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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

AVGWarhawk 05-17-08 04:05 PM

Quote:

Originally Posted by Urdhuk
I decided to try RFB 1.5 but all times I found myself sailing with no ammo at all for both deck and AA guns. Also I installed a sort of SD radar that cost me a lot of renown point only to find out that I cannot turn it on.

I always start with a Porpoise class submarine on December 8 1941. Did I miss something when I was in port?

By the way, the mod looks fantastic. I truly appreciate the new interface.

You are funny man... you have a laundry list of issues but love the mod anyway:rotfl: .....sorry but I really did laugh out loud.

Anyway, the ammo is there but you have to click the ammo to load. Also, you are not given ammo that was not available in 41. What port are you starting? I know you can get the porpoise with the Asiatic Fleet.

SD radar....available in 41....LukeFF might have to answer that one.

TopcatWA 05-17-08 05:24 PM

Quote:

Originally Posted by Floyd
Quote:

Originally Posted by Teddals
:down: I'm still trying to download from FF but each time it just times out. The download speeds are lousy. Can someone please give me another alternative site to download RFB. Obviously there are a few people in the same boat as I & it seems some have no trouble in download??????

Sent you a link, check message box.
Cheers

Thanks Floyd. Much appreciated. Cheers.:up: :up:

THE_MASK 05-18-08 02:27 AM

Ok the large save file is back again , 400 mb + . Someone fixed this same thing a while ago . Something to do with a submarine file if i remember correctly .

Ducimus had this trouble with TM a while ago .

TopcatWA 05-18-08 05:15 AM

Faulty Torpedoes
 
On my first war patrol out of Manila in a P-Class boat loaded with Mk.14 torpedoes I found that every one failed to lock on the the target & tended to change course approximately 25 degrees left of the desinated target line a few seconds after leaving the tube. I know they had faults, but did this occur with every load?. I will give the Mk.10 a go on the next patrol.

I am running :

NSM
PE
RFB
RSRD.

CapnScurvy 05-18-08 11:48 AM

Quote:

Originally Posted by Teddals
On my first war patrol out of Manila in a P-Class boat loaded with Mk.14 torpedoes I found that every one failed to lock on the the target & tended to change course approximately 25 degrees left of the desinated target line a few seconds after leaving the tube.

This is beginning to become a problem that the RFB Team is addressing as we speak. For now the work around is to set you're options for the Campaign and/or the Main Menu options to have the Dud Torpedoes, Unchecked. Without going into a lot of details, this will work with any saved game or some that are just starting. Please bear with us, while we fix this issue.

RFB Team Member

akdavis 05-18-08 02:03 PM

Quote:

Originally Posted by CapnScurvy
Quote:

Originally Posted by Teddals
On my first war patrol out of Manila in a P-Class boat loaded with Mk.14 torpedoes I found that every one failed to lock on the the target & tended to change course approximately 25 degrees left of the desinated target line a few seconds after leaving the tube.

This is beginning to become a problem that the RFB Team is addressing as we speak. For now the work around is to set you're options for the Campaign and/or the Main Menu options to have the Dud Torpedoes, Unchecked. Without going into a lot of details, this will work with any saved game or some that are just starting. Please bear with us, while we fix this issue.

RFB Team Member

Is this an issue with all torpedoes or US only?

gravity003 05-18-08 05:45 PM

No command icons
 
The command icons on the bottom of the screen are not loading correctly. I am running V1.5 of Silent hunter. Do you have any ideal what could cause this? I tried to attach a screen shot but could not paste it. I have tried just load RFB and still get the bad icons.

I am using these MODS. I can load only RFB and get the bad command icons. What graphics rate should be set for the game to run your mod correctly. I have tried changing to no avail. I have done clean installs three times with no luck


NSM4
PE3
RFB v1.5 051408
RFB German Audio files
RSRD RFBv15 V395 RC5
OpsMonsum v200

TopcatWA 05-18-08 06:25 PM

Quote:

Originally Posted by akdavis
Quote:

Originally Posted by CapnScurvy
Quote:

Originally Posted by Teddals
On my first war patrol out of Manila in a P-Class boat loaded with Mk.14 torpedoes I found that every one failed to lock on the the target & tended to change course approximately 25 degrees left of the desinated target line a few seconds after leaving the tube.

This is beginning to become a problem that the RFB Team is addressing as we speak. For now the work around is to set you're options for the Campaign and/or the Main Menu options to have the Dud Torpedoes, Unchecked. Without going into a lot of details, this will work with any saved game or some that are just starting. Please bear with us, while we fix this issue.

RFB Team Member

Is this an issue with all torpedoes or US only?

So far on my second patrol I have found the Mk.10 torpedoes are sucessfully locking onto the designated targets & functioning properly. So it seems the problem is only with the Mk.14s. Cheers.

CapnScurvy 05-18-08 07:48 PM

Quote:

Originally Posted by gravity003
The command icons on the bottom of the screen are not loading correctly. I am running V1.5 of Silent hunter. Do you have any ideal what could cause this? I tried to attach a screen shot but could not paste it. I have tried just load RFB and still get the bad icons.

I've had this problem on my computer and found the problem was do to the MenuMaker files that was put into the original menu bar area of RFB. I did not catch the problem until the 051408 was released for a few hours last Wednesday. Later that day a new corrected RFB 051408 was released.

Gravity003, you may have downloaded one of the first corrupted 051408 releases. If you go back up a page or two of this thread you will read others with the same problem. You will see how the later release that day corrected their downloads. Please deleate the RFB 051408 file that you have on your computer and download the RFB file that is on the Filrefront site with the time stamp of May 14, Wednesday, 12:55 PM.

Doolan 05-18-08 10:36 PM

A great mod indeed. After a few test patrols with it, I must say I am happy.

One slight issue springs to mind though. I have started a patrol with SubPac at the beginning of the war with USS Nautilus. Figuring I needed to stop at Midway, as usual, for fuel and tea, I set my course in that direction at 8 knots (ahead standard).

I then asked my navigator what our maximum range at that speed was, and he reported a whopping 33,000 miles...

Did I just get the most fuel efficient boat of WWII?

My mods (first listed = first installed)

- PE (latest)
- RFB (latest)
- RSRD campaign for RFB 1.5 (latest)


I'm running patch 1.5 (fresh install of SH4 + fresh install of the expansion, then the mods in the order listed).

Thanks a lot for your efforts! The mod really adds immersion (and quite a bit of frustration) to this fine game.

LukeFF 05-19-08 01:53 AM

Quote:

Originally Posted by Doolan
A great mod indeed. After a few test patrols with it, I must say I am happy.

One slight issue springs to mind though. I have started a patrol with SubPac at the beginning of the war with USS Nautilus. Figuring I needed to stop at Midway, as usual, for fuel and tea, I set my course in that direction at 8 knots (ahead standard).

I then asked my navigator what our maximum range at that speed was, and he reported a whopping 33,000 miles...

Did I just get the most fuel efficient boat of WWII?

The Nautilus was one of the "cruiser" subs tried by the Navy and yes, they did have a very, very large range.

LukeFF 05-19-08 01:57 AM

Quote:

Originally Posted by akdavis
I noticed that along with the 3" and 5" guns, the 4"/50 now only one type of ammunition, but I believe fleet boats carried a mix of HC and Common rounds for the 4" guns, as is evidenced in a number of patrol reports...

I studied that page at Navweaps as well, and my conclusion was that HC and Common, in the end, most closely resemble the HE round as modeled by SH4 and not AP. By comparision, the Germans always loaded HE only in their deck guns, along with a special anti-aircraft round called "Zonenmunition."

RFB Team 05-19-08 02:02 AM

Hey guys,

I think we may have found out while people are having problems with the torpedoes straying off-course after loading a saved game. Stayed tuned for more updates on this matter.

Doolan 05-19-08 02:26 PM

Quote:

Originally Posted by LukeFF
The Nautilus was one of the "cruiser" subs tried by the Navy and yes, they did have a very, very large range.

Aye, but all in all a grand 33,000 miles of range at 8 knots (that's the consistent max range according to my tests) sounds a little bit excessive. It could be that the previous figures I have read are toned down taking into account the loss of efficiency to charge batteries and whatnot, so maybe they are the "maximum effective combat range" and not the maximum range of the diesel propulsion per se. Still, I was rather shocked.

I love the boat, as ancient as it may be. Combined with the magnificent RFB, you really have to work to keep those tonnage figures up. The limited number of tubes gives you only one chance, specially with the historical failure rates.

I don't know, I think it helps build character :D

RFB Team 05-19-08 05:05 PM

Important File Update!
 
Guys, here is the link to the torpedo file we are trying out. We recommend all RFB users download it and see if it fixes the gryo angle problems people are having when they re-load a saved game:

http://dodownload.filefront.com/1027...d5d22a495dce12

For best results, start a NEW career before running any tests with this new file.


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