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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

iambecomelife 10-28-07 12:11 PM

Was it the bug in which a whole bunch of corpses rained down from an aircraft? :rotfl:

BTW, if you can create an airplane-specific effect I could easily make a pilot figure for whenever a plane crashes.

tommyk 10-28-07 12:15 PM

Quote:

Originally Posted by iambecomelife
Was it the bug in which a whole bunch of corpses rained down from an aircraft? :rotfl:

that was my first thought also :)

A6Intruder 10-28-07 01:01 PM

the fuel-oil from it's tanks ruptures and oozes to the surface catching fire:
http://static1.filefront.com/images/...m.thumb500.jpg

sub: 1
plane: 0

what do you think A6Intruder, bug fixed?? :up: :rock:[/quote]


Yes Sir,
no more "Paratroopers"
:rotfl:

TheDarkWraith 10-28-07 01:43 PM

Quote:

Originally Posted by iambecomelife
Was it the bug in which a whole bunch of corpses rained down from an aircraft? :rotfl:

BTW, if you can create an airplane-specific effect I could easily make a pilot figure for whenever a plane crashes.

yes it was the paratroopers bug! It was kinda funny the first time I saw it.

Yes we can have airplane specific effects. Very easy to do. Let's make this happen!!
Here's what I'm thinking....how about a pilot attached to a parachute? That way I can have him falling down from the plane and when he hits the water I'll have him ditch the chute. I'll need two figures for this, the pilot attached to a parachute, and just the pilot...:yep:

Samwolf 10-28-07 02:01 PM

Quote:

Originally Posted by Racerboy
Here's what I'm thinking....how about a pilot attached to a parachute? That way I can have him falling down from the plane and when he hits the water I'll have him ditch the chute. I'll need two figures for this, the pilot attached to a parachute, and just the pilot...:yep:

I like that idea:o May be worth trying to shoot down some Swordfish

cartman6x6 10-28-07 03:23 PM

have a cuestion of this thread, is posible make hole 3D in the damage of torpedos and of shoot and saw the damage of the ships how in SH4?

TheDarkWraith 10-28-07 03:30 PM

Quote:

Originally Posted by cartman6x6
have a cuestion of this thread, is posible make hole 3D in the damage of torpedos and of shoot and saw the damage of the ships how in SH4?

I will add that to my list of things to look into! :up:

cartman6x6 10-28-07 03:36 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by cartman6x6
have a cuestion of this thread, is posible make hole 3D in the damage of torpedos and of shoot and saw the damage of the ships how in SH4?

I will add that to my list of things to look into! :up:


very good, and how found the secret for make the water transparent how in SH4?

TheDarkWraith 10-28-07 03:40 PM

Quote:

Originally Posted by cartman6x6
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by cartman6x6
have a cuestion of this thread, is posible make hole 3D in the damage of torpedos and of shoot and saw the damage of the ships how in SH4?

I will add that to my list of things to look into! :up:


very good, and how found the secret for make the water transparent how in SH4?

still working on that one....:yep:

iambecomelife 10-28-07 03:45 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by cartman6x6
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by cartman6x6
have a cuestion of this thread, is posible make hole 3D in the damage of torpedos and of shoot and saw the damage of the ships how in SH4?

I will add that to my list of things to look into! :up:


very good, and how found the secret for make the water transparent how in SH4?

still working on that one....:yep:

While we're discussing damage, another thing I would like to see is a "burned out" tga in addition to the torpedo damage texture, so that when a tanker for instance suffers a major explosion it becomes burned-out. I could make the texture myself but I don't know how to attach it to a specific trigger. Maybe it could be triggered by the oil_explosion event?

TheDarkWraith 10-28-07 03:49 PM

Quote:

Originally Posted by iambecomelife
While we're discussing damage, another thing I would like to see is a "burned out" tga in addition to the torpedo damage texture, so that when a tanker for instance suffers a major explosion it becomes burned-out. I could make the texture myself but I don't know how to attach it to a specific trigger. Maybe it could be triggered by the oil_explosion event?

I haven't discovered a way yet to tie events to ships. The way events are used by SH3 currently is generic. The game engine says ship has been struck by torpedo, use this event ID. Shell has hit ship, use this event ID. :damn:
I'm not following you on this 'burned out' tga. Have a pic or something to help me see what you're trying to convey?

iambecomelife 10-28-07 04:53 PM

http://uboat.net/allies/ships/photos...ire_lytton.jpg
http://www.uboatarchive.net/JtOpsCtrBenson.jpg
http://photos.orr.noaa.gov//Photos/PCD4454/IMG0072.JPG

What I had in mind was triggering the game engine to display a burned texture for any ship. See the pics above - in each case the ship's white or gray paint has been almost completely burned off the deckhouses. The game already "knows" to display a torpedo hole at the correct location whenever a torpedo impact occurs, so I was hoping that something similar could be used to tell the game to display fire & blast damage once an oil_explosion occurs. It gets a little weird looking at a ship that is consumed in flames but displays no damage to its paint job.

TheDarkWraith 10-28-07 05:57 PM

Quote:

Originally Posted by iambecomelife
http://uboat.net/allies/ships/photos...ire_lytton.jpg
http://www.uboatarchive.net/JtOpsCtrBenson.jpg
http://photos.orr.noaa.gov//Photos/PCD4454/IMG0072.JPG

What I had in mind was triggering the game engine to display a burned texture for any ship. See the pics above - in each case the ship's white or gray paint has been almost completely burned off the deckhouses. The game already "knows" to display a torpedo hole at the correct location whenever a torpedo impact occurs, so I was hoping that something similar could be used to tell the game to display fire & blast damage once an oil_explosion occurs. It gets a little weird looking at a ship that is consumed in flames but displays no damage to its paint job.


ok, now I'm following what you're saying. That's going to be a doozy.......I make no promises on this one. I will give it my best effort though :yep:

KrvKpt. Falke 10-28-07 06:13 PM

Racerboy, i know you are a busy man, but since you are/were working on some sounds in sh3: today ive installed sonar on my u-177 and noticed that there is no "going back" sound when using it; you know - like in sh4 where you can hear the sound "bouncing" of the target and going back to you. Do you think it can be modded?

TheDarkWraith 10-28-07 06:46 PM

Quote:

Originally Posted by KrvKpt. Falke
Racerboy, i know you are a busy man, but since you are/were working on some sounds in sh3: today ive installed sonar on my u-177 and noticed that there is no "going back" sound when using it; you know - like in sh4 where you can hear the sound "bouncing" of the target and going back to you. Do you think it can be modded?

are you talking about pinging? or something else? I'm not quite following you here.


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