. Probably best you just leave them as they are - does seem to make more sense that way :yep: .

The 2 torpedo only loadout was mentioned as applying to areas like the Channel where enemy reaction was likely to be rapid, thus denying them time for a second attack. So maybe they did use the reloads in other theatres of operation.

Shame about the SH3 engine not allowing the correct high bow attitude - suppose the only alternative is to aim for some sort of compromise which will at least get rid of the crazy porpoising motion of the standard model.

Good luck with the dodgers...I've total faith in your ability :up:

Prost!

Madox58 03-10-08 04:56 PM

As for the doors being locked open when empty?
I figured no as was posted above.
Opening them when entering port showed you had fired upon the enemy,
so had a good patrol.
I believe the U.S. PT Boats did the same?
:hmm:

Now, if you look close at pictures, the forward part of the tube is slanted down.
That was to allow water to flow back out if a wave hit the tube while
the door was open.
Look close at Milkhayl's S-Boot and you'll see this was duplicated.
:yep:

USS Sea Tiger 03-10-08 06:28 PM

Guns, I have to agree with Mikhayl on this one,
 
When I make my runs, i prefer to fire the guns myself, The main reason is ammo conservation.

If it were in auto mode, I could easly see being out of ammo so fast that when I arrived to the targeted vessel, I would be on empty drums and belts.

Madox58 03-10-08 07:56 PM

Quote:

Originally Posted by mkubani
@Privateer or other GWX boyz:Any chance for the new updated 3D model of S-boot to be included in GWX 2.1 please? Not the playable features. Just the improved 3D model shape as AI boat. I mean, it would be nice to have it there, you know. ;)


mkubani,

First,
at 50 years of age?
I'm no boy.
:lol:
Wish I was!!!

Second,
I wanted to be the one to tell you.
No.
GWX 2.1 will NOT use the new model.
Comeing down to the very finest of wires?
I can not do the work needed to meet deadline!
(The new model's skins are not complete for one.)
And as great of a job as Mikhayl has done,
it is not ready to replace the current model in GWX 2.0

I know many will be upset by this decision.
So if your upset?
Blame me.
I made the call.
If I can not guarantee the results,
I vote no.
That is one of the jobs I must do to insure
the stability of GWX.
I don't get paid for it,
and any of the GW Team can tell you,
I don't take sides nor back down.

It's just the way it must be at this time.
Sorry.

(Doesn't mean a mod to change the GWX version can't be done! ;) )

Madox58 03-10-08 08:25 PM

Mikhayl,

I spent a fair amount of time talking to Kpt. Lehmann about the swap.
He and I agreed it was just to late to swap the unit models.
The skins being the major point.

We also agreed,
I would support a mod that replaces the GWX version
should I insure it's to the standards We set for GWX 2.0

By support, I mean:
I would trouble shoot and release fixes if/when needed.

Note that I stated "I"
Not the GW Team.

danurve 03-10-08 09:48 PM

S-Boot-OLC_BETA_0[1].2 over GWX 1.03?
 
Ok so I'm running GWX 1.03 not 2.x

D/L'ed what I belive to be the latest ver and the quick fix but after going through the readme not sure this will fly. Presuming it will run on 1.03 but there is an OLC folder as well. Is that nessesary? I just run the default gwx interface, might try the sim feeling dials.

Templar_4450th 03-11-08 12:51 AM

Quote:

By the way I played my first patrol in a few weeks (13th overall) to sink some stuff and relax. Turned out that I almost got caught by 2 DDs while trying to sneak close to them to attack (dark night), finally escaped with some damage, and eventually
ended my patrol low on fuel with a tremendous 17 GRT sunk :


With such achievements, no doubt that Vaterland is on its way to victory :rotfl:
lol! I had almost the same thing happen to me yesterday. Dark night, spotted a single DD, plotted an intercept and crept as close as possible at 1/3 speed. Got to within 2400m and then their searchlight lit up and painted my boat. Ahead flank! Destroyer started letting loose with all starboard weaponry. Fired torpedos at 1000m, bad firing solution and they went across her bow. Spun my boat around 180 degrees and zig-zagged in an attempt to get away...before I could get 2000m away from the DD, I was a flaming wreck :cry:

Attacking DDs, even at night, takes a special breed of crazy person :lol:

How were you able to get away? Every destroyer that has pursued me has eventually caught up to me and...well... you get the picture :down:

JScones 03-11-08 02:36 AM

Quote:

Originally Posted by Dutchie-one
Hello JScones, At the begin of the War Germany had 2 s-boot flotillas1e based on Kiel and Swinemunden2e based on Heligoland and BorkumAfter the Surrender of Holland, Belgium and Francethey where send to IJmuiden and Hoek van Holland as main basewith Amsterdam and Rotterdam for resupply and maintenanceDen Helder.Belgium, OostendeFrance main bases Boulogne. Le Havre and Cherbourg and for a short time BrestWhen they have to come in action they where send to other harboursIn the Med they operate mostly from Augusta, Gela, and Porto Empedocleand Bizerta and FerryvilleI hope this helped, Dutchie-one

Yes, precisely. And this is why I chose to move away from grouping by Flotilla and towards grouping by Theatre. Individual Flotillas just moved around too much and there has to be compromises with SH3's engine (and player tolerance).

However, if you want to a) suggest improvements to the theatre approach posted above or b) have a go at it yourself, just let me know. :up:

linerkiller 03-11-08 09:06 AM

maybe in the next release tune down a little GWX gun accuracy...DD fire seems to be too deadly in my view:-? :dead:

And then, a good thing would be ( if possible ) changing the behavior of the escort vessels. During a real Sboot vs DD engagement, the DD would try to use his entire firepower displaying the broadside, and not running directly toward the attacking ship. The current escort behavior is good for an anti-sub action ( as it must be;) )
To do this, we should give to the escort, the same behaviour of the merchant ships ( keep the course and zigzagging).

PS: Congratulations for the mod;) It is going to became superb:arrgh!:


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