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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

propbeanie 01-15-19 10:35 PM

You'll get new boats merc, but apparently, the game will skip classes, in spite of our best efforts. With the equipment, as it comes in, and if there are enough to go around, you get the new gear. Doesn't cost you anything. However, if you want to change it, well... that'll cost ya a little renown, yoos know?...

As for Truk, there are only a few channels in it. That looks to be a modified Carotio Truk Harbor set-up, sans the "reef" and a few other old FOTRS changes (it was already in there). We also modified groups going in and out of the location, due to the fact that the 3x convoys, with escorts on either side not only had issues getting in and out the passes, but also had a tough time of it once inside passing other groups... We've got some screenshots way back in the thread here of mayhem on top of mayhem once inside, with 2 convoys and two or three task forces all staring at each other, with ships piled on top of ships everywhere. Now, are you sure it was the storm that did those ships in, or maybe a bad spawn location merc4ulfate? You are looking out for subnets and especially mines on your way out, aren't you? :roll:

Some of the 50 cal guns will not elevate properly because of the cramped quarters of the early submarine conning towers. Aim back on the 180 and you might be OK, but get off to the 90 or 270, and you might have trouble. Don't forget that once at the station, the <Tab> key "zooms" you up on the gun site. As for getting more orders after the assigned Primary is complete, we hope to have that back out at normal distance for the next release - well, maybe still in closer than "normal", but you should get some assignments, whereas now, you very seldom do... :salute:

KaleunMarco 01-15-19 11:30 PM

Quote:

Originally Posted by gutted (Post 2586784)
Two questions to get me on my way.

1. What is the ideal cruising speed for long distance? I know alot of mods tend to tweak/change this so i just want to be up to date on it.

2. I noticed my AA gun doesn't have a gunsight. Wut?

dont duel with aircraft...you will lose. submerge. wait 15-30 minutes. come back to periscope depth, look around and get back on track.
dont duel with aircraft.
good luck.

gutted 01-16-19 12:53 AM

Quote:

Originally Posted by KaleunMarco (Post 2586807)
dont duel with aircraft...you will lose. submerge. wait 15-30 minutes. come back to periscope depth, look around and get back on track.
dont duel with aircraft.
good luck.

I use them for sampans and lifeboats :)

VIIC1941 01-16-19 02:50 AM

It takes too long for a submerged boat to decelerate from 9 Knots, even if ordered"back emergency".
The resistance of sea water is very high,so the boat should slow down quickly after shut down engines.
I think the acceleration and deceleration in stock game is closer to reality.:hmmm:

propbeanie 01-16-19 08:48 AM

Which boat(s) are you driving VIIC1941? Where are you starting from? Good, clean SH4 install, emptied "My Documents / SH4" (or whatever) Save folder, etc, prior to FotRSU v0.80 activation? No other mods other than FotRSU? Also, do your circumstances include a "Crash Dive!" as the reason for the 9 knots while submerged? Or were you chasing down a targetThanks :salute:

merc4ulfate 01-16-19 09:58 AM

Quote:

Originally Posted by propbeanie (Post 2586804)
You'll get new boats merc, but apparently, the game will skip classes, in spite of our best efforts. With the equipment, as it comes in, and if there are enough to go around, you get the new gear. Doesn't cost you anything. However, if you want to change it, well... that'll cost ya a little renown, yoos know?...

As for Truk, there are only a few channels in it. That looks to be a modified Carotio Truk Harbor set-up, sans the "reef" and a few other old FOTRS changes (it was already in there). We also modified groups going in and out of the location, due to the fact that the 3x convoys, with escorts on either side not only had issues getting in and out the passes, but also had a tough time of it once inside passing other groups... We've got some screenshots way back in the thread here of mayhem on top of mayhem once inside, with 2 convoys and two or three task forces all staring at each other, with ships piled on top of ships everywhere. Now, are you sure it was the storm that did those ships in, or maybe a bad spawn location merc4ulfate? You are looking out for subnets and especially mines on your way out, aren't you? :roll:

Some of the 50 cal guns will not elevate properly because of the cramped quarters of the early submarine conning towers. Aim back on the 180 and you might be OK, but get off to the 90 or 270, and you might have trouble. Don't forget that once at the station, the <Tab> key "zooms" you up on the gun site. As for getting more orders after the assigned Primary is complete, we hope to have that back out at normal distance for the next release - well, maybe still in closer than "normal", but you should get some assignments, whereas now, you very seldom do... :salute:

I got a new boat after my second patrol. Upgrades I know will come but I have never played a campaign where I had over 10,000 renown and nothing to spend it on. Maybe its giving out to much?


You might be correct about the spawn location concerning the Kuma I saw but I can not see why it would have affected the other two ships. Their placement looked perfect and I do remember in other mods that sea states (storms) create damage to ship and will sink them.

There are no subnets or mines at Truk that I found. I went in on the west side and out on the east and never saw a thing. I even took the time to go slow and have my periscope up slightly to view underwater while submerged just in case but there were none to be found.

gutted 01-16-19 12:24 PM

I would just like to point out that the new interior ambient sounds (new since i last played the mod) were so annoying that i reverted the .wav file back to stock.

Sorry but i dont want to hear telegraph clicks and some weird horn going off when im silent running.

propbeanie 01-16-19 01:40 PM

Your prerogative gutted. Do you know Morse Code?...


In the meantime merc4ulfate (and anybody else who sees this post), you must destroy this posting, and erase it from your grey matter data banks as soon as you take this in:

https://i.imgur.com/eY5fINz.jpg

Those are mines across the lower-left "entrance", and more mines on either flank of the one above it.About half of the mines that were in there have been removed, and ships re-routed, so that the Japanese convoys and Task Forces that ply the entrances / exits to the atoll do not self-destruct as frequently... :roll:


@zeus: Do you happen to know if the 4Gig memory "patch" is properly applied to your SH4.exe?

thanks guys! :salute:

zeus 01-16-19 07:00 PM

I run large address aware.exe before activating the megamod. I do not know if I did it right because I have uninstalled and installed the game to stock (to then activate large address aware.exe) and the bad thing is that CTD when I move inside the sub to start with a gar in pearl (9 december 1941)

VIIC1941 01-16-19 08:37 PM

Quote:

Originally Posted by propbeanie (Post 2586861)
Which boat(s) are you driving VIIC1941? Where are you starting from? Good, clean SH4 install, emptied "My Documents / SH4" (or whatever) Save folder, etc, prior to FotRSU v0.80 activation? No other mods other than FotRSU? Also, do your circumstances include a "Crash Dive!" as the reason for the 9 knots while submerged? Or were you chasing down a targetThanks :salute:

I have a clean SH4 install (steam version), empty save folder, FotRSU v0.80 RC2 only, no other mods,then LAA.
I tried several boats,at periscope depth(15 meters under sea level),all of them look very hard to decelerate, they keep gliding forward like they are on ice.
In stock game ,after I ordered "back emergency", a boat at 9 Knots will decelerate to 0 Knot in less than 20 seconds.But in this mod,it takes several minutes.:hmmm:

merc4ulfate 01-16-19 08:39 PM

Quote:

Originally Posted by propbeanie (Post 2586910)
Your prerogative gutted. Do you know Morse Code?...


In the meantime merc4ulfate (and anybody else who sees this post), you must destroy this posting, and erase it from your grey matter data banks as soon as you take this in:

https://i.imgur.com/eY5fINz.jpg

Those are mines across the lower-left "entrance", and more mines on either flank of the one above it.About half of the mines that were in there have been removed, and ships re-routed, so that the Japanese convoys and Task Forces that ply the entrances / exits to the atoll do not self-destruct as frequently... :roll:


@zeus: Do you happen to know if the 4Gig memory "patch" is properly applied to your SH4.exe?

thanks guys! :salute:


Entered the top channel on the west side, nothing seen but it seems you do not have anything there anyway blocking the channel. There is a channel near the top on the east side that is where I exited.

KaleunMarco 01-16-19 08:59 PM

Quote:

Originally Posted by VIIC1941 (Post 2586945)
I have a clean SH4 install (steam version), empty save folder, FotRSU v0.80 RC2 only, no other mods,then LAA.
I tried several boats,at periscope depth(15 meters under sea level),all of them look very hard to decelerate, they keep gliding forward like they are on ice.
In stock game ,after I ordered "back emergency", a boat at 9 Knots will decelerate to 0 Knot in less than 20 seconds.But in this mod,it takes several minutes.:hmmm:

yes, sir, i am having the same experience.
boat driving/handling is a combination of many factors.
the guys behind FOTRSU have configured those factors in such a way that it is difficult to drive the boat like an automobile....which is true in real life. watercraft do not have the same physics as autos on pavement.
so....you need to train your crew on how to handle your boat on the surface as well as submerged.
when i get a new boat i use the time on the way to my first objective to figure out how she accelerates and how far (long) she takes to come to a stop.
it's part of the game, man.
have fun!

Immelmann 01-16-19 10:49 PM

Found this today and wanted to share it. A fairly incredible story from the Indian Ocean and also Truk.

https://www.youtube.com/watch?v=3ujZemGqzJo&t=3s

Rockin Robbins 01-17-19 07:46 AM

Quote:

Originally Posted by Immelmann (Post 2586954)
Found this today and wanted to share it. A fairly incredible story from the Indian Ocean and also Truk.

https://www.youtube.com/watch?v=3ujZemGqzJo&t=3s

Ah, History Guy. He's not interesting, he's an obsession. I think he could talk about anything and be interesting. But his choices of subject matter are just genius. History Guy is a must subscribe in a wasteland of You Tube mediocrity.

propbeanie 01-17-19 09:29 PM

Quote:

Originally Posted by zeus (Post 2586939)
I run large address aware.exe before activating the megamod. I do not know if I did it right because I have uninstalled and installed the game to stock (to then activate large address aware.exe) and the bad thing is that CTD when I move inside the sub to start with a gar in pearl (9 december 1941)

To check your LAA zeus, run LAA again, add SH4.exe to the list again, and if it is set correctly, you should see "True" if you are on "Intermediate" or "Advanced" mode, or if on "Basic", the check box will have a tick mark in it.

Just to double-triple-check, where do you have Silent Hunter 4 installed, and which version is it? In other words, do you have SH4 v1.5 with the Uboats, and do you have it installed in "D:\Games" (or whatever your folder is), and are not installed in a Windows "Program Files" folder? Also, you only get the CTD when in the Gar? Have you tried a Tambor submarine? Thanks :salute:


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