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Kev |
Think I found my new first mod project I'll need to pick TDW's brain on how super marks work but if it works how I think, I'll write some python code with a database of nav marks then just post them to the Nav map with what it is and heights and other useful for navigation info.
Kev |
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http://www.subsim.com/radioroom/show...=179718&page=3 http://www.subsim.com/radioroom/show...61&postcount=3 |
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http://www.subsim.com/radioroom/pict...pictureid=3621 Maybe some secret drill. Spooky anyway. :o // |
Would be even more spookier if the Dambusters theme was playing as well... :haha:
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MiTon, apparently lately you have overstressed your zombie crew (too many vocal commands :D), and they are just trying to relax a bit... Give them a leave or send them to martial court :rotfl2: |
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Maybe the cook forgot to wash his hands and venomed the soup?? Sent the hole crew to hell (reinstalled) and now the new crew behaves like expected, at leas for the stockgame. Activating my modsoup right now, let's hope for the best! |
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If anybody knows, I'm still curious! Anyway, problem solved! |
"Target icon" still showing with
I have "map contact updates on" in the options menu but am using NewUIs_TDC_6_4_0_No_contact_shapes_or_colors to turn off all surface contacts. For some reason I still see a little "target icon" on the map when I select a target with my peri.
Why do I have "map contact updates" on? Because I still want to see sonar contact lines. I think not having them is not totally realistic in the sense that your sonarman would be giving you costant updated and your target tracking team would be drawing them or calling them out. The lines represent this assistance. So, anyone know how I can mod out the "selected target icon" on the navmap? |
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