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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

sirbum69 04-14-11 08:46 PM

Quote:

Originally Posted by Dignan (Post 1642338)
I have "map contact updates on" in the options menu but am using NewUIs_TDC_6_4_0_No_contact_shapes_or_colors to turn off all surface contacts. For some reason I still see a little "target icon" on the map when I select a target with my peri.

Why do I have "map contact updates" on? Because I still want to see sonar contact lines. I think not having them is not totally realistic in the sense that your sonarman would be giving you costant updated and your target tracking team would be drawing them or calling them out. The lines represent this assistance. So, anyone know how I can mod out the "selected target icon" on the navmap?

Also if you are wanting to get rid of the circle it gives you when you target something and all you want is the dashed line or sonar line to the target you can click on the map or TIA map, there is a button to configure each of them....In there you will see check marks next to hydro contact, sonar contact, visual contact etc...uncheck them all untill you see the target circle disappear....I found this the other day because i have no contacts on at all yet i would still get the target reticule on the map...

stoianm 04-14-11 09:04 PM

Quote:

Originally Posted by sirbum69 (Post 1643194)
Also if you are wanting to get rid of the circle it gives you when you target something and all you want is the dashed line or sonar line to the target you can click on the map or TIA map, there is a button to configure each of them....In there you will see check marks next to hydro contact, sonar contact, visual contact etc...uncheck them all untill you see the target circle disappear....I found this the other day because i have no contacts on at all yet i would still get the target reticule on the map...

nice... i did not know that about the selected target circle:up:

sirbum69 04-14-11 10:24 PM

Quote:

Originally Posted by stoianm (Post 1643201)
nice... i did not know that about the selected target circle:up:

yes it makes it very nice...this way you have nothing on your map. You can actully go into the user.py file in TDW and set all those to false so that you dont have to change them every time you enter the game.

Other wise it will revert back to normal each time you restart game.

Dieselglock 04-15-11 01:37 AM

Soan Missing
 
Hello,

I am having trouble finding soan. I get the charts and such when I toggle them but I do not see the tab for the rec book. Soan is enabled in the py file.

I have MO and all the latest TDW stuff enabled.

Any help would be much appreciated thanks.

jwilliams 04-15-11 02:00 AM

Quote:

Originally Posted by Dieselglock (Post 1643270)
Hello,

I am having trouble finding soan. I get the charts and such when I toggle them but I do not see the tab for the rec book. Soan is enabled in the py file.

I have MO and all the latest TDW stuff enabled.

Any help would be much appreciated thanks.

you need to reset SOAN's draggable position. Delete the file \Silent Hunter 5\Pagelayout_Draggables.TDW

http://www.subsim.com/radioroom/show...postcount=6638

Dieselglock 04-15-11 02:29 AM

Thanks that fixed it.

stoianm 04-15-11 02:37 AM

Quote:

Originally Posted by sirbum69 (Post 1643225)
yes it makes it very nice...this way you have nothing on your map. You can actully go into the user.py file in TDW and set all those to false so that you dont have to change them every time you enter the game.

Other wise it will revert back to normal each time you restart game.

i had not this problem because i play realistic 100% with real nav... but i wanted to know... i was thinking that even you install some tdw mods you still can not move the circle from selected target from the map

von faust 04-15-11 04:38 AM

Quote:

Originally Posted by gap (Post 1641892)
So, what did he reply? :hmmm:

He confirmed to me that all values ​​are reliable :yeah:
He suggests increasing the values below to a maximum of 2 min (from 60 to 120).

# minimum time it takes Navigator to plot position based on dead-reckoning
# below is a float value only! (in seconds)
NavDeadReckoningMinCalcTime = 15.0

# maximum time it takes Navigator to plot position based on dead-reckoning
# below is a float value only! (in seconds)
NavDeadReckoningMaxCalcTime = 60.0

Dignan 04-15-11 06:23 AM

Quote:

Originally Posted by sirbum69 (Post 1643194)
Also if you are wanting to get rid of the circle it gives you when you target something and all you want is the dashed line or sonar line to the target you can click on the map or TIA map, there is a button to configure each of them....In there you will see check marks next to hydro contact, sonar contact, visual contact etc...uncheck them all untill you see the target circle disappear....I found this the other day because i have no contacts on at all yet i would still get the target reticule on the map...

Thanks. I figured this out last night. Good work around. :up:

Dignan 04-15-11 06:29 AM

Quote:

Originally Posted by stoianm (Post 1643169)
if you install what sirbum69 was thinking at you will take out what you think is realistic... the lines from hydro... in my opinion the lines are not realistic... you can draw them from what the sonar guy report or from listening the hydro by yourself... but here is about taste and if you like more like this than i have no comment (but is not realistic:O:)

You are correct stoianm, it is definitely not realistic to have the sonar lines on the map. I'm comfortable with no surface map contacts. This I can do. But when you have six DDs overhead trying to kill you, it's a bit to time consuming trying to draw all their positions on the map while they are constantly moving with a sonarman that doesn't always call out targets. :o I have so little time to play the game that I when I do, I don't want to end up playing "trig/geometry" and connect the dots the whole time. :haha: And as I said before, I think the lines "simulate" the assistance you would get from your sonarman and tracking party.

Environment mod is looking good by the way. :yeah:

farranda 04-15-11 05:12 PM

help, I have a problem
 
I have a problem with the installation of your mod, I'm all the way to your call and the game does not recognize your mod NewUIs_TDC_6_4_0_ByTheDarkWraith. Is patched to 1.2, is in Spanish, the other mod work. I tested your mod installation only, no other mod. Copy the mod in ...\Games\Silent Hunter 5 \ MODS and then used the JSGME. 2.6.

Greetings from Argentina thanks.

jwilliams 04-15-11 05:23 PM

Quote:

Originally Posted by farranda (Post 1643875)
I have a problem with the installation of your mod, I'm all the way to your call and the game does not recognize your mod NewUIs_TDC_6_4_0_ByTheDarkWraith. Is patched to 1.2, is in Spanish, the other mod work. I tested your mod installation only, no other mod. Copy the mod in ...\Games\Silent Hunter 5 \ MODS and then used the JSGME. 2.6.

Greetings from Argentina thanks.


Have you looked inside this folder..... TDW added a few mods to the main folder.... you need first use jsgme to remove mod from your list. then to open the folder. and inside is a mods folder, open this folder and drag the NewUI's from this folder into your SH5\mods folder. Then enable with jsgme.

Silent Steel 04-16-11 12:41 PM

Is this spy a sissy or what?
 
I'm trying hard to drop off a spy (infiltrate) near Londonderry but it seems this guy has come to second thoughts about this or maybe he finds it nice and cosy aboard with several hot meals a day.
He simply won't get into the dinghy... :o

Well, here I am, right on spot about 700 meters from the icon.
I came here about 01.00 AM submerged to avoid some destroyers circling around.
Stopped all engines and surfaced.

Now, what should I do to get rid of this fella?
Is there a way to just kick him off the boat into the water so I can proceed or? :hmmm:

//


SOLVED

This is weird but maybe this is related to autosaved games. In my case it seems my problem might have been so.
Anyhow, I thought it could be worth trying to do a manual save and see what happens.
So I did and re-booted SH5, loaded this manually saved one and all of a sudden... I got this question if I'd like to launch the dinghy with the spy... :o
So, now my mission is completed and I'm off trying to sneak out from the bay.
These destroyers are a pain in the *ss when running the IRAI.

//

sirbum69 04-16-11 12:44 PM

there should be a button that pops up that you click to depart him....Check all the interface buttons...Im sure TDW has it part of his UI, its been awhile sence i did that...

Silent Steel 04-16-11 01:01 PM

Quote:

Originally Posted by sirbum69 (Post 1644348)
there should be a button that pops up that you click to depart him....Check all the interface buttons...Im sure TDW has it part of his UI, its been awhile sence i did that...



I'll go check all the buttons.
Thanks. :salute:
/


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