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This is not to say that either Lurker or Werner are to blame, they both strive to make this game as enjoyable as possible, and boy have they both done a great job there! Last we heard of Werner, he said he'd look into the matter, but it's a complex one that will require quite some time. So, patience is the key word here ;) |
Yep, and since I'm not sure if Werner ever touched the US ships, will also takes boatloads of time to get it inline with 1.5. I'm in no particular hurry, I'm still having a hoot with NSM 3.3 and urge Werner to take his time, do well on his exams and make sure his real world needs are tended to.
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DrBeast,
Well put in all regards, not all mods play well together, the complexity and interelatedness are extensive. Sometimes you have to choose and that can be hard. Both Werner and Lurker have added tons of playability to SH4. Their work stands alone and is deeply appreciated by the community. I do know that both of them appreciate "constructive criticism" and/or as I like to phrase it "observations", I do not mod but I play the sim a lot and I always wonder what I am looking at is intentional or a by product of MODS not working well together, so you have to ask the author. Both of these MODS are indispensable, my favorite version of NSM is still 3.3, although 4.0's implementation of the keel hit zone was a great breakthrough for Werner. Great people! |
For those who have done methodical testing of NSM versions and RSRDC: Is it correct that only with NSM 4.0 will the Keel zone shots work to split a ship (break its back)...setting torp depth about 10 feet Under the keel?
If so, then if one uses NSM3.3, should one always shoot to hit the target (with torps set for Contact) rather than torps set for magnetic and set for a depth beneath the Keel? |
Sorry, but I would like to know if this mod(or another version) works with SH3? It looks amazing, and would be a great company to GWX2.0!
thankx |
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Edit : Sorry, I didn't answer the first part of the question.:oops: I don't believe there is any benefit to using the contact+magnetic. |
I wonder if everyone know that roughly HALF of the ships are tweaked in NSM4
No american ships are included, rendering the mod useless with 1.5 Am I correct??:hmm: |
Boy, I hope WernerSobe is working on updating this to 1.5. Can anyone confirm that he is, or someone else is? I tossed two wild shots at a light cruiser last night, hitting it just below the forward superstructure. Fireworks ensued... but she went down like a brick. Bow went down, she kept moving forward... it looked like a swan dive to the bottom.
Blech. I don't mind that happening every so often, but it seems like every ship I fire fish at likes to break apart, too. I imagine I'm firing and hitting with enough fish to blow the hitpoints away. It might be overkill, but I like knowing the ship's going down :yep:. And if nobody's working on getting NSM up & runnin' on 1.5, then I'm going to start taking it apart, figurin' it out, and "fixing" 1.5 out of sheer frustration. But I don't want to elevate to this level if someone smarter and more skilled than me is working on it already. |
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