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Hi TheDarkWraith! :salute:
I really like this mod! I would like in the next version to see a more realistic torpedo trail TI (G7a)! Is this possible? http://www.sukhoi.ru/forum/showthrea...60989&page=102 post 2550 Thank you for your work! :yeah: |
really good mod
Hi Kameraten
Hello TDW Just installed FX Update, and must say this... This mod is awesome . :up: When ship burns ..living flames are much better, after that ship sunks and ocean is covered by oil spills. Two ships go down. First one.. -no lifeboat Shipcrew->much of dead crew was floating on the ocean. Couple of guys still want to live :up: ,and they swimm at the back. Second: Two Lifeboats Thx TDW for this mods Now game is much better |
Will this work with Dynamic Environment??
Hi, this is my first post. Signed up today. :) I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?
MAny Thanks Ant |
Welcome to SubSim Ant!
:salute: Regarding your question, I'm probably not the right person to answer this with certainty, but it may have to do with what other mods you have,( so that there is no conflict) but stay tuned to get help soon.
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I don't think the mods have much incomon files at all.. |
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Thanks for the quick reply :) Thanks Ant |
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Hard to shoot the flare if no survivors left :dead: Also, if the ship is not going down - it wont necessary shoot one. Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option |
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That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby? By the way, this site is awesome! :) |
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And welcome to the community :D |
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Already feel part of it now lol. |
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The flooding/sinking engine in sh5 is... not the best. And some of the most talanted modders on this forum still breaking their heads to figure how to make it better. |
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Not had one sink yet, just have to keep hitting it until it "blows up". lol |
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here is how, most likely, you can test it: take a merchant/battleship... blow it's engine or screw off so it can't move... 1 torp to the side... wait for a very while (TC16 ftw!) and whatch.. If it repairs itself - hit it again. Or it will sink and before that will, most likely, fire off the flare. |
Hit a battleship in an ammo magazine and one torp should sink it. Ya gotta find the sweet spot. ;) There should be one under the 2 forward turrets, or there abouts.
I just ran across a task force with a Royal Sovereign battleship in it and it took me 4 torpedos to sink it. Tho I have sunk Queen Elizabeth battleships with only 1 torpedo... in Scapa Flow at anchor and at sea moving. |
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Please help :) lol |
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the game's main sound file Sh.sdl contains all the information. The problem starts when multiple mods overwrite it, effectively disabling the previous mod's changes, if they were not modified to fit each other. TDW made a tool to edit and compair this file, which you can find on this forum, download and see from there. |
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Sorry to be a pain. |
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