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s7rikeback 12-31-18 06:24 PM

Quote:

Originally Posted by CapnScurvy (Post 2584162)
For you guys having the sonar man not returning once detected hits; or the Nav Map not displaying sonar lines all the time...….What's your "Options" settings?

You know by having the "Realistic Sensors" enabled, you won't get a steady following of ship units being detected don't you? You can't expect to get 100% detection, or to have a constant "following" of a detected target when you ask the game to lower it's detection capabilities by enabling "Realistic Sensors" (or, changing any of the other "Options" the game gives you). :hmmm:

Just shows how long it's been since I had a continued playing session. Your right CapnScurvy, I do have "Realistic Sensors" enabled. :oops::oops:

cdrsubron7 12-31-18 07:03 PM

Quote:

Originally Posted by s7rikeback (Post 2584165)
Just shows how long it's been since I had a continued playing session. Your right CapnScurvy, I do have "Realistic Sensors" enabled. :oops::oops:


My bad, same here. It's heck gettin old. :har:

Front Runner 12-31-18 07:21 PM

"Drum Beat" sound at deep submergence.
 
Balao Class out of Pearl, Jan. 1944. In deep water, test dive to 550 feet. Cruising along and after about 5 minutes I started getting a "drum beat" sound. It beats about every 2 seconds and stays audible from every station including the sonar station. After "tabbing" out (Using single press on "windows icon" key), then, back in, it decreased in volume but still continued. After save game and restart it is gone.
This happened when I was testing deep submergence in v71 as well. It is probably some stuck sound file, perhaps one of the submerged creaking sound files. I don't think it is related to FOTRSU but I'm curious to know if anyone else has ever heard the "drum beat" (of doom!?)

Jeff-Groves 12-31-18 07:26 PM

GameplaySettings.cfg sets the Realistic Sensors to true on install.
Even on Easy settings.

propbeanie 12-31-18 08:15 PM

Quote:

Originally Posted by Front Runner (Post 2584174)
Balao Class out of Pearl, Jan. 1944. In deep water, test dive to 550 feet. Cruising along and after about 5 minutes I started getting a "drum beat" sound. It beats about every 2 seconds and stays audible from every station including the sonar station. After tabbing out and back in, it decreased in volume but still continued. After save game and restart it is gone.
This happened when I was testing deep submergence in v71 as well. It is probably some stuck sound file, perhaps one of the submerged creaking sound files. I don't think it is related to FOTRSU but I'm curious to know if anyone else has ever heard the "drum beat" (of doom!?)

I have not tested that since the early days with "The Sound". The Creaks file, working in conjunction with the crash dive were doing a "clang" before, and was caused by the files being too long in length and the final millisecond of the crash dive alarm was "stuck" in the game. I'll look into that Front Runner. You don't see any "dents" in your conning tower do you?... :salute:

Edit: Had you done a "Crash Dive!" prior to going deep Front Runner? thanks

KaleunMarco 12-31-18 08:58 PM

Quote:

Originally Posted by Jeff-Groves (Post 2584175)
GameplaySettings.cfg sets the Realistic Sensors to true on install.
Even on Easy settings.

hmmm. i did not get that result. although there were some keystrokes that did not work: battle stations, weapons station.
i had to start all over again with a re-install. (again).
:Kaleun_Salute:

Immelmann 01-01-19 04:34 AM

If I play realistic I am dead? LOL!

torpedobait 01-01-19 06:24 AM

Quote:

Originally Posted by CapnScurvy (Post 2584162)
For you guys having the sonar man not returning once detected hits; or the Nav Map not displaying sonar lines all the time...….What's your "Options" settings?

You know by having the "Realistic Sensors" enabled, you won't get a steady following of ship units being detected don't you? You can't expect to get 100% detection, or to have a constant "following" of a detected target when you ask the game to lower it's detection capabilities by enabling "Realistic Sensors" (or, changing any of the other "Options" the game gives you). :hmmm:

I do have realistic sensors enabled. In v0.71 and as far as I know all previous versions. with realistic sensors "on" I was able to track targets using the Sonar operator, and kills showed up on the Nav Map. Those features or functions do not seem to work in v0.80 after the initial contact report. Only visual sightings are available. Perhaps something was set to be too realistic?

I use automatic targeting, and see that it is a bit more difficult to "lock" a target spotted visually with the scope, but I don't mind that - it is more realistic, I'm sure, but the sonar detection thing isn't. For whatever it means, I do have the sonar station manned by qualified crewmen.

I appreciate how frustrating it must be to have so much effort invested in this version, and that you all must be tired of looking at it! I'm trying not to be "nitpicky", and will continue testing and reporting. Thanks.

Front Runner 01-01-19 08:04 AM

Quote:

Originally Posted by propbeanie (Post 2584182)
Edit: Had you done a "Crash Dive!" prior to going deep Front Runner? thanks


Actually an extremely slow dive to periscope depth. I ordered periscope depth from the surface. Then descended by steps using the "D" key, then arriving at an ordered depth (deep gauge set) of 550 feet. After about 5 minutes of cruising at 550 ft @ 4 knots (100 rpm) that is when the "drum beat" started.
I noticed it before in the v71 version. I can't recall if it was a crash dive or not. I'll play with it some more and see if I can isolate it. I think it just might be a "stock" issue.

propbeanie 01-01-19 08:20 AM

The old "The Sound" would occur anytime after a crash dive, but it happened at any depth. All you had to do was order a crash dive, then some time later, do Time Compression over 32x, and presto-change-oh, "The Sound". So it might be five seconds after the crash dive, or it might be five hours afterward. I'll noodle in my Stock set-up, and see if I can get the drum beat. :salute:

Niume 01-01-19 12:11 PM

Is the huge amount of planes are fixed? In the latest cersion/beta? Any other bugs?

propbeanie 01-01-19 12:15 PM

Listed above you are a couple of possible nigglies. The planes have been "fixed", though they are still there. Just not hundreds of them swarming on you (usually)... :salute:

merc4ulfate 01-01-19 01:50 PM

Quote:

Originally Posted by Jeff-Groves (Post 2584111)
What OS are you running?

Need to know that so I can point you to the answer you need.
;)

Windows 7 Pro 64 bit

merc4ulfate 01-01-19 01:53 PM

Quote:

Originally Posted by propbeanie (Post 2584112)
Do you have newer CPU merc4ulfate? I've got an old CoreDuo quadcore, and from my multi-track audio work, I had turned off all "power-savings" settings on my computer, so that I wouldn't get audio glitches while recording a band live, and that works great in these older games. It's a combination of BIOS settings and Windows System Settings, probably over half of which I've long forgotten... Realistically though, with these older games, they "steal" the clock anyway, and you really shouldn't have to change things, especially since SH4 is a single-core game anyway. Are you having specific issues with it? :salute:

No issues really I just wanted to dedicate as much to the game as I could.

I have an old dual core Pentium 2.4 ghz Windows 7 pro 64 bit

merc4ulfate 01-01-19 01:56 PM

Quote:

Originally Posted by Immelmann (Post 2584194)
If I play realistic I am dead? LOL!

Not unless you die in your chair.


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