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-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

Ktl_KUrtz 12-30-09 05:48 AM

Hi,
Sorry to bump the thread but is there a Stock 1.4b version of this fantastic mod?
KUrtz

Freakwave 01-02-10 06:28 AM

Tankers are causing problems. Read up a bit, there are ppl that posted how to avoid crashes.

Happy new year!

Ktl_KUrtz 01-02-10 07:56 AM

Cool Freakwave,
Will do!
happy New Year!
KUrtz

Freakwave 01-03-10 08:48 AM

How have things worked out Kurtz?

Just yesterday i got around to follow the instructions on what ships to remove. I deleted the american tankers with a british equivalent. Merchants i left as they were. Also NLL_ NRC_ Q01B i deleted as per instuctions. Lo and behold museum loaded just fine. Apparently if the museum gets displayed then its a measure how stable the configuration is.

To make it compatible with another mod(either waterstream&exhaust or lifeboats and debris) i commented out M35B and M36B.

Happy hunting!

TarJak 01-08-10 06:59 AM

Quote:

Originally Posted by Freakwave (Post 1229656)
Apparently if the museum gets displayed then its a measure how stable the configuration is.

This was the first thing that had to be done when testing GWX, however it is not the be all of testing mods. When the museum loaded we then proceeded to test each unit for each country in each year in the Museum. Once this passed we had a reasonably good idea that the release was stable.

There are however differences between loading units in the museum and in a career which means that CTD's can still happen even if the museum tests OK.

These are usually related to the damage models and the CTD's come most often when specific units are damaged either by player or AI unit interaction.

Ktl_KUrtz 01-14-10 04:47 AM

Quote:

Originally Posted by Freakwave (Post 1229656)
How have things worked out Kurtz?

Just yesterday i got around to follow the instructions on what ships to remove. I deleted the american tankers with a british equivalent. Merchants i left as they were. Also NLL_ NRC_ Q01B i deleted as per instuctions. Lo and behold museum loaded just fine. Apparently if the museum gets displayed then its a measure how stable the configuration is.

To make it compatible with another mod(either waterstream&exhaust or lifeboats and debris) i commented out M35B and M36B.

Happy hunting!

Hi Freakwave,
I am still having problems with CTD especially with any Tankers that I hit!
It might be my system, maybe a conflict with some other programmes that I am running.
Have you figured out which are the best tankers to use with stock?
KUrtz

iambecomelife 01-15-10 02:11 PM

Quote:

Originally Posted by Ktl_KUrtz (Post 1236217)
Hi Freakwave,
I am still having problems with CTD especially with any Tankers that I hit!
It might be my system, maybe a conflict with some other programmes that I am running.
Have you figured out which are the best tankers to use with stock?
KUrtz

Hi; can you describe the structural features, nationality, etc of the tankers that are causing the CTD? I may be able to track down the model designation.

Ktl_KUrtz 01-16-10 08:42 AM

Quote:

Originally Posted by iambecomelife (Post 1237213)
Hi; can you describe the structural features, nationality, etc of the tankers that are causing the CTD? I may be able to track down the model designation.

Will do!
I like using just Stock ships I think they are good enough targets, I just want to improve the skins!
I have exchanged stock Liner for HMS Ceramic, that about the only other thing I have modded with the ships.
I will get back to you on this one.
KUrtz

Freakwave 01-21-10 10:52 AM

Quote:

Originally Posted by TarJak (Post 1232716)
This was the first thing that had to be done when testing GWX, however it is not the be all of testing mods. When the museum loaded we then proceeded to test each unit for each country in each year in the Museum. Once this passed we had a reasonably good idea that the release was stable.

There are however differences between loading units in the museum and in a career which means that CTD's can still happen even if the museum tests OK.

These are usually related to the damage models and the CTD's come most often when specific units are damaged either by player or AI unit interaction.

Thats alot of labor! :o :salute:

Quote:

Originally Posted by Ktl_KUrtz (Post 1236217)
Hi Freakwave,
I am still having problems with CTD especially with any Tankers that I hit!
It might be my system, maybe a conflict with some other programmes that I am running.
Have you figured out which are the best tankers to use with stock?
KUrtz

I have sunk one tanker (so far:arrgh!:). No crash. I deleted only those American tankers that have the british equivalent (as recommended). So not much to say about it since your game loads fine. You are saying stock i am using GWX. Not sure if we mean the same thing. Could be a combination of factors i am using :

GWX3.0 All_Weather_Guns
Torpedo damage Final ver2.0
Type VII Black-White-Grey MK1
Unofficial_rockets_fix_GWX3.0
No continuous 'Ship spotted' V1.1 for GWX3+Rubinis RocketFix
MFM-Beta-4.1
LifeBoats&Debris_v4
Waterstream+Exhaust KombiMod V1.0
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
OLC 'Gold' MkII ~ Flat Sun Fix

MH 01-21-10 11:07 AM

Just a suggetion....i was experiencing some CTDs with tis mod too -after 1940 (some types of ships got activated).
I run mission editor which while opening indicated some file errors with certain ships.I deleted all those folders and its all ok for now.
I'm in 1941 having no ctds at all even loading in mid patrol.
I also used the 4giga patch and windows tweak (look the in WAC thread)since all those ships eat loads of RAM.

Ktl_KUrtz 01-23-10 05:57 AM

Done1
It's fine now, I'm using British tankers so no problems.
Thanks for your help guys!
KUrtz

Ktl_KUrtz 01-30-10 05:22 AM

@Iambecomelife,
Can you advise me on the best ship skins to use from your great MFM b 4.1 mod for the ships in Stock 1.4b?
I would just like to change the grotty skins that are in Stock for your excellent work.
Thanks a lot if you can help!
KUrtz

iambecomelife 02-05-10 12:50 AM

Quote:

Originally Posted by Ktl_KUrtz (Post 1252340)
@Iambecomelife,
Can you advise me on the best ship skins to use from your great MFM b 4.1 mod for the ships in Stock 1.4b?
I would just like to change the grotty skins that are in Stock for your excellent work.
Thanks a lot if you can help!
KUrtz

These skins are not intended for use with the stock ships because of differences in structural features. About 80% of all the MFM ships are heavily modified Liberty Ships, but none of the skins can even be used with the parent unit.

Ktl_KUrtz 02-05-10 07:34 AM

Ok Herr Kaleun,
Thanks for the great mod.
KUrtz

iambecomelife 02-07-10 02:19 PM

Today I am going to be working on WWI - era merchants. These are high priority right now because they can be used for both WWII and WWI mods. My latest vessels are based on SH4 ships & have a better level of detail than units with SH3 "parents" - hopefully some screenshots later.


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