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Yes indeed it is sometime very tedious work to accomplish small thing but the reward to see it in game after is close to Nirvana;) I know there is a whole world of possibility with S3d and i didn't have time yet to test all the available controllers but will do after the workload get easier on my shoulder. For animation i will concentrated on that later on because i have some nice stuff in mind but for now i need to give the team the stuff they need to start their work. Thank again mate this thread was pure gold recently for advanced and even novice modders:salute: Best regards Hans |
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We will just try to follow your legacy of excellence and dedication with the same fervor:salute: I can remember my first mission in scapa flow with GWX and what a night that was i had so much fun and all the magnificent features you guys have implemented this was something:up: Best regards Hans |
Can we expect screenshots anytime soon Hans? :har::haha:
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Yes my friend i was supposed to do that yesterday but some technical stuff had to be fix. Should be in for today:salute: By the way can someone tell me if the MK torpedoes tube launcher is working in game or is it purely aesthetic? Best regards Hans |
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Yes, me. @HAHD-Team: Nice vids and shots at the hahd page. :yeah: And thank you for the Torpedo_HAHD-Mod. Fantastic work. Greets from Germany. :ping: |
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Keep the spirit in high gear:salute: Best regards Hans |
BDU message to Fastfranky
Better report to BDU soon or your next permission will be suspend:har:
Best regards Hans |
Quoting from U-Boot_HAHD site:
"U-boat type included : TypIIA,C,D, VIIC, VIIC41, IX-B, IX-C/40" From that should I understand that IXD2 (my personal favorite U-boat type to play with in SHIII) and XXI types will not be taken into consideration into the megamod? |
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Hi mate, Probably they will be made but expect them very late in 2011 maybe just before the end of days:har: Best regards Hans |
Updates
Hi shipmates,
For those craving to see some screenies : That why i'm a little bit late to release the Fletcher video:up: I made the Mk/14 version of torpedoes launcher because M/15 was the version to protect from the 5 inches deck gun proximity so M/15 is with a blastshield and MK/14 without. Also since i completely revamp the Fletcher i tough that the ship deserved better searchlight those GE 36. http://i886.photobucket.com/albums/a...teman/Mk14.jpg http://i886.photobucket.com/albums/a...teman/Ge36.jpg The Fletcher is coming :salute: Best regards Hans |
superb Hans, really nice:yeah: Its amazing you can get all these poly's into the game:woot:
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I understand, it's probably a huge very time consuming work anyway only for those types that will be in the megamod and also, it would have been too close to "perfect" to treat all the U-Boat types in the same detailed manner, so I am saying that any work that you're making into this area is very good, in any quantity. I've wanted to say one more thing: Since this megamod seems to be the most interesting, realistic and historical oriented that has arised on the "SHIII workshop", I've thought and also expected somehow (my bad, I guess ...) that a larger number of modders should have been interested in your team's work and that they would have joined and help U-BOOT_HAHD team into a common and organized effort (comparable to GWX way of working). Seeing that there are a lot of talented people (outside your team) that are creating their personal mods that will not be (probably ever) implemented into a megamod it's a shame, in my opinion. Just watching the movies uploaded on youtube and seeing the screenshots on your website I can firmly say that you have the best and the most impressive "résumé" and presentation that you can have and of course, with that, becoming attractive to simple users and also to modders. Of course, everyone is free to take their own choices, especially when we are talking about non-paid work, but I believe it would have been way much more constructive if the efforts of as much as possible SHIII modders should have been "centralized", and their work would have followed a common (and compatible in terms of gameplay) path and goal. In other words, I feel that U-BOOT_HAHD team doesn't seem to have in this moment the support they really need and deserve from the SHIII modders community. I hope I didn't offended anyone with the things I've said, because I have a lot of respect for ALL the SHIII and SH4 modders that are dedicating their time and efforts only for some of us to enjoy playing a better SHIII and SH4 and I wish them all the best! |
Looking good Hans! :D
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Thank and don't worry for the poly i have an escape hatch i mean i have a high res, med, low res version of each model i always work this way so at the end if i see the engine is suffering i will load the low res models for less important features:up: Don't despair mate the videos are coming also:salute: Best regards Hans |
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