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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Captain73 08-16-12 10:35 AM

Hi TheDarkWraith! :salute:
I really like this mod! I would like in the next version to see a more realistic torpedo trail TI (G7a)! Is this possible? http://www.sukhoi.ru/forum/showthrea...60989&page=102 post 2550 Thank you for your work! :yeah:

chopra 09-19-12 04:53 PM

really good mod
 
Hi Kameraten
Hello TDW

Just installed FX Update, and must say this...

This mod is awesome .
:up:

When ship burns ..living flames are much better, after that ship sunks and ocean is covered by oil spills.

Two ships go down.

First one..
-no lifeboat
Shipcrew->much of dead crew was floating on the ocean.
Couple of guys still want to live :up: ,and they swimm at the back.

Second:
Two Lifeboats

Thx TDW for this mods
Now game is much better

antho438 09-27-12 11:46 AM

Will this work with Dynamic Environment??
 
Hi, this is my first post. Signed up today. :) I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?

MAny Thanks
Ant

Gerald 09-27-12 11:50 AM

Welcome to SubSim Ant!
 
:salute: Regarding your question, I'm probably not the right person to answer this with certainty, but it may have to do with what other mods you have,( so that there is no conflict) but stay tuned to get help soon.

Targor Avelany 09-27-12 11:52 AM

Quote:

Originally Posted by antho438 (Post 1940361)
Hi, this is my first post. Signed up today. :) I am just wondering if I will have issues with enabling this mod with the Dynamic Environment Mod?

MAny Thanks
Ant

yes it will.
I don't think the mods have much incomon files at all..

antho438 09-27-12 01:22 PM

Quote:

Originally Posted by Targor Avelany (Post 1940368)
yes it will.
I don't think the mods have much incomon files at all..

It will work? Great, I have hit some ships but they are not shooting distress flares. When should the they shoot them?

Thanks for the quick reply :)

Thanks
Ant

Targor Avelany 09-27-12 01:25 PM

Quote:

Originally Posted by antho438 (Post 1940476)
It will work? Great, I have hit some ships but they are not shooting distress flares. When should the they shoot them?

Thanks for the quick reply :)

Thanks
Ant

depends on the situation and how fast are they dieing...
Hard to shoot the flare if no survivors left :dead:

Also, if the ship is not going down - it wont necessary shoot one.

Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option

antho438 09-27-12 01:35 PM

Quote:

Originally Posted by Targor Avelany (Post 1940482)
depends on the situation and how fast are they dieing...
Hard to shoot the flare if no survivors left :dead:

Also, if the ship is not going down - it wont necessary shoot one.

Though I actually had a ship that shot a flare as soon as it saw me (stormy weather, didn't see the ship till we were bow-to-bow almost). It just gave up... Wish we had a 'capture' option

hah, thats true!

That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby?

By the way, this site is awesome! :)

Targor Avelany 09-27-12 01:42 PM

Quote:

Originally Posted by antho438 (Post 1940495)
hah, thats true!

That sounds cool... Well, I used the test level that comes with the mod, and they were two battleships, so hitting the first one wouldnt mean they would shot one as another battleship was nearby?

By the way, this site is awesome! :)

more like - hitting one doesn't mean it's gonna sink, lol

And welcome to the community :D

antho438 09-27-12 01:47 PM

Quote:

Originally Posted by Targor Avelany (Post 1940502)
more like - hitting one doesn't mean it's gonna sink, lol

And welcome to the community :D

You said that right, before, I could sink one with one torp! Takes several to sink now! What I couldnt understand was the merchants would take more than the warships :/. Does this mod help with this issue?

Already feel part of it now lol.

Targor Avelany 09-27-12 01:56 PM

Quote:

Originally Posted by antho438 (Post 1940508)
You said that right, before, I could sink one with one torp! Takes several to sink now! What I couldnt understand was the merchants would take more than the warships :/. Does this mod help with this issue?

Already feel part of it now lol.

somewhat. You can read the first post for more detailed information.

The flooding/sinking engine in sh5 is... not the best.
And some of the most talanted modders on this forum still breaking their heads to figure how to make it better.

antho438 09-27-12 02:04 PM

Quote:

Originally Posted by Targor Avelany (Post 1940526)
somewhat. You can read the first post for more detailed information.

The flooding/sinking engine in sh5 is... not the best.
And some of the most talanted modders on this forum still breaking their heads to figure how to make it better.

Ok, will have a look :).

Not had one sink yet, just have to keep hitting it until it "blows up". lol

Targor Avelany 09-27-12 02:06 PM

Quote:

Originally Posted by antho438 (Post 1940533)
Ok, will have a look :).

Not had one sink yet, just have to keep hitting it until it "blows up". lol


here is how, most likely, you can test it:

take a merchant/battleship... blow it's engine or screw off so it can't move... 1 torp to the side... wait for a very while (TC16 ftw!) and whatch.. If it repairs itself - hit it again. Or it will sink and before that will, most likely, fire off the flare.

GT182 09-27-12 02:15 PM

Hit a battleship in an ammo magazine and one torp should sink it. Ya gotta find the sweet spot. ;) There should be one under the 2 forward turrets, or there abouts.

I just ran across a task force with a Royal Sovereign battleship in it and it took me 4 torpedos to sink it. Tho I have sunk Queen Elizabeth battleships with only 1 torpedo... in Scapa Flow at anchor and at sea moving.

antho438 09-27-12 02:29 PM

Quote:

Originally Posted by Targor Avelany (Post 1940536)
here is how, most likely, you can test it:

take a merchant/battleship... blow it's engine or screw off so it can't move... 1 torp to the side... wait for a very while (TC16 ftw!) and whatch.. If it repairs itself - hit it again. Or it will sink and before that will, most likely, fire off the flare.

Just done it, that was awesome! :))))))

Targor Avelany 09-27-12 02:34 PM

Quote:

Originally Posted by antho438 (Post 1940567)
Just done it, that was awesome! :))))))

:rock:

antho438 09-27-12 04:49 PM

Quote:

Originally Posted by Targor Avelany (Post 1940574)
:rock:

Hey dude. Just a quick question. Im trying to sort out the sound thing (wistles/horns/pa) do I have to edit the file. Or is it already done? The equipment is writen there, but I cant hear the sound effects?

Please help
:) lol

Targor Avelany 09-27-12 04:51 PM

Quote:

Originally Posted by antho438 (Post 1940686)
Hey dude. Just a quick question. Im trying to sort out the sound thing (wistles/horns/pa) do I have to edit the file. Or is it already done? The equipment is writen there, but I cant hear the sound effects?

Please help
:) lol

depends on what exactly you are looking for. And which sounds you do not hear.

the game's main sound file Sh.sdl contains all the information. The problem starts when multiple mods overwrite it, effectively disabling the previous mod's changes, if they were not modified to fit each other.

TDW made a tool to edit and compair this file, which you can find on this forum, download and see from there.

antho438 09-27-12 04:58 PM

Quote:

Originally Posted by Targor Avelany (Post 1940689)
depends on what exactly you are looking for. And which sounds you do not hear.

the game's main sound file Sh.sdl contains all the information. The problem starts when multiple mods overwrite it, effectively disabling the previous mod's changes, if they were not modified to fit each other.

TDW made a tool to edit and compair this file, which you can find on this forum, download and see from there.

I can hear the main sounds, I just cant hear the sound of distress horns, and whistles. Mentioned in the "I want sound on a ship!.txt". :/

Sorry to be a pain.

Targor Avelany 09-27-12 05:04 PM

Quote:

Originally Posted by antho438 (Post 1940696)
I can hear the main sounds, I just cant hear the sound of distress horns, and whistles. Mentioned in the "I want sound on a ship!.txt". :/

Sorry to be a pain.

I'll have to get home to check what are you talking about, cause I can't help you w/ smth that I don't remember about, lol


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