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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Sailor Steve 06-01-06 10:58 AM

I too have watched the invasion force disappear. Rubini very carefully scripted in all the different invasion fleets, but I'm guessing that having them arrive, slow down and engage the enemy would have been too much for the game system to handle. At least they make the trip from Germany to Norway.

Nopileo 06-01-06 11:17 AM

Yes, and that is a very nice touch! I think the work of Rubini in this mod is exceptional (I remember when I betatested a few of the initial ports), but also great work by all the participants of course. The Grey Wolves mod seems very balanced - with all parts fitting perfectly together. Used together with SH3 Commander this is like an expansion pack.

Deep-Six 06-02-06 01:04 AM

Quote:

Originally Posted by Nopileo
Last night while patrolling outside of Bergen I received a radio msg from BdU, telling me that Operation... umm - sorry can't remember which one - was now starting, and that all u-boats should follow orders (or similar). Since this was April 6th 1940 I figured this was probably the operation at Narvik on April 9th, and so I went full speed up there so that I would get there before the German TF (which was indicated as a contact report).

I reached Narvik a few hours before the TF, and did some recon. Pretty quiet. A few small merchants, tub boats and fishing boats. I wondered what this battle would look like... By this time some Norwegian ports had become red, as well as the ships in the harbour.

Finally the task force reached Narvik, 2 battlecruisers and lots of destroyers. I was excited as to what would happen next, when... they all disappeared! :huh:

I spent the majority of the day cruising around on the surface in Narvik, sinking most ships with the deck gun, as to somehow simulate the invasion... The band was playing and people were cheering from the harbour though, which ruined the atmosphere slightly... :rotfl:

Anyway, would it be possible to have such invasions simulated in future versions of the mod?

I love it so far, though. The correspondence between radio messages and actual events is a nice touch, and I really like that it takes such a long time for ships to sink.

W/o trying to sound like a prude, How in the world did you get GW to work?

Tell and I will sink a CV in your honour.:yep: :D

Nopileo 06-02-06 08:16 AM

You still didn't get it to work? Well I have no other tips other than the ones I posted above. Seems there will be one less CV sunk then... :88)

Saintaw 06-03-06 05:17 AM

:sunny:

I just came here to say that I installed this, and I like it so far! Started a career in 39 and got assigned to good ole U-51 (my previous career boat was the same). I was pretty much surprised when I saw my first prey, presetting my torps to 8m as it looked like a small merchant... I look in the recon book and find out it's a new kind of ship...AHA! Shot one below her and another one immediately on inpact... she nicely burned a good 5 minutes befire sinking. I stayed around a bit, the sinking sounds are terrifying :o.

The only two things I'll change are the underwater view (personal preference... I've seen somewhere here that ther's a way to restore the files from my stock backup <insert old monkey icon here>). And I need to find a way to make the sun shine, I seen enough rain where I live...

Good stuff! :up:

jaxa 06-04-06 12:33 PM

After finish of first patrol using GW 1.1 I can say only one word - fantastic:up:
GW use majority of mods I compiled earlier for myself. I propose to include only one, really good mod - chomu's integrated orders.
PS. Kiel Kanal is really useful, you can save two-three days of sailing.

Umfuld 06-06-06 12:24 AM

Expanding on the above suggestion, I'd like to ask anyone who cares to answer:


What Mods do you feel are Must Haves to compliment the GW mod?


Maybe not so much a list of all of them that you may use, just ones you feel are the best / can't live withouts.

This would help a great deal. I'm somewhat new here, and it's easy to feel overwhelmed by all the choices. I hate the feeling that I'm missing out on some great stuff, but it's hard to keep up with the new improvments, nevermind ones made months ago that people may use, but seldom discuss anymore.



EDIT: Also, I went to download GWs from U-Boot.RealSim and the link is broken. Tried from FileFront and it says I have an invalid session set.

HELP!!!

Carotio 06-06-06 03:42 AM

Quote:

Originally Posted by Umfuld
Expanding on the above suggestion, I'd like to ask anyone who cares to answer:


What Mods do you feel are Must Haves to compliment the GW mod?


Maybe not so much a list of all of them that you may use, just ones you feel are the best / can't live withouts.

This would help a great deal. I'm somewhat new here, and it's easy to feel overwhelmed by all the choices. I hate the feeling that I'm missing out on some great stuff, but it's hard to keep up with the new improvments, nevermind ones made months ago that people may use, but seldom discuss anymore.



EDIT: Also, I went to download GWs from U-Boot.RealSim and the link is broken. Tried from FileFront and it says I have an invalid session set.

HELP!!!

You may want to check my site! I have uploaded GW1.0 to rapidshare, and the links are at my site!
About mods for GW, I only use one: the add on which I have compiled myself from many mods! Read the thread about it in this forum...

Umfuld 06-06-06 03:45 AM

Will do, thanks. I'm just about done downloading the dial up version, so I should be all set. (for 170+ files, it's really not that hard :cool: )

I think I'll still need the latest update for GW.

VonHelsching 06-06-06 07:16 AM

Quote:

Originally Posted by Umfuld
Expanding on the above suggestion, I'd like to ask anyone who cares to answer:

What Mods do you feel are Must Haves to compliment the GW mod?

Well you could say that GW 1.1 patch has almost everything (the most essential) with no compartibility problems whatsoever. Other than that, I usually add all the new ships that are released.:up:

antidotos 06-06-06 11:04 AM

Hi all,
sorry to ask you a silly question, I m back in the world of convoy hunting and I have been told GW was the best mod around (by expert mariners I fully trust) but I would like to downwload the right files (and I do not like rapidshare) I wanted to download from Terrapin's site but I couldn't find the full mod (only the 170 files for dialup, the other part of the site was a 403....). So where can I find this mod (and patches if any) ? Again sorry for such a basic question, I m sure there will be a kind soul nearby (I could not read the 35 pages of the thread) or shall i suppose that it is only possible on rapidshare ?
Thanks for reading.

Der Eisen-Wal 06-06-06 11:27 PM

had a shot at it today, i like how the harbours are so busy, but did they change the damage models? I can't seem to get one torp kills anymore? or do they sink slower?

Umfuld 06-06-06 11:45 PM

Sorry if this be a dumb question, but I guts to axe:

The GW Documentation & Optional Mods folder that I have, the directions said to simply place that in next to the Data folder in my main GW folder. And then simply load the entire main folder into the Mod Enabler.
Is that right? That's the way I understood it, and did it that way.
I'm just afraid I misunderstood and those optional mods are just siting there not being used.




Antidotos, I had to use the Dial Up last night as I had the same trouble finding it. It really wasn't that hard. A pain in the rump for a bit to be sure, but worth it, IMO.

VonHelsching 06-07-06 12:01 AM

Quote:

Originally Posted by antidotos
Hi all,
sorry to ask you a silly question, I m back in the world of convoy hunting and I have been told GW was the best mod around (by expert mariners I fully trust) but I would like to downwload the right files (and I do not like rapidshare) I wanted to download from Terrapin's site but I couldn't find the full mod (only the 170 files for dialup, the other part of the site was a 403....). So where can I find this mod (and patches if any) ? Again sorry for such a basic question, I m sure there will be a kind soul nearby (I could not read the 35 pages of the thread) or shall i suppose that it is only possible on rapidshare ?
Thanks for reading.

This reply also goes for Umfuld's PM:

Just checked with u-boot.realsimulation.com and there seems to be a problem with the GW download page. You can also download GW from Snakeach's FTP site:

IE user
ftp://snakech.kicks-ass.org/
username: SH3
password: silent-hunter

Firefox user
ftp://SH3@snakech.kicks-ass.org/
password: silent-hunter

VonHelsching 06-07-06 12:06 AM

Quote:

Originally Posted by Der Eisen-Wal
had a shot at it today, i like how the harbours are so busy, but did they change the damage models? I can't seem to get one torp kills anymore? or do they sink slower?

GW uses the NYGM v1.39 Damage Model. Ships now sink mostly by sinking (and slower too). DG is useful at the waterline only. Two torpedos at the same spot don't make much difference. Read the relevant thread

There are one torp opporunities. You just have to discover them ;)


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