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As far as I am aware stellarium has never been part of any SH game. It is however used alongside SH3 as follows: When you want to take a fix, save the game. Run a script which extracts your exact position, date and time from the save game file, formats this so stellarium can read it, and fires up stellarium at his position, date and time. You then perform your voodoo on sun, moon, stars etc to determine a position. Return to game and plot said position. Continue on your way with manual dead reckoning until time for next fix. I believe it has been used with SH4 in the same way but I could easily be wrong. Hmmm all these fixes I'm starting to feel a little light headed. I was going to try this in SH5 just to learn more about celestial navigation, but couldn't make head nor tail of the save game structure and gave up. |
any idea on where to find/how to write this script? Sounds like an intriguing solution!
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I have activate this:
- New UIs TDC 6_4_0 by TDW - New UIs TDC 6_4_0 Real Navigation - IRAI 0_0_30 by TDW - IRAI 0_0_30 No hydrophone No aircraft spotted There is 2 problem http://img228.imageshack.us/img228/4729/primor.png and http://img713.imageshack.us/img713/5815/secondo.png |
SH4style
Hi TDW,
Just wondering if there is any chance of the SH4style interface getting some love soon. I know it's probably not the most used interface but for SH4 die-hards like me it's like an old comfortable pair of slippers, it's really hard to let go of it. Basically the way I see it the most important changes would be: 1) To try to implement the teleport functions currently in the separate teleport toolbar into the SH4 toolbar. 2) Remove the non-functional icons. Alternatively depending on amount of work involved fixing the non-functional icons and/or adding more functions to the toolbar would be even more awesome. So what do you say my friend, is there any hope for me? Or should I just give up and get myself a new pair of slippers? :D |
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Historical Missions broken ?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_Real_Navigation NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo Manos Scopes-Core Files Manos Scopes-patch for 16x9 When I tried to use the TDC Tutorial sh5 locks up but I noticed it seems like there is a dialog popping up behind the SH5 app. When I try to alt tab back I see a dialog but it also gets minimized with sh5. I noticed also in the game if I hit tab then enter the game starts to respond again. This happens also just using MO. Anyone have this happen to them is there a fix ? |
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Shouls only happen the first time you use a new mission. press escape to continue:up: |
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Can you not see one if you alt-tab:06: |
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Kev |
Hi guys,
I'm having two problems with MO and NewUI 6.4 and need a little help! Here my modlist (already disabled most) Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Games\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_15_UHS_Fix FX_Update_0_0_15_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith A Fistful of Emblems v1.51 Church's Compass Dials Mod v2.2 - Option One Chart Colour Scheme 1 EQuaTool 01.01 by AvM - Large Style MCCD_1.04_GER MCCD_1.04_MFCM_1.2.1_compatible NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Speech Recognition_v1.4_MiTons_NewUI_Editon _deutsch Magnum_Opus_V0_0_1_DEUTSCHMOD_0.2A NewUIs_TDC_6_4_0_Real_Navigation NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 NewUIs_TDC_6_4_0_New_radio_messages_German First thing is that the options form the radiomessages aren't displayed as you can see here: http://www.subsim.com/radioroom/pict...pictureid=3839 Second is a translation error. I installed a translation for MO. But I'm still getting this. http://www.subsim.com/radioroom/pict...ictureid=3838. I allready looked at the coressponding files in data\LngGameData\Texts\German\Data\UPCDataGE\UPCLo calization\ and data\UPCDataGE\UPCLocalization\ and I can't find Wintergarden, Conning... It's all german like it should be! Any clues?? Thanks in advance! MiTon |
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[PLAYER_SUBMARINE] PatrolArea=0 CrtYear=1939 CrtMonth=9 CrtDay=3 CrtHour=15 CrtMin=0 DeparturePointLong=1217736.875000 DeparturePointLat=6518668.500000 DeparturePointHeading=328.940399 ClassName=SSTypeVIIA UnitName=U-30 Origin=German TextureName=NULL LightmapTextureName=NULL NormalmapTextureName=NULL Z01=Conning_7a_01,data\Submarine\NSS_Uboat7a\Subma rine Parts\Conning_7A_01 BLD=BoldType1,data\Objects\Sensors\UBoot_Sensors M01=88mm_UDeck_Gun_High,data\Objects\Guns\Deck_Gun _GE88mm A01=20mm_C30_Soclu,data\Objects\Guns\20mm_C30 H01=NULL H02=KDB_type9,data\Objects\Sensors\UBoot_Sensors TAR=coating_01,data\Objects\Sensors\coatings E01=NULL D02=Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Se nsors C02=NULL C01=NULL |
MiTon---
FYI, I'm having the same issue with the options screen for the messages. |
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