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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

Usurpator 05-10-24 03:11 PM

Hello everyone! This week Oscar has finished work with the map. Axel has been working on shaders for the land / world map. Einar has been working on the corvette.

Usurpator 05-17-24 04:32 PM

Hello everyone!
This week we have worked on real scale world maps, terrain and in-game sea charts rendered according to those maps (using real oceanographic survey data), AI groups/convoys and steering behaviors as well as network code cleanup.
We wish everyone a great weekend, happy hunting!

Usurpator 05-24-24 04:57 PM

Weekly update
 
Hello everyone!

This week Axel has been working on a group system for non-player units, which includes pathfinding according to depth/terrain and task/waypoint management. Without getting too technical, individual units (ships, submarines, aircraft) are composed into groups (mixed compositions are available), groups share tasks and waypoints and will operate as a group when pursuing those objectives. Groups can dynamically form and split at the command of a "global" AI director. This should make missions much more dynamic and more replayable.

This group system is built with a new mission editor in mind, where our vision is for mission authors to be able to compose groups in real-time and assign waypoints, etc.
Oscar is making progress on the network update and Einar is working on a few unfinished parts of the the VIIC/41 tower.

Lignite 05-25-24 10:23 AM

That sounds very... Dynamic! Great concept, would love to hear more as it developes.

entrippy 05-27-24 09:57 PM

Sounds exciting. I'm looking forward to seeing the next patch.

Speaking of which, are you still working towards the net code patch milestone or have you extended the scope (eh?!?! geddit?!?!?) to include the new features you mention above.

I'm not try to to project manage you, just create a picture in my head of how you're structuring your delivery

Usurpator 05-31-24 09:11 AM

Weekly update
 
Hello everyone!

This week Axel has continued work on AI and world pathfinding, and debug tools for those features. Oscar has been working on integrating the AI into the new release and Einar is finishing up some modeling work.

Fidd 05-31-24 11:15 AM

Quote:

Originally Posted by Usurpator (Post 2912834)
Hello everyone!

This week Axel has been working on a group system for non-player units, which includes pathfinding according to depth/terrain and task/waypoint management. Without getting too technical, individual units (ships, submarines, aircraft) are composed into groups (mixed compositions are available), groups share tasks and waypoints and will operate as a group when pursuing those objectives. Groups can dynamically form and split at the command of a "global" AI director. This should make missions much more dynamic and more replayable.

This group system is built with a new mission editor in mind, where our vision is for mission authors to be able to compose groups in real-time and assign waypoints, etc.
Oscar is making progress on the network update and Einar is working on a few unfinished parts of the the VIIC/41 tower.

It will be useful if these groups can be deployed in formations by a real player acting as "convoy commander", so, for example, two or three Flower class corvettes can sweep an area in an asdic search about a half a mile apart. or be formed into line ahead to protect a flank, or sequentially DC a discovered u-boat? This is I hope a great first step towards players being able to drop into escorts and control them, with AI escorts continuing to follow their formation/route/activity orders. That'll put all the tedious searching into AI boats, but nevertheless have them directed by a human mind, with boats able to prosecute DC attacks again under player control. Meaning they won't just give up merely because a uboat has reached 185m, or the elapsed time for searching has been reached.


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