![]() |
Quote:
|
Quote:
My bad, same here. It's heck gettin old. :har: |
"Drum Beat" sound at deep submergence.
Balao Class out of Pearl, Jan. 1944. In deep water, test dive to 550 feet. Cruising along and after about 5 minutes I started getting a "drum beat" sound. It beats about every 2 seconds and stays audible from every station including the sonar station. After "tabbing" out (Using single press on "windows icon" key), then, back in, it decreased in volume but still continued. After save game and restart it is gone.
This happened when I was testing deep submergence in v71 as well. It is probably some stuck sound file, perhaps one of the submerged creaking sound files. I don't think it is related to FOTRSU but I'm curious to know if anyone else has ever heard the "drum beat" (of doom!?) |
GameplaySettings.cfg sets the Realistic Sensors to true on install.
Even on Easy settings. |
Quote:
Edit: Had you done a "Crash Dive!" prior to going deep Front Runner? thanks |
Quote:
i had to start all over again with a re-install. (again). :Kaleun_Salute: |
If I play realistic I am dead? LOL!
|
Quote:
I use automatic targeting, and see that it is a bit more difficult to "lock" a target spotted visually with the scope, but I don't mind that - it is more realistic, I'm sure, but the sonar detection thing isn't. For whatever it means, I do have the sonar station manned by qualified crewmen. I appreciate how frustrating it must be to have so much effort invested in this version, and that you all must be tired of looking at it! I'm trying not to be "nitpicky", and will continue testing and reporting. Thanks. |
Quote:
Actually an extremely slow dive to periscope depth. I ordered periscope depth from the surface. Then descended by steps using the "D" key, then arriving at an ordered depth (deep gauge set) of 550 feet. After about 5 minutes of cruising at 550 ft @ 4 knots (100 rpm) that is when the "drum beat" started. I noticed it before in the v71 version. I can't recall if it was a crash dive or not. I'll play with it some more and see if I can isolate it. I think it just might be a "stock" issue. |
The old "The Sound" would occur anytime after a crash dive, but it happened at any depth. All you had to do was order a crash dive, then some time later, do Time Compression over 32x, and presto-change-oh, "The Sound". So it might be five seconds after the crash dive, or it might be five hours afterward. I'll noodle in my Stock set-up, and see if I can get the drum beat. :salute:
|
Is the huge amount of planes are fixed? In the latest cersion/beta? Any other bugs?
|
Listed above you are a couple of possible nigglies. The planes have been "fixed", though they are still there. Just not hundreds of them swarming on you (usually)... :salute:
|
Quote:
|
Quote:
I have an old dual core Pentium 2.4 ghz Windows 7 pro 64 bit |
Quote:
|
All times are GMT -5. The time now is 02:17 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.