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J0313 01-04-19 06:07 AM

Quote:

Originally Posted by merc4ulfate (Post 2584650)
Shame they only gave you a pea shooter to play with. :oops: A bushmaster like that comes a up a bit short against a 40mm Bofur on a Tambor from 30 years earlier let alone her deck gun with a trained crew. Should have joined the Navy like I did.

On a deck gun there is a sight setter (puts in sight angle and deflection*also called lead angle*) the trainer turns the weapon to target, the pointer does as well. There is also an officer up higher on the bridge looking down range with optics and calling out adjustments just like ground pounders do. The men on the weapon do not need to see a target they do need to listen to the officer as he tells them wear to aim. This is why following orders is so important.

https://youtu.be/UzSPFoFcsSg

This little gem will illustrate it for you. Real life isn't a game and the weapons we had in ww2 were far better than some might wish to believe.

I get such a giggle out of this film ... science is king and thank you Archimedes.https://youtu.be/n9iIUz2guKs

Ya, tell me all about ww2. My Grand dad was a plank owner on the USS Grenadier. He was alos the pointer on the 3in deck gun. So why don't you wow me some more with your knowledge. And you might want to take back the "pea shooter ", comment. They M242 has well over twice the muzzle velocity firing APDS rounds than the Mark1 40mm Bofors. Same effective range and much higher armor penetration. As far as the range finders go. Just what kind of range finders do you think the average Jap merchant carried? And how well do you think the gunners where trained that road around on these merchants? And not all deck guns have sight setters. And some of the old obsolete weapons the Japs put on merchies I am sure didn't have them. I am sure that the IJN put their best on them LOL! And the questions are rhetorical so don't really care to here you answer. Oh, and I was in a Department of the Navy. The men's department.

bybyx 01-04-19 06:23 AM

Hello!!, :Kaleun_Salute:
I just started on this mod and i noticed 3 things so far. The issues appear in training missions and campaign
1. Manually setting the range to a target does not work. If a try to input the range just to see how it goes with no target i can go from minimum to about 1240 or something. With a ship i can go from minimum to what i got from taking the range with the stadimeter. Let's say that i got a range of 1500 yards with the stadimeter then i lower the periscope and then i want to input manually a range of 3000 yards. I can not do that! I can only go 200 or 300 yards more than what i got with the stadimeter.

2. The target does not remains locked. I lock the target to do my job and after 3-4 seconds the lock is broken.

3. The target does not remains identified. I identified a Naka Light cruiser took mesurements and after 3 minutes i raised the periscope and i had to identify again the target.

Perhaps when the final product is released we will get a revamped UI? A high resolution one maybe? An optional HD pack would be great:Kaleun_Thumbs_Up:

Front Runner 01-04-19 08:00 AM

Setting Range on TDC
 
Quote:

Originally Posted by Front Runner (Post 2582523)
Hi all FOTRSU modders,
Any chance we will get the expanded range gauge from OTC 1.5 along with the Omnimeter in the next update?


http://www.subsim.com/radioroom/pict...ictureid=10026

Quote:

Originally Posted by propbeanie (Post 2582689)
Last but not least Front Runner, I haven't "talked" with CapnScurvy lately about his OTC mod, but I wouldn't be surprised if he doesn't have an FotRSU version sitting not too far from his mouse-clicking finger tips, ready as an add-on later. :salute:

Quote:

Originally Posted by bybyx (Post 2584691)
Hello!!, :Kaleun_Salute:
I just started on this mod and i noticed 3 things so far. The issues appear in training missions and campaign
1. Manually setting the range to a target does not work. If a try to input the range just to see how it goes with no target i can go from minimum to about 1240 or something. With a ship i can go from minimum to what i got from taking the range with the stadimeter. Let's say that i got a range of 1500 yards with the stadimeter then i lower the periscope and then i want to input manually a range of 3000 yards. I can not do that! I can only go 200 or 300 yards more than what i got with the stadimeter.

Perhaps when the final product is released we will get a revamped UI? A high resolution one maybe? An optional HD pack would be great:Kaleun_Thumbs_Up:


bybyx - I believe it's in the works!

s7rikeback 01-04-19 11:58 AM

Quote:

Originally Posted by merc4ulfate (Post 2584599)
Tokyo bay:

First port had a DD stuck half way in the dock. Later on it pulled itself out and came after me but only in reverse.

There was a Tone there everything seemed good on the ship but when I looked at the screws I saw this:

https://i.ibb.co/Fmw2sXY/tone.png

I have seen this on a few other classes of ship as well. The Tone had a submarine next to it and its screws were perfect in there texture but some surface ships are coming out checkerboard on the screws.


The net across the shallows is a nice way to keep us from making a short cut but bow on I took no damage from it. When I turned and scrapped it with my starboard side I took damage.

Second port farther up had a dd on land.

I still can not get rid of the HISSING sound upon taking damage. Even when the damage is repaired it just won't go away. Anyone else have this issue?

I've disabled the NCA_Tone.sim file to see... and I can confirm i'm matching just what your showing above... Taking a deeper look now...

++++++++++++++++++++++++++++++++++

Updated:
I enlarged the data/Textures/TNormal/tex/propeller.dds to 1024 x 1024 from 128 x 128 Will upload to area 51 soon.

https://i.ibb.co/bQjmFdL/SH4-Img-201...-59-33-858.png

captnmike 01-04-19 12:56 PM

Quote:

Originally Posted by J0313 (Post 2584686)
Ya, tell me all about ww2. My Grand dad was a plank owner on the USS Grenadier. He was alos the pointer on the 3in deck gun. So why don't you wow me some more with your knowledge. And you might want to take back the "pea shooter ", comment. They M242 has well over twice the muzzle velocity firing APDS rounds than the Mark1 40mm Bofors. Same effective range and much higher armor penetration. As far as the range finders go. Just what kind of range finders do you think the average Jap merchant carried? And how well do you think the gunners where trained that road around on these merchants? And not all deck guns have sight setters. And some of the old obsolete weapons the Japs put on merchies I am sure didn't have them. I am sure that the IJN put their best on them LOL! And the questions are rhetorical so don't really care to here you answer. Oh, and I was in a Department of the Navy. The men's department.

JO313,
Thanks for submitting these great videos! Much appreciated!
captnmike:Kaleun_Applaud:

s7rikeback 01-04-19 03:43 PM

Quote:

Originally Posted by merc4ulfate (Post 2584578)
Why are there two player indicator marks and can they be removed altogether from the game?


Umark Removal [ Link ]

merc4ulfate 01-04-19 04:11 PM

Quote:

Originally Posted by s7rikeback (Post 2584792)
Umark Removal [ Link ]

Thank you s7rikeback.

merc4ulfate 01-04-19 04:12 PM

Quote:

Originally Posted by captnmike (Post 2584762)
Thanks for submitting these great videos! Much appreciated!
captnmike:Kaleun_Applaud:

You are welcome Captmike.

merc4ulfate 01-04-19 04:14 PM

Quote:

Originally Posted by s7rikeback (Post 2584754)
I've disabled the NCA_Tone.sim file to see... and I can confirm i'm matching just what your showing above... Taking a deeper look now...

++++++++++++++++++++++++++++++++++

Updated:
I enlarged the data/Textures/TNormal/tex/propeller.dds to 1024 x 1024 from 128 x 128 Will upload to area 51 soon.

https://i.ibb.co/bQjmFdL/SH4-Img-201...-59-33-858.png

I will try to keep track of the ones I see the screw texture issue on. This is a really nice mod and I am having a lot of fun testing it out.

s7rikeback 01-04-19 04:54 PM

Quote:

Originally Posted by merc4ulfate (Post 2584797)
I will try to keep track of the ones I see the screw texture issue on. This is a really nice mod and I am having a lot of fun testing it out.

Fingers crossed, you will not see many more, as most of the ship propellers normally use the same texture files within the texture folder.

Rockin Robbins 01-04-19 04:56 PM

Quote:

Originally Posted by s7rikeback (Post 2584754)
I enlarged the data/Textures/TNormal/tex/propeller.dds to 1024 x 1024 from 128 x 128 Will upload to area 51 soon.

Isn't it amazing how casually s7rikeback can say "increasing resolution of propeller textures." Thanks to the incredibly enhanced capabilities of our modern computers. In 2007, when this game first saw the light of day, that one adjustment would have crashed computers by the hundreds! We thought 4 GB of memory was stupendous then!

Yeah, just make the resolution for a propeller take up 64 times as much memory. Piece of cake! Today. We live in amazing times!

Stand by for propeller enhancement soon!

s7rikeback 01-04-19 05:09 PM

Quote:

Originally Posted by Rockin Robbins (Post 2584804)
Isn't it amazing how casually s7rikeback can say "increasing resolution of propeller textures." Thanks to the incredibly enhanced capabilities of our modern computers. In 2007, when this game first saw the light of day, that one adjustment would have crashed computers by the hundreds! We thought 4 GB of memory was stupendous then!

Yeah, just make the resolution for a propeller take up 64 times as much memory. Piece of cake! Today. We live in amazing times!

Stand by for propeller enhancement soon!

It took several tries to get the look i have now.. I kept doubling the file size until it had a better covering..

And, its not a stock issue either, another Maddy special from Fall of the Rising Sun 1.4 GE dated 31/01/2013.

Jeff-Groves 01-04-19 05:13 PM

Quote:

Originally Posted by s7rikeback (Post 2584805)
It took several tries to get the look i have now.. I kept doubling the file size until it had a better covering..

And, its not a stock issue either, another Maddy special from Fall of the Rising Sun 1.4 GE dated 31/01/2013.

From the days of trying to save DL times or load times.

s7rikeback 01-04-19 05:47 PM

Quote:

Originally Posted by Jeff-Groves (Post 2584806)
From the days of trying to save DL times or load times.

Oh yes, Dial-up Internet access via 56K modem... once it connected...:haha:And that sound as they dialed in and connected...

s7rikeback 01-04-19 05:56 PM

Quote:

Originally Posted by KaleunMarco (Post 2584573)
i hate to break up the diving discussion, temporarily, and i thought i would share some interesting photos from the current release.
these were taken while on patrol off the SE coast of Japan.
nice moonlight shot...just prior to sending those ships to davy jones' locker.

https://i.ibb.co/m9KspVC/SH4-Img-201...-24-20-458.png


and these are interesting shots of Mr. Umark.
https://i.ibb.co/JmpGDqz/SH4-Img-201...-21-15-275.png
https://i.ibb.co/0CV34vH/SH4-Img-201...-20-35-551.png

KaleunMarco,


I've been testing the game for several hours due the list of issues listed very recently in this thread and so far I cannot replicate the problem you have highlighted above... I have removed the in-game Umark, and added several other versions from other modders. Tried all USN submarines to no avail. Even turned to the dark side of the war.
Do you have anyother mods installed ? If so, could you please list them..


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