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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Silent Steel 04-17-11 09:53 AM

Quote:

Originally Posted by sirbum69 (Post 1644348)
there should be a button that pops up that you click to depart him....Check all the interface buttons...Im sure TDW has it part of his UI, its been awhile sence i did that...



See my post 7136 above

//

renthewog 04-19-11 12:46 AM

Hi, i hope im posting this in the right thread as I think its to do with this UI mod..

Was just doing my campaign when i intercepted a radio message about a U-boat being attacked by destroyers, it gave its map grid position eg: DJ 17 but how do i locate this on the navigation map? cant find anyway to bring up map grid showing the letters and numbers, only have longtitude and latitude markings..:hmmm:

Please help,

thanks

stoianm 04-19-11 12:50 AM

Quote:

Originally Posted by renthewog (Post 1646293)
Hi, i hope im posting this in the right thread as I think its to do with this UI mod..

Was just doing my campaign when i intercepted a radio message about a U-boat being attacked by destroyers, it gave its map grid position eg: DJ 17 but how do i locate this on the navigation map? cant find anyway to bring up map grid showing the letters and numbers, only have longtitude and latitude markings..:hmmm:

Please help,

thanks

http://www.subsim.com/radioroom/down...o=file&id=3120

Silent Steel 04-19-11 01:11 AM

Quote:

Originally Posted by renthewog (Post 1646293)
Hi, i hope im posting this in the right thread as I think its to do with this UI mod..

Was just doing my campaign when i intercepted a radio message about a U-boat being attacked by destroyers, it gave its map grid position eg: DJ 17 but how do i locate this on the navigation map? cant find anyway to bring up map grid showing the letters and numbers, only have longtitude and latitude markings..:hmmm:

Please help,

thanks

Maybe this one..

http://www.subsim.com/radioroom/showthread.php?t=182069&highlight=Kriegsmarine+gri d+map

/

Dignan 04-19-11 06:01 AM

Quote:

Originally Posted by renthewog (Post 1646293)
Hi, i hope im posting this in the right thread as I think its to do with this UI mod..

Was just doing my campaign when i intercepted a radio message about a U-boat being attacked by destroyers, it gave its map grid position eg: DJ 17 but how do i locate this on the navigation map? cant find anyway to bring up map grid showing the letters and numbers, only have longtitude and latitude markings..:hmmm:

Please help,

thanks

I think that is a Kriegsmarine map coordinate. There are mods that will put these grids on your map for you. Now whether or not the game actually puts the destroyers and uboat at that position for you to interact with is another question.

gap 04-19-11 08:14 AM

Quote:

Originally Posted by Dignan (Post 1646427)
Now whether or not the game actually puts the destroyers and uboat at that position for you to interact with is another question.

I don't think so. They are just standard messages based on real historical events, not on game events. I think it's an old SH3 project that was implemented by TheDarkWraith in his Multiple UIs. If you want to see them, look in data/RadioMessages/English folder. They are txt files organized by years and months.
By the way, it would be really cool if the game could give us records of ingame AI battles!

Dignan 04-19-11 08:21 AM

Quote:

Originally Posted by gap (Post 1646490)
I don't think so. They are just standard messages based on real historical events, not on game events. I think it's an old SH3 project that was implemented by TheDarkWraith in his Multiple UIs. If you want to see them, look in data/RadioMessages/English folder. They are txt files organized by years and months.
By the way, it would be really cool if the game could give us records of ingame AI battles!

We need an RSRDC mod for SH5. For those who don't know, RSRDC (RUn Silent Run Deep Campaign) is a mod for SH4 that COMPLETELY overhauls the campaign layers to be historically accurate. Want to see the second battle of Savo Island? Just be in the right place at the right time and you will see it. It's an enormous undertaking but would be a great addition to SH5.

renthewog 04-19-11 10:52 AM

Aww damn...just when I thought there was a way to interact with AI battles! that would be awesome..Hope they do something like that in the next silent hunter 6 or something :D

Thanks for letting me know in advance..otherwise i would of been going full ahead to these reported sites where some actions going on and go all the way to find nothing there..:cry:

Well theres a mod idea if someone here knows if its possible to do it, you'd think it would have been part of the stock sh5 seeing as its a so called "dyanmic" campaign..:doh:

unionemerald 04-19-11 01:32 PM

Quote:

Originally Posted by renthewog (Post 1646596)
Hope they do something like that in the next silent hunter 6 or something :D

:doh:

Sweet dreams!

TheDarkWraith 04-20-11 08:21 AM

For those wishing to change the category names and country names in SOAN you now have that ability (maybe you want to use different names or you want to translate into different languages or both).

I read the information from the \data\Roster\Names.cfg file. If the information is not found then the stock (default) values are used for the categories and country names. Here is the modified Names.cfg file included with this mod (I'm only showing the changes made to the file):

[Countries]
American=United States of America
Argentina=Argentina
Australian=Australia
Belgium=Belgium
Brazil=Brazil
British=United Kingdom
Canadian=Canada
Cuba=Cuba
Denmark=Denmark
Iceland=Iceland
India=India
Ireland=Ireland
Italian=Italy
France=France
FreeFrench=Free French
German=Germany
Greece=Greece
Japan=Japan
Lithuania=Lithuania
Mexico=Mexico
Netherlands=Netherlands
NewZealand=New Zealand
Norway=Norway
Panama=Panama
Poland=Poland
Romania=Romania
Russia=Soviet Union
SouthAfrica=South Africa
Spain=Spain
Sweden=Sweden
[Countries_End]

[SOANCategories]
Freighter=Freighters
LargeWarship=Warships
TroopTransport=Troop Transports
Tanker=Tankers
EscortShip=Escorts
AircraftCarrier=Aircraft Carriers
[SOANCategories_End]

;************* THE END ***************

The highlighed in yellow text are the new additions to the file. By changing the value after the equals sign you can assign whatever name you want for them. Will be available in v6.5.0.

http://www.subsim.com/radioroom/pict...pictureid=4077

also added a left side draggable tab to SOAN to facilitate easier dragging:
http://www.subsim.com/radioroom/pict...pictureid=4078

Magic1111 04-20-11 09:21 AM

Quote:

Originally Posted by TheDarkWraith (Post 1647209)
For those wishing to change the category names and country names in SOAN you now have that ability (maybe you want to use different names or you want to translate into different languages or both).

I read the information from the \data\Roster\Names.cfg file. If the information is not found then the stock (default) values are used for the categories and country names. Here is the modified Names.cfg file included with this mod (I'm only showing the changes made to the file):

[Countries]
American=United States of America
Argentina=Argentina
Australian=Australia
Belgium=Belgium
Brazil=Brazil
British=United Kingdom
Canadian=Canada
Cuba=Cuba
Denmark=Denmark
Iceland=Iceland
India=India
Ireland=Ireland
Italian=Italy
France=France
FreeFrench=Free French
German=Germany
Greece=Greece
Japan=Japan
Lithuania=Lithuania
Mexico=Mexico
Netherlands=Netherlands
NewZealand=New Zealand
Norway=Norway
Panama=Panama
Poland=Poland
Romania=Romania
Russia=Soviet Union
SouthAfrica=South Africa
Spain=Spain
Sweden=Sweden
[Countries_End]

[SOANCategories]
Freighter=Freighters
LargeWarship=Warships
TroopTransport=Troop Transports
Tanker=Tankers
EscortShip=Escorts
AircraftCarrier=Aircraft Carriers
[SOANCategories_End]

;************* THE END ***************

The highlighed in yellow text are the new additions to the file. By changing the value after the equals sign you can assign whatever name you want for them. Will be available in v6.5.0.

http://www.subsim.com/radioroom/pict...pictureid=4077

also added a left side draggable tab to SOAN to facilitate easier dragging:
http://www.subsim.com/radioroom/pict...pictureid=4078

Wonderful, many thanks TDW ! :up:

Makes translation now very easier ! :yeah:

Best regards,
Magic:salute:

Ruby2000 04-20-11 10:33 AM

Hi TDW,

thank you very much :yeah:

Quote:

also added a left side draggable tab to SOAN to facilitate easier dragging:
That ist also a very good idea of yours!

Best Regards

Ruby :salute:

TheDarkWraith 04-20-11 06:41 PM

Started working on adding support for Speech Recognition to this mod. If this file, skwas.SHSpeechEngine.dll, is found in your \Silent Hunter 5 folder then the speech recognition icon will be added to the right bottom bar:
http://www.subsim.com/radioroom/pict...pictureid=4079

I will build the UI for Speech Recognition tomorrow. This will be based on MiTon's speech recognition mod.

stoianm 04-20-11 06:43 PM

awsome addition... i like very much that mod:rock:

TheDarkWraith 04-20-11 07:10 PM

Here are the current changes/additions to v6.5.0:

v6.5.0 - added the ability to change the country names and category names used by SOAN. To change the values used edit the \data\Roster\Names.cfg file
- added a draggable tab to the left side of SOAN
- added updated version of Magnum's and Trevally's additional info files for SOAN
- changed depth at which the add-on mods dealing with no_hydrphone_on_surface allow hydrophone to start working as per Stoianm's recommendation
- added changes to Uboat_sensors.sim recommended by TheBeast for Anti-Sensor Coatings
- changed surfaced draught of subs according to recommendations by oscar19681
- added code to TDWMouse.dll to be able to handle left mouse button events
- changed navigator assist functions from polling to left mouse button click events
- changed timer for show crew abilities page when an officer is right clicked when selected (shows faster)
- added support for Speech Recognition

If I'm missing something please let me know. Since I've been working on many other things lately I don't remember everything that needed fixing/adding to this mod.


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