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I will go back and re-check the dates:up: Quote:
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So far it is the only change to the messages so I have not released it. Its looking like I need to repair the campaign itself to be sure every one knows this:up: |
Hi, having returned to SH5 and loaded MO / OH11 / Dynamic environment / UI's / IRAI. and a few other smaller sound mods etc....its hard to know which thread to put my comments in as im not sure which mod is contributing to what!! anyway.
My first confusion when installing the OH11 (Full) version, was i was confronted with three options...i think it was Light / normal / realistic. Not knowing the difference i installed realistic, i hope this is the full fat version with all the extras! Im blown away by the difference from my last outing with SH5, just leaving the port i was hearing and seeing buoy's (what do they mark and what do the different colours mean?), seeing German aircraft fly over...which sounded nice (as in the sound slowly got louder, rather than nothing then everything), and i've already ran into some new ships. I have to say, im impressed with the Ship ID manual aswell, and it has great reading to wille away those inactive hours on the boat "great touch" and a marked improvement over the original. I play alot in real time, so my observations are slow, but i do have a couple of issues..... 1. I've come up against a couple of British fishing boats. My sonarman can hear them, but they make no report on the hydrophone....i'd hate to come up right next to one unknown and he report my postion! 2.After getting near Britian, i dont seem to be getting any Radio messages??? but i do get contact reports??, i went for 2 days without any radio messages then only one on the third. Its not a problem as long as its not a game issue. 3.Not sure this is OH11 related, but why does the BDU insist on sending me contact reports of convoys 3000miles away in north Africa, a bit pointless. 4. I came up against a liner and was rubbing my hands together at such a early first patrol prize, that was until at the last minute i realised it was one of the new hospidal ships!!!....can these be given a big Red cross on them and have lights on! 5.Just a couple of odd questions. What does the reports "Report nearest Radio contact" and "report weather" do??? the first seems to have no effect and the second is behond my understanding!! Otherwise, im loving the progrress with the sim...its turning out to be what it should have been...one day someone will fix the Sonarman too!!;) Thanks |
I will attempt
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C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Scrip ts\Menu Mod must be disabled when you edit this file. When next version comes out, he has an application found in same folder as sh5.exe patcher above so you dont have to edit the file again. That app is called Options Migrater. |
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http://www.sailingissues.com/navcourse9.html Quote:
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The gap in messages will just be your options.py settings. As default they are set to only get 50%. So you could go a day or two and not get any. Also some messages are set to repeat if you miss them (under water) and some are not. So a ship sinking message will only be sent once and there is only a 50% chance you will see it. Quote:
There are + - buttons to adjust the range you will recieve these. Quote:
http://img28.imageshack.us/img28/277...0819185802.png Quote:
Sometimes you will get a blue radio message. These can ask for patrol report or weather etc. When you send the info there is a chance you will then get a contact report near you in return. This is part of TDWs UI info can be found in post one (update log) :up: |
Trevally does this mod include "Enhanced FunelSmoke1.2_by HanSolo78" ? i dont like the nearly unvisible stock game smokes of ships. i am gonna start a new game with this mod(gonna use full version) soon.
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Thanks Guy's.
Im still on my first patrol and have recently had a batch of radio reports (events) so this is fine by me and probably realistic. Thanks for the info on the buoys. I always have my radio range set to the minimum 250km but still always get reports on what is happening in Italy?, its not a big problem. Your screen shot of the hospidal ship is the very ship i was looking at through my cross hair.....it did not have the paint job though!!! are you telling me only the ones with the big red cross slapped on the side are valid Hospidal ships?? and i've just let a big prize sail away from me?? It would be good in the sim, that if you sink a non-combaten either neutral or Hospidal ship etc, then you loose all renown as a penalty. Im familiar with UI's / MO option file and will take another look at message frequency's. Here's my real big problem though!!!! Since on patrol i've encountered about 10 merchants, no warships yet. apart from Two British Steamers which i sunk without issue, they have ALL been the new ships. This is fine as long i im not experiencing a glitch. Whats more concerning is im not hearing any through the Hydrophone!!! At first i thought it was just fishing boats that did'nt make a sound, then i encountered a couple of merchants which were silent...i used the external cam to see what was happening and they were neutrals. Later i encountered the same again, two neutrals making no hydrophone sound, though there engines were fine underwater when using the cam. I figured that the sound had been removed from friendly and neutral ships to avoid sending you on a goose chase....i was going voice my opinion against such a rule. But i have just encountered the same again at night, two merchants making no hydro sound. But this time they were British ships!!!!! both of new design!! The only ships i have heard sound from were the two british steamers that i sunk. This makes me concered there is an issue with the new ships. "Have you patched your exe? If your running TDWs UI he has included a sh5.exe patcher. Its found here C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_8_0_ByTheDarkWraith\data\Appli cations\SH5 EXE Patcher. More info on it here. " This i will look into tomorrow!!! |
I remember having this problem before. I was not hearing the ships even when I was in external view. I think my problem was the order I had my mods. What is the order of your mods? You should definitely be hearing them.
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@ Trevally
The problem of 'zombie' ship's rolling, sticking up and taking casualties in ports (at least in Kiel harbor) still exists:-? It was discussed before in OHII-support thread if I'm not mistaking. Are there any ways to fix it (may be just to 'park' the 'naughty' vessels near the pier), or we have nothing to do than just to turn away and have a look at other sights enjoying the landscape:)? |
Off topic-sorry
Hello people. I'm kinda new to forum business (any kind of forum) and i am really sorry if i waste somebody's time here, but i must say that i've been watching this comunity for a couple of months now and i am really surprised by the dedication and passion you guys show.
You've turned me into a bit of a mod freak now and i mean that in the best possible way. I know this isn't the place for sweettalknig so i'll get to the point. I have been looking forward to OH II, previously Das Campaign, and for the last month i've been on vacation only to return and find it finished and, from what i can read on the forum, very promising. The only problem i have is that i can't dowload it because i've been staying on "periscope depth" all this time and the rules forbid me from downloading stuff until i post smth. Anyway it seemed like a good idea for my first post, rather than presenting myself to the comunnity, to congratulate the great, amazing work of TDW, Trevally, Zedi, Stoianm (his tuts got me to play and love this game), Obelix, Sober and i'm sure many more... Sorry for the long post hope i get the hang of forum talks and such. As soon as i can download OH II i'll post some feed-back until then, good hunting everybody! |
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Accurate German flags Grossdeutscher Rundfunk Magnum_Opus Magnum_Opus Patch Shadow inprovement mod Nvidia missing lights New UI TDC 6 7 0 New UI TDC 6 7 0 Patch 1 FX Update 0 0 19 IRAI 0 0 30 IRAI 0 0 30 No hydrophone MRP 8x5 ratio OH 11 full v1.1 Dynamic Environment Basemod (realistic version) V2.1 Dynamic Environment Shallow waters V2.1 Patch Dynamic Environment Sleet for winter Camapigns V2.1 Enhanced Funnel smoke 1.2 by Hansolo Sub_Exhaust 1 0 5 A fistfull of emblems V1.5 Capthelms audio mod Sobers smaller water drops V4 German U-boat Crew language Pack PE_More_Crew Thats the load and order, having just last week re-loaded SH5 onto my PC, they should all be the latest versions....with the exception of a couple of CTD when talking to the sonarman / Radioman, i've had no problems.....except of course the big problem of not hearing ships via Hydrophone.!! Please help. Thanks |
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We added new unit types to the campaign engine that can pull in the type of ship we want. As most of the stock ships had a large tonnage we asked for smaller coastal ships from the ship importing guys and they produced some great ships. So if you are near the coast then the game is pulling in coastal ships:up: Quote:
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There used to be an issue with the hydro that ment that if a ship was going at less than 75% speed - no hydro noise could be heard. I think TDWs IRAI mod reduced this to 25% So it is possible to see a ship and not hear it. Quote:
Perhaps TDW could confirm but it looks like a save/reload bug Quote:
Have a go at using Silentotto so you can play any campaign. I will be making a new version very soon that will change the mines/nets so that they can't be heard on the hydro. (there will be an option to keep them as is for some people:up:) So this will require a career restart as always:O: |
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Accurate German flags The mod list above I made IRAI first then FX then UIs Can also check my mod list in my sig. I use lots of the same mods. |
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You can fix this by using TDWs sound editor to merge these together. The easy way to fix is to install OH II last. It has most sound sh.sdl already merged:up: |
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Thank you Gents.
I will try to install OH11 last....first if you get my meaning. As for PE_More_crew, i've not been playing with this....i just literly installed it 10min ago to see if it worked....it did! Thanks, i'll let you know. |
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Breaking the Fortress
When I attempt to do the Breaking the Fortress Mission right before my torpedos impact into the capital ship my game just quits to desktop. No slow downs, no hicups it just stops I have a save point right before I fire torpedos... everything is fine until the first torpedo 'hits' no explosion the game just quits.
Oh and of course.. [MODS] Magnum_Opus_v0_0_1=1 NewUIs_TDC_6_7_0_ByTheDarkWraith=2 IRAI_0_0_30_ByTheDarkWraith=3 FX_Update_0_0_18_ByTheDarkWraith=4 Original map colors=5 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0=6 PE_MORE_CREW=7 A Fistful of Emblems v1.51=8 Equipment_Upgrades_Fix_1_2_byTheBeast=9 Equip_Upgrades_AFFOE=10 Grossdeutscher Rundfunk=11 OPEN HORIZONS II_full=12 Unterseeboot II SFX=13 DBSM_Music_1_0_4=14 U-Boat Propulsion SFX=15 German U-Boat Hydrophone SFX=16 NewUIs_TDC_v6_7_0_patch_1=17 Dynamic Environment SH5 Basemod (realistic version) V2.1=18 |
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I've re-installed OH11 last, entered my campaign and fast forwarded to my first contact just to check....it was a warship (i did'nt see it) but submerged and could hear it through the Hydrophone!!!:D So far so good! i will need to test further ref: new ships and others, but at least i have a working hydrophone. Thanks for you help guy's, one question, OH11 is now last, will it overwrite the very apt mod "Dynamic Environment" ,? Thanks again |
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