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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

Chubster 05-05-10 04:03 PM

Hitman....is it also possible to change the colour of the bearing markings when looking through the binos on the bridge during bright days. Mine seem to be a very faint yellow and are hardly readable

Bilge_Rat 05-05-10 08:24 PM

I tried the same mission again and perhaps it was a one time thing. IJN escorts now behave properly and do no blow themselves up. I was a bit too cocky and got detected early and pinned down by the escorts.

1. How deep can this thing go (370 feet and counting, I hope the skipper knows what he is doing):

http://img12.imageshack.us/img12/8625/action001.jpg


2. where are those damn Gaijins?:

http://img195.imageshack.us/img195/86/action002.jpg


keep your U-Boats, I sure love the Pacific...:arrgh!:

SteveUK 05-06-10 05:54 AM

Sorry for posting a problem :oops:

Not sure if your still wanting to of any sonar glitches at all but have just encountered a Large Modern Tanker that couldn't be picked up on sonar even at 700 yards when crossing in front of me.

Date was 6 June 1942, grid square 143E 3S just north of Dagua, New Guinea.

Was at periscope depth in an S class, 1 knot.

RFB is so good, have had an enjoyable hour chasing down another tanker in my pig boat (both with Davy Jones now :DL) thanks again for all your hard work.

Steve

Hitman 05-06-10 09:09 AM

Quote:

Hitman....is it also possible to change the colour of the bearing markings when looking through the binos on the bridge during bright days. Mine seem to be a very faint yellow and are hardly readable
I'm considering a different version of them, which would also put the bearing marker back again in the dark background. :up:

Bilge_Rat 05-06-10 11:46 AM

I had another issue which I had noticed before and noticed again last night, namely the sub takes much too long to deccelerate.

Say I dive to PD while going at standard speed (15 knots), the sub will be doing 6-7 knots when it gets to PD. If I then order a lower speed, say one-thirds ahead or specific 1-2 knots speed or even All Stop, the indicated speed will deccelerate very slowly.

Even taking into account the inertia of the boat, decceleration of the boat underwater given the friction of the water should be very quick.

BillBam 05-06-10 12:24 PM

Quote:

Originally Posted by Bilge_Rat (Post 1383927)

Even taking into account the inertia of the boat, decceleration of the boat underwater given the friction of the water should be very quick.

IMO it is pretty close to right, these boats were made to be very effiecent in the water to reduce drag and increase fuel range. I would expect them to coast for some time, it is normal to hit reverse to quicken the slow down.

Lightning61 05-06-10 11:39 PM

Can't dl patch :(
file front sucks.

chilly7 05-07-10 12:54 AM

There is no ammo for deck and AA guns with all submarines
how can i think any ship?

I instaled on a clean version of SH 4 in the following order

RFB_2.0
RFB_2.0_Patch_17April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

there is no money too

LukeFF 05-07-10 02:24 AM

Quote:

Originally Posted by chilly7 (Post 1384617)
There is no ammo for deck and AA guns with all submarines

Yes, there is. Click the HE shell icon.

LukeFF 05-07-10 02:25 AM

Quote:

Originally Posted by SteveUK (Post 1383619)
Not sure if your still wanting to of any sonar glitches at all but have just encountered a Large Modern Tanker that couldn't be picked up on sonar even at 700 yards when crossing in front of me.

Date was 6 June 1942, grid square 143E 3S just north of Dagua, New Guinea.

Was at periscope depth in an S class, 1 knot.

I'll look into it. Do note these sonar sets have a "failure" setting programmed into them, so this may be what you were experiencing.

RFB Team 05-07-10 02:39 AM

First post updated with the most recent patch information and download links.

SteveUK 05-07-10 04:14 AM

Quote:

Originally Posted by LukeFF (Post 1384652)
I'll look into it. Do note these sonar sets have a "failure" setting programmed into them, so this may be what you were experiencing.

Thanks luke haven't experienced it since so it probabily was - my fault sorry guys!

LukeFF 05-07-10 10:46 PM

Quote:

Originally Posted by SteveUK (Post 1384709)
Thanks luke haven't experienced it since so it probabily was - my fault sorry guys!

No worries - it's not a well-documented feature.

bybyx 05-12-10 10:08 AM

Hello Luke,:salute:
I love this mod:rock: but I beg you please, can something be done about the GUI? I have to admit, the GUI in TMO is great:D. I must confess, I would like to have the interface from TMO in RFB.:oops:
Ps. What other mods besides RSRD can I run with RFB? ROW Sound is ok? Skins ok?


Thanks!

BillBam 05-12-10 02:13 PM

Quote:

Originally Posted by bybyx (Post 1389926)
Hello Luke,:salute:
I love this mod:rock: but I beg you please, can something be done about the GUI? I have to admit, the GUI in TMO is great:D. I must confess, I would like to have the interface from TMO in RFB.:oops:
Ps. What other mods besides RSRD can I run with RFB? ROW Sound is ok? Skins ok?


Thanks!

It won't break anything to install a mod and see how it works, if you like it keep it if you don't like it or it causes problems remove it.


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