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Thank you for your interest, Caustic :DL
This mod is still under development. I want to improve many aspects of it, starting with the grey sky problem that, after my first fix, needs now to be addressed with a definitive patch. Unfortunately, though reading from time to time the forum and giving us his suggestions, stoianm is no longer an active member of this community. It means that I have to carry on all the work by myself. For doing it, I rely on your cooperation, in form of beta testing, suggestions or positive criticism. On a better note, from yesterday I am again officially deep inside the tunnel... I have reinstalled SH5. :D It will entail a drastical decrease of my sleeping hours, and long minutes spent again in front of a loading screen, for testing any minor change of my mod soup. But hopefully, it will also speed up any further development of this mod. :up: |
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You can rely on me for testing :yep: And - really? Reinstalled! :o Now things are moving. |
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I am currently testing something for TDW, but I will put again my hands on DynEnv once I finish with it. I rely on you, so let's stay tuned! :DL |
You can incorporate any of my mods to make a new version of dynamic environment . Your patch plus my latest fog mod gets rid of the grey skies .
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By the way, have you adjusted also decsk's crew visual ranges, in order to make them to match the new visibility for players eyes? |
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Hi guys,
Just been trying out a few mods and really loving DynEnv. I thought I'd point out that the fix worked to make the skies blue but when I apply the "darker nights" optional mod they revert to the foggy gray. Also, the daytime clouds seems to lose fidelity when I enable the "darker nights" option. In any case, great work, the overall graphical improvement this mod makes is immense! |
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and thank you for using DynEnv :) Enabling darker nights on top of the skycolor fix, actually overrides the fix itself. In order to use both of them, they should be merged entry by entry. A boring task that I should do before releasing (possibly...) a new overhauled version of DynEnv. In the meanwhile, take my skylor fix for what it is: just a temporary hotfix. :yep: |
Shall do gap! Thanks for all the great work so far and I hope the mod continues to develop!
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I figured I would save you the time since I already merged it myself...no need to have more than one person's eyes bleed while doing this very tedious work. :haha: DynEnv 2.1 SkyColor Hotfix DarkerNights I only merged the relevant info from darker nights: SkyColorMultiplier, AmbientColor_Multiplier, UnderWaterUpAlpha and UnderWaterDownAlpha. Also, just to let you know...there are 2 files in the original Hotfix download that are not named correctly: EnvColors_Tropica_A.cfg and EnvColors_Tropica_A_luv.cfg (they are both missing the "L" after Tropica). |
Nice work Captain America, will we have to apply this patch to the Darker Nights file or is it complete in itself?
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Download it now and will try.:up: :salute: |
Prekrasno!
Installed and tested - lovely
Thanks Captain :Kaleun_Party: |
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