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Here's a little quote from SS-178 Permit's "history" (about 13 September, 1943):
"... This 'cruiser' was no doubt, the 9,524-ton aircraft transport Fujikawa Maru, heavily damaged in latitude 8°-23' N, longitude 165°-12' East. Permit made a last try firing two torpedoes and then diving deep as a plane came in. The submarine was passing the depth of 80 feet when through her hull came the sound of a Japanese torpedo passing directly over her conning tower. No depth charges were dropped ..." Now, was that plane a torpedo bomber maybe? What makes them think it was a "Japanese" torpedo? Or was that one of their own torpedoes coming back at 'em?... :salute: |
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very good question. knowing only a bit about torpedos launched from WWII aircraft the key setting is depth. on a WWII aircraft, the depth is set at the time the ordnance is loaded. so, while it is a possibility that the IJN aircraft fired a fish at the Permit, more than likely that fish had USN stamped on it. |
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Since the USN submarine in the game can and does fire circular running torpedoes can the Japanese planes be adjusted in such a way so that their torpedoes can do circular runs? If I recall correctly the depth can not change?? It would be interesting to have the Model 8 Aerial Torpedo for anti submarine warfare. |
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this is something you have to discover when you get your boat: how does she handle at low speed. you need to know that so that when you are closing a target convoy, submerged and at low speed you are able to get close enough without overshooting your effective torpedo range. someone in an earlier post mentioned that he was 400 yds from a target when he fired his torpedos and got no hits. too close. maybe because he didnt learn how to slow/stop his boat. i am not scolding anyone, just saying you need to get familiar with your boat's handling. good luck. :salute::salute::salute: |
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Update on my "quit/start/load/reload" issue concerning FORTSU Career Mode. It looks like it occurs when a Career is started January 1944 or later, and does not occur when a Career is started June 1943 or earlier. Individual boats, weapons or sensors do not seem to matter. I made several sets of save game files and classified them Set A and Set B.
Set A files passed the "quit/start/load/reload" test. Set B files passed the "quit/start/load" test, but NOT the "quit/start/load/reload" test. Review here..... Latest testing http://www.subsim.com/radioroom/show...0&postcount=54 First tests http://www.subsim.com/radioroom/show...1&postcount=28 |
Is the BB Yamato unsinkable in this MOD?
I came across the IJN Midway attack force heading out on patrol. They were spread out in a large group. Dove under the screen came back up to periscope depth 8 fish in Yamato, 2 in Kongo, reloaded 1 in Chitose, 2 in Escort Carrier, another 1 for Kongo and another 5 in Yamato. The DD didn't even bother to look for me. All other fish were duds. I had even went around to the undamaged side of the BB and still no sinking. All hit ships lost power and had flames a plenty. I waited 24 hours and they all still remained afloat. Went back to Midway for a new load of fish ... disappointed. |
Depending upon where the hits are, the Kongo takes 4-6 to sink. The Yamato is 10 at a minimum, and I've had a time where I put 18 into it, and it did not slip beneath the waves. In that particularly frustrating patrol, my hits where down the length of the ship, over the course of a day. Concentrating on one area, especially the bow when they're moving, seems to help "pull" them under. The DD not coming and pouncing on you concerns me though. Can't have that... :salute:
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... and here, cdrsubron7 & I were seeing the almost opposite of that... You get within 6800 yards of a DD, and they were on you like shtink... of course, I was in a sugar boat... bad bearings and all... but we'll look into that merc4ulfate. Where are you based, and what boat? thanks :salute:
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according to the torpedos_us.zon, the Mark 14 (which you should be using if you are NW of Midway mid-1942) are only slightly more lethal(+10) than the Mark 10's they replaced. according to USN sources the Mark 10 had 497 lbs of TNT vs Mark 14's 643 lbs of torpex. according to wikipedia: Torpex is a secondary explosive, 50% more powerful than TNT by mass. so, a somewhat valid conclusion is that if the Mark 10 is 497 lbs of TNT then the Mark 14 should be rated at >1000 lbs of TNT. it would appear as if the Mark 14 is undervalued in the .Zon file. |
I would be inclined KaleunMarco, to say that the 10 is over-powered... They are one of the reasons I like driving a sugar boat... :har: :salute:
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