![]() |
Fixed bomb loads released:
http://www.subsim.com/radioroom/show...937#post551937 Regarding contact reports, I think there are simply way way too many of them for just sightings, and not enough detail on stuff that would have been ULTRA. I was thinking that I would keep my layers with contact reports gutted to single digit %s over longish time periods (increasing % and decreasing interval as the war progresses). I think the next thing I will do, is to increase selected groups' contact report probability if they look to be under cover of allied air. Then (here is the major change), I would make a set of layers by year: 41_Jap_ULTRA.mis 42a_Jap_ULTRA.mis and so forth. These missions would have TFs, convoys, isolated important merchants and troop transports that were picked up by ULTRA. These units will not have contact reports any different % wise, but I would add radio messages marked ULTRA that would give information that was at times VERY specific. Like a date and time they would be in an exact position. Date they were to put in to port, etc. Sometimes ULTRA was wrong, even just because of navigational errors of the target, but that can be fixed with a few radius waypoints that will alter the ETA and position. |
Quote:
|
Quote:
|
Quote:
|
MR Berry Sir,where do you get this file Torpedeos_US SIM from? I tried to get it from the CD but cant...
|
clayp, did you use JSGME to install RFB?
If so, use JSGME to uninstall the RFB mod. Go into the MODS folder, then delete the torpedo file in the RFB mod, then reinstall RFB with JSGME. It will then not replace that file and use the default. |
Quote:
|
Quote:
Look here: Found the Yamato on the second career patrol in the evening... http://foto.arcor-online.net/palb/al...3132616263.jpg Got into close postion later and nailed the Yamato 8 times: http://foto.arcor-online.net/palb/al...3964643737.jpg 4 bow and later another 4 aft torps...thje result: http://foto.arcor-online.net/palb/al...6462376235.jpg This was deep water, target was moving 15 knts and i had to aim 18 degrees right to hit in in close range ( aprox 900 yards in with the bow and 1500 yards with the aft ones ) I do have this problem ( 18 degrees right preaim ) since i switched from 1.24 to 1.27. Pics are older and were made with the 1.24 version. I can reload that and make pics with the 1.27 again if you need them |
Quote:
Key0=0x005,Rc,"Ctrl+M.wheel" And I lower the volumn when leaving the sonar station. Regarding the contacts I think you are probably right. After all not many people would want to spend several hours searching for one ship only to find it's friendly or neutral. That would be more frustrating than finding nothing. |
Quote:
Torpedoes_US.sim file from the mod and go with the standard game's torpedoes. I'm sure if I was seeing this problem a lot I'd probably remove the mod and try to track down the problem, but I've never seen the problem after I installed this mod so, to be honest, it's hard for me to get motivated. |
Quote:
I tested it in the game without the Ctrl and it seemed to work fine. But it didn't occur to me to adjust the volume outside the hydrophone view (except to test that the binocular zoom still worked). I didn't notice any change in volume when zooming the binoculars. |
Need some help please!
http://www.subsim.com/radioroom/show...=108931&page=3
Haven't received any replies to above post so I thought I'd come over here. I'm trying to do the realism thing running version 1.2 and RFB 1.27. I've found that there are some listed issues with the TDC not operating correctly. Especially when tracking targets crossing from port to starboard across ownship track. Just wondering if anyone knows whether or not this has been fixed and whether or not my technique (see above referenced post) is on the right track (no pun intended) or if I simply suck at manual TDC operation and need to go back to playing at the Noob level. :dead: |
Quote:
|
After eight patrols in '41 & '42 in a Salmon and a Gato I have given up on the Dud Torpedo Mod. I really like the idea but out of the 8 patrols I scored no hits at all in 6 of them and in the other two I got 80% and 100% hits. The average hit rate of 22.5% would be fine if it were spread out more evenly through each patrol, but now I know that if the first 2 or 3 miss the next 20 odd will too, it's not fun anymore.
Thanks to CCIP for the Mod and Beery for including it, it's an excellent idea and if I could use it without the statistical clustering I would. On the subject of single contacts appearing on the chart. I have always assumed these were sighting reports from other subs or aircraft. Regarding Ultra material, this was always so heavily disguised that no one outside of the Ultra "need to know" people knew that it was Ultra. |
Quote:
|
All times are GMT -5. The time now is 07:14 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.