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Trevally. 08-22-11 11:56 AM

Quote:

Originally Posted by mia389 (Post 1733458)
I received a message I am a bit confused about. Will this objective only be available after I go back to base? I don't see it anywhere on the map. I am using the patch for OHII and the radio messages. I also added the Defside.cfg.

http://www8.picfront.org/picture/IPGHqaE0/thb/help.jpg

:hmmm: Not sure what has happened here. It should show on your map straight away.
I will go back and re-check the dates:up:

Quote:

Originally Posted by 0rpheus (Post 1733672)
One more bug for the first 'Coastal Waters' campaign:

After completing (successfully) the first three missions (for total of four stars I think) and progressing into Operation Weserubung, OW gives three stars when complete, not four - this would leave one campaign star unfilled.

I've also noticed that the mission briefing says 'sink any ship en route to narvik' & 'any british ship in Narvik waters', but upon sinking one or two I have tonnage bars progressing... with no mention of the tonnage needed to beat it.

Good luck with patch 2 Trevally, hopefully it'll nail that texture problem. :yeah:

:D ohh, I will fix this:up:

Quote:

Originally Posted by DoveEgg (Post 1733691)
I had the same problem with the mission description. You need to sink 5 ships to fill the "tonnage bar". I posted about this weeks ago. Trevally said he would consider adjusting it on the next release.

This isn't a bug which bricks this otherwise excellent mod, but it causes some confusion and could be a real issue if you head over to Norway with only a couple of torpedos, because this mission is only a week long and there's no time to go to Germany to refit your boat. I'd hate to have to sink five ships with only my deck gun!

thanks DoveEgg - I have added an extra message to the campaign messages to inform you to re-arm if low on torps.
So far it is the only change to the messages so I have not released it.

Its looking like I need to repair the campaign itself to be sure every one knows this:up:

Poacher886 08-22-11 01:05 PM

Hi, having returned to SH5 and loaded MO / OH11 / Dynamic environment / UI's / IRAI. and a few other smaller sound mods etc....its hard to know which thread to put my comments in as im not sure which mod is contributing to what!! anyway.

My first confusion when installing the OH11 (Full) version, was i was confronted with three options...i think it was Light / normal / realistic. Not knowing the difference i installed realistic, i hope this is the full fat version with all the extras!

Im blown away by the difference from my last outing with SH5, just leaving the port i was hearing and seeing buoy's (what do they mark and what do the different colours mean?), seeing German aircraft fly over...which sounded nice (as in the sound slowly got louder, rather than nothing then everything), and i've already ran into some new ships.

I have to say, im impressed with the Ship ID manual aswell, and it has great reading to wille away those inactive hours on the boat "great touch" and a marked improvement over the original.

I play alot in real time, so my observations are slow, but i do have a couple of issues.....

1. I've come up against a couple of British fishing boats. My sonarman can hear them, but they make no report on the hydrophone....i'd hate to come up right next to one unknown and he report my postion!

2.After getting near Britian, i dont seem to be getting any Radio messages??? but i do get contact reports??, i went for 2 days without any radio messages then only one on the third. Its not a problem as long as its not a game issue.

3.Not sure this is OH11 related, but why does the BDU insist on sending me contact reports of convoys 3000miles away in north Africa, a bit pointless.

4. I came up against a liner and was rubbing my hands together at such a early first patrol prize, that was until at the last minute i realised it was one of the new hospidal ships!!!....can these be given a big Red cross on them and have lights on!

5.Just a couple of odd questions. What does the reports "Report nearest Radio contact" and "report weather" do??? the first seems to have no effect and the second is behond my understanding!!

Otherwise, im loving the progrress with the sim...its turning out to be what it should have been...one day someone will fix the Sonarman too!!;)

Thanks

mia389 08-22-11 01:40 PM

I will attempt

Quote:

Originally Posted by Poacher886 (Post 1733893)
Hi, having returned to SH5 and loaded MO / OH11 / Dynamic environment / UI's / IRAI. and a few other smaller sound mods etc....its hard to know which thread to put my comments in as im not sure which mod is contributing to what!! anyway.

My first confusion when installing the OH11 (Full) version, was i was confronted with three options...i think it was Light / normal / realistic. Not knowing the difference i installed realistic, i hope this is the full fat version with all the extras!
From first post. You will want Full V1.1 is latest.

Im blown away by the difference from my last outing with SH5, just leaving the port i was hearing and seeing buoy's (what do they mark and what do the different colours mean?), seeing German aircraft fly over...which sounded nice (as in the sound slowly got louder, rather than nothing then everything), and i've already ran into some new ships.

I have to say, im impressed with the Ship ID manual aswell, and it has great reading to wille away those inactive hours on the boat "great touch" and a marked improvement over the original.

I play alot in real time, so my observations are slow, but i do have a couple of issues.....

1. I've come up against a couple of British fishing boats. My sonarman can hear them, but they make no report on the hydrophone....i'd hate to come up right next to one unknown and he report my postion!
Have you patched your exe? If your running TDWs UI he has included a sh5.exe patcher. Its found here C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Appli cations\SH5 EXE Patcher. More info on it here.

2.After getting near Britian, i dont seem to be getting any Radio messages??? but i do get contact reports??, i went for 2 days without any radio messages then only one on the third. Its not a problem as long as its not a game issue.
Not sure on this one. If using MO make sure you have latest UIs, found here. Latest version is 6.7.0 You can adjust what messages you receieve.

3.Not sure this is OH11 related, but why does the BDU insist on sending me contact reports of convoys 3000miles away in north Africa, a bit pointless. Again you can change this settings with TDW UIs. See the picture above your post. The 250 in top right is the range I receive contact reports. I will not receive any that are farther than 250km.

4. I came up against a liner and was rubbing my hands together at such a early first patrol prize, that was until at the last minute i realised it was one of the new hospidal ships!!!....can these be given a big Red cross on them and have lights on!
I would of sunk it anway :haha:

5.Just a couple of odd questions. What does the reports "Report nearest Radio contact" and "report weather" do??? the first seems to have no effect and the second is behond my understanding!!
I only use report weather. It gives you weather report :D

Otherwise, im loving the progrress with the sim...its turning out to be what it should have been...one day someone will fix the Sonarman too!!;)

Thanks

Be sure to customize your TheDarkWraithUserOptions.py found here.
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu
Mod must be disabled when you edit this file. When next version comes out, he has an application found in same folder as sh5.exe patcher above so you dont have to edit the file again. That app is called Options Migrater.

Trevally. 08-22-11 02:02 PM

Quote:

Originally Posted by Poacher886 (Post 1733893)
Im blown away by the difference from my last outing with SH5, just leaving the port i was hearing and seeing buoy's (what do they mark and what do the different colours mean?)

The location of lateral buoys defines the borders of channels and indicates the direction. Under IALA A red buoys mark the port side of the channel when returning from sea, whereas under IALA B green buoys mark the port side of the channel when sailing towards land. Red buoys have even numbers and red lights; green buoys have odd numbers and green lights. Lateral lights can have any calm phase characteristic except FL (2+1).
http://www.sailingissues.com/navcourse9.html

Quote:

I have to say, im impressed with the Ship ID manual aswell, and it has great reading to wille away those inactive hours on the boat "great touch" and a marked improvement over the original.
Thanks:up:

Quote:

I play alot in real time, so my observations are slow, but i do have a couple of issues.....

1. I've come up against a couple of British fishing boats. My sonarman can hear them, but they make no report on the hydrophone....i'd hate to come up right next to one unknown and he report my postion!
Yes - that has been reported before. Sorry ive not looked into it yet

Quote:

2.After getting near Britian, i dont seem to be getting any Radio messages??? but i do get contact reports??, i went for 2 days without any radio messages then only one on the third. Its not a problem as long as its not a game issue.
Try downloading the campaign radio http://www.subsim.com/radioroom/showthread.php?t=185397

The gap in messages will just be your options.py settings. As default they are set to only get 50%. So you could go a day or two and not get any.
Also some messages are set to repeat if you miss them (under water) and some are not. So a ship sinking message will only be sent once and there is only a 50% chance you will see it.

Quote:

3.Not sure this is OH11 related, but why does the BDU insist on sending me contact reports of convoys 3000miles away in north Africa, a bit pointless.
Look to the top left of your screen when in game.
There are + - buttons to adjust the range you will recieve these.

Quote:

4. I came up against a liner and was rubbing my hands together at such a early first patrol prize, that was until at the last minute i realised it was one of the new hospidal ships!!!....can these be given a big Red cross on them and have lights on!
Did it not look like this:06:

http://img28.imageshack.us/img28/277...0819185802.png

Quote:

5.Just a couple of odd questions. What does the reports "Report nearest Radio contact" and "report weather" do??? the first seems to have no effect and the second is behond my understanding!!
Your radio/radar man can detect ships using his radio (their broadcast). These will be reported just like and contact report.

Sometimes you will get a blue radio message. These can ask for patrol report or weather etc. When you send the info there is a chance you will then get a contact report near you in return. This is part of TDWs UI info can be found in post one (update log)

:up:

Captain Can 08-22-11 02:15 PM

Trevally does this mod include "Enhanced FunelSmoke1.2_by HanSolo78" ? i dont like the nearly unvisible stock game smokes of ships. i am gonna start a new game with this mod(gonna use full version) soon.

Trevally. 08-22-11 02:42 PM

Quote:

Originally Posted by Captain Can (Post 1733936)
Trevally does this mod include "Enhanced FunelSmoke1.2_by HanSolo78" ? i dont like the nearly unvisible stock game smokes of ships. i am gonna start a new game with this mod(gonna use full version) soon.

No, I think MO has better smoke too

Poacher886 08-22-11 05:43 PM

Thanks Guy's.

Im still on my first patrol and have recently had a batch of radio reports (events) so this is fine by me and probably realistic.
Thanks for the info on the buoys.

I always have my radio range set to the minimum 250km but still always get reports on what is happening in Italy?, its not a big problem.

Your screen shot of the hospidal ship is the very ship i was looking at through my cross hair.....it did not have the paint job though!!! are you telling me only the ones with the big red cross slapped on the side are valid Hospidal ships?? and i've just let a big prize sail away from me??

It would be good in the sim, that if you sink a non-combaten either neutral or Hospidal ship etc, then you loose all renown as a penalty.

Im familiar with UI's / MO option file and will take another look at message frequency's.

Here's my real big problem though!!!!

Since on patrol i've encountered about 10 merchants, no warships yet. apart from Two British Steamers which i sunk without issue, they have ALL been the new ships. This is fine as long i im not experiencing a glitch.

Whats more concerning is im not hearing any through the Hydrophone!!!

At first i thought it was just fishing boats that did'nt make a sound, then i encountered a couple of merchants which were silent...i used the external cam to see what was happening and they were neutrals.

Later i encountered the same again, two neutrals making no hydrophone sound, though there engines were fine underwater when using the cam. I figured that the sound had been removed from friendly and neutral ships to avoid sending you on a goose chase....i was going voice my opinion against such a rule.

But i have just encountered the same again at night, two merchants making no hydro sound. But this time they were British ships!!!!! both of new design!!

The only ships i have heard sound from were the two british steamers that i sunk. This makes me concered there is an issue with the new ships.

"Have you patched your exe? If your running TDWs UI he has included a sh5.exe patcher. Its found here C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Appli cations\SH5 EXE Patcher. More info on it here. "

This i will look into tomorrow!!!

mia389 08-22-11 05:47 PM

I remember having this problem before. I was not hearing the ships even when I was in external view. I think my problem was the order I had my mods. What is the order of your mods? You should definitely be hearing them.

vlad29 08-22-11 11:05 PM

@ Trevally

The problem of 'zombie' ship's rolling, sticking up and taking casualties in ports (at least in Kiel harbor) still exists:-? It was discussed before in OHII-support thread if I'm not mistaking.
Are there any ways to fix it (may be just to 'park' the 'naughty' vessels near the pier), or we have nothing to do than just to turn away and have a look at other sights enjoying the landscape:)?

Blackseacpt 08-23-11 11:00 AM

Off topic-sorry
 
Hello people. I'm kinda new to forum business (any kind of forum) and i am really sorry if i waste somebody's time here, but i must say that i've been watching this comunity for a couple of months now and i am really surprised by the dedication and passion you guys show.
You've turned me into a bit of a mod freak now and i mean that in the best possible way. I know this isn't the place for sweettalknig so i'll get to the point. I have been looking forward to OH II, previously Das Campaign, and for the last month i've been on vacation only to return and find it finished and, from what i can read on the forum, very promising. The only problem i have is that i can't dowload it because i've been staying on "periscope depth" all this time and the rules forbid me from downloading stuff until i post smth. Anyway it seemed like a good idea for my first post, rather than presenting myself to the comunnity, to congratulate the great, amazing work of TDW, Trevally, Zedi, Stoianm (his tuts got me to play and love this game), Obelix, Sober and i'm sure many more...
Sorry for the long post hope i get the hang of forum talks and such. As soon as i can download OH II i'll post some feed-back until then, good hunting everybody!

Poacher886 08-23-11 11:47 AM

Quote:

Originally Posted by mia389 (Post 1734133)
I remember having this problem before. I was not hearing the ships even when I was in external view. I think my problem was the order I had my mods. What is the order of your mods? You should definitely be hearing them.

Yea confirmed, im not hearing ships via hydrophone.....here,s my mod list:


Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
New UI TDC 6 7 0
New UI TDC 6 7 0 Patch 1
FX Update 0 0 19
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew


Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!!

Please help. Thanks

Trevally. 08-23-11 11:58 AM

Quote:

Originally Posted by Poacher886 (Post 1734132)
Here's my real big problem though!!!!

Since on patrol i've encountered about 10 merchants, no warships yet. apart from Two British Steamers which i sunk without issue, they have ALL been the new ships. This is fine as long i im not experiencing a glitch.

If you were playing a campaign near the coast then this is ok.
We added new unit types to the campaign engine that can pull in the type of ship we want.
As most of the stock ships had a large tonnage we asked for smaller coastal ships from the ship importing guys and they produced some great ships.
So if you are near the coast then the game is pulling in coastal ships:up:

Quote:

Whats more concerning is im not hearing any through the Hydrophone!!!
Quote:

Originally Posted by mia389 (Post 1734133)
I remember having this problem before. I was not hearing the ships even when I was in external view. I think my problem was the order I had my mods. What is the order of your mods? You should definitely be hearing them.

Sorry i still have not tested this. If anyone can hear the new ships on hydro please confirm with us:up:

There used to be an issue with the hydro that ment that if a ship was going at less than 75% speed - no hydro noise could be heard.

I think TDWs IRAI mod reduced this to 25%
So it is possible to see a ship and not hear it.

Quote:

Originally Posted by vlad29 (Post 1734276)
@ Trevally

The problem of 'zombie' ship's rolling, sticking up and taking casualties in ports (at least in Kiel harbor) still exists:-? It was discussed before in OHII-support thread if I'm not mistaking.
Are there any ways to fix it (may be just to 'park' the 'naughty' vessels near the pier), or we have nothing to do than just to turn away and have a look at other sights enjoying the landscape:)?

Not sure what causes this. I noticed it also myself when testing the RedCross ship the other day.

Perhaps TDW could confirm but it looks like a save/reload bug

Quote:

Originally Posted by Blackseacpt (Post 1734575)
Hello people. I'm kinda new to forum business (any kind of forum) and i am really sorry if i waste somebody's time here, but i must say that i've been watching this comunity for a couple of months now and i am really surprised by the dedication and passion you guys show.
You've turned me into a bit of a mod freak now and i mean that in the best possible way. I know this isn't the place for sweettalknig so i'll get to the point. I have been looking forward to OH II, previously Das Campaign, and for the last month i've been on vacation only to return and find it finished and, from what i can read on the forum, very promising. The only problem i have is that i can't dowload it because i've been staying on "periscope depth" all this time and the rules forbid me from downloading stuff until i post smth. Anyway it seemed like a good idea for my first post, rather than presenting myself to the comunnity, to congratulate the great, amazing work of TDW, Trevally, Zedi, Stoianm (his tuts got me to play and love this game), Obelix, Sober and i'm sure many more...
Sorry for the long post hope i get the hang of forum talks and such. As soon as i can download OH II i'll post some feed-back until then, good hunting everybody!

Hi BlackSeaCpt and welcome aboard:salute:

Have a go at using Silentotto so you can play any campaign.

I will be making a new version very soon that will change the mines/nets so that they can't be heard on the hydro. (there will be an option to keep them as is for some people:up:)

So this will require a career restart as always:O:

mia389 08-23-11 12:01 PM

Quote:

Originally Posted by Poacher886 (Post 1734600)
Yea confirmed, im not hearing ships via hydrophone.....here,s my mod list:


Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
New UI TDC 6 7 0
New UI TDC 6 7 0 Patch 1
FX Update 0 0 19
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew


Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!!

Please help. Thanks

Move your mods to this

Code:

Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
FX Update 0 0 19
New UI TDC 6 7 0
 New UI TDC 6 7 0 Patch 1
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment  Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew

Try that first. If that doesn't work try to remove PE_More_Crew. I dont think that its compatible with newest version of UI. I know for sure its not with the up coming version.

The mod list above I made IRAI first then FX then UIs
Can also check my mod list in my sig. I use lots of the same mods.

Trevally. 08-23-11 12:02 PM

Quote:

Originally Posted by Poacher886 (Post 1734600)
Yea confirmed, im not hearing ships via hydrophone.....here,s my mod list:


Accurate German flags
Grossdeutscher Rundfunk
Magnum_Opus
Magnum_Opus Patch
Shadow inprovement mod
Nvidia missing lights
New UI TDC 6 7 0
New UI TDC 6 7 0 Patch 1
FX Update 0 0 19
IRAI 0 0 30
IRAI 0 0 30 No hydrophone
MRP 8x5 ratio
OH 11 full v1.1
Dynamic Environment Basemod (realistic version) V2.1
Dynamic Environment Shallow waters V2.1 Patch
Dynamic Environment Sleet for winter Camapigns V2.1
Enhanced Funnel smoke 1.2 by Hansolo
Sub_Exhaust 1 0 5
A fistfull of emblems V1.5
Capthelms audio mod
Sobers smaller water drops V4
German U-boat Crew language Pack
PE_More_Crew


Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!!

Please help. Thanks

You are having problems due to the sound controlling file (sh.sdl) being over written.
You can fix this by using TDWs sound editor to merge these together.

The easy way to fix is to install OH II last. It has most sound sh.sdl already merged:up:

mia389 08-23-11 12:06 PM

Quote:

Originally Posted by Trevally. (Post 1734607)
Sorry i still have not tested this. If anyone can hear the new ships on hydro please confirm with us:up:

I have a few of the new vessels in a custom mission and I hear all of them.

Poacher886 08-23-11 12:14 PM

Thank you Gents.

I will try to install OH11 last....first if you get my meaning.

As for PE_More_crew, i've not been playing with this....i just literly installed it 10min ago to see if it worked....it did!

Thanks, i'll let you know.

Trevally. 08-23-11 12:23 PM

Quote:

Originally Posted by mia389 (Post 1734613)
I have a few of the new vessels in a custom mission and I hear all of them.

:up:thanks Mia

Drewcifer 08-23-11 12:31 PM

Breaking the Fortress
 
When I attempt to do the Breaking the Fortress Mission right before my torpedos impact into the capital ship my game just quits to desktop. No slow downs, no hicups it just stops I have a save point right before I fire torpedos... everything is fine until the first torpedo 'hits' no explosion the game just quits.


Oh and of course..
[MODS]
Magnum_Opus_v0_0_1=1
NewUIs_TDC_6_7_0_ByTheDarkWraith=2
IRAI_0_0_30_ByTheDarkWraith=3
FX_Update_0_0_18_ByTheDarkWraith=4
Original map colors=5
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0=6
PE_MORE_CREW=7
A Fistful of Emblems v1.51=8
Equipment_Upgrades_Fix_1_2_byTheBeast=9
Equip_Upgrades_AFFOE=10
Grossdeutscher Rundfunk=11
OPEN HORIZONS II_full=12
Unterseeboot II SFX=13
DBSM_Music_1_0_4=14
U-Boat Propulsion SFX=15
German U-Boat Hydrophone SFX=16
NewUIs_TDC_v6_7_0_patch_1=17
Dynamic Environment SH5 Basemod (realistic version) V2.1=18

Poacher886 08-23-11 01:01 PM

Quote:

Originally Posted by Poacher886 (Post 1734618)
Thank you Gents.

I will try to install OH11 last....first if you get my meaning.

As for PE_More_crew, i've not been playing with this....i just literly installed it 10min ago to see if it worked....it did!

Thanks, i'll let you know.


I've re-installed OH11 last, entered my campaign and fast forwarded to my first contact just to check....it was a warship (i did'nt see it) but submerged and could hear it through the Hydrophone!!!:D

So far so good! i will need to test further ref: new ships and others, but at least i have a working hydrophone.

Thanks for you help guy's, one question, OH11 is now last, will it overwrite the very apt mod "Dynamic Environment" ,?

Thanks again

Trevally. 08-23-11 01:34 PM

Quote:

Originally Posted by Drewcifer (Post 1734622)
When I attempt to do the Breaking the Fortress Mission right before my torpedos impact into the capital ship my game just quits to desktop. No slow downs, no hicups it just stops I have a save point right before I fire torpedos... everything is fine until the first torpedo 'hits' no explosion the game just quits.

:hmmm: Try this http://www.subsim.com/radioroom/show...49&postcount=1

Quote:

Originally Posted by Poacher886 (Post 1734637)
Thanks for you help guy's, one question, OH11 is now last, will it overwrite the very apt mod "Dynamic Environment" ,?
Thanks again

Yes - but im sure Stoianm's and Gaps Sh.sdl are merged into the OH II one so it will be ok


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