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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

THE_MASK 05-07-11 08:42 PM

Quote:

Originally Posted by Sea_Phantom (Post 1659223)
Okay! Thanks!

Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 :06: . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order?

This is also during the campaign intro/tutorial, if that affects anything.

Read this carefully
http://www.subsim.com/radioroom/showthread.php?t=180044

christrang 05-09-11 07:27 AM

Url is dead
 
Hello Sorry this url is not working please can you do somethink

thank you kide regard

stoianm 05-11-11 08:49 AM

Today i noticed tha the oil spots from tdw fix are not all the time the same... i sunked a big oil tanker full charged and see how big is the oil spot::o

http://i1124.photobucket.com/albums/...anm/oil2-1.jpg


http://i1124.photobucket.com/albums/...oianm/oil1.jpg

awsome

TheDarkWraith 05-11-11 08:51 AM

There are still many surprises to be discovered in FX_Update ;)

stoianm 05-11-11 09:37 AM

The ships are sinking very realist... seems to be a little titanic here::)

http://i1124.photobucket.com/albums/...oianm/t1-1.jpg

http://i1124.photobucket.com/albums/...oianm/t2-1.jpg

http://i1124.photobucket.com/albums/l568/stoianm/t3.jpg

http://i1124.photobucket.com/albums/...oianm/e1-1.jpg

And in combination with your pixel shader ... i have the impresion that i am watching a movie:

http://i1124.photobucket.com/albums/...oianm/e2-1.jpg


Also i saw that the parachutes have a realistic fall speed and and balance in the air... airplane explode with fire debris... some of them lose direction (by fire) and fall in the ocean, ships are taking damage by fire also, ships wistles and horns... i still have undescovered things?:06:

TheDarkWraith 05-11-11 09:51 AM

Quote:

Originally Posted by stoianm (Post 1661816)
... i still have undescovered things?:06:

yes you do. So does everyone else ;)

I sent you revised lifeboat files....the crew is now animated and not just 'sitting there' :D

stoianm 05-11-11 09:56 AM

Quote:

Originally Posted by TheDarkWraith (Post 1661826)
yes you do. So does everyone else ;)

I sent you revised lifeboat files....the crew is now animated and not just 'sitting there' :D

I am very impatient to see like a child near a chocolate pile but i rework first some numbers in .sim file and i will load the game... :DL... i will take also the camera video with me

Sepp von Ch. 05-11-11 10:22 AM

Quote:

Originally Posted by TheDarkWraith (Post 1661826)

I sent you revised lifeboat files....the crew is now animated and not just 'sitting there' :D

That sounds interestedly!:yep:

urfisch 05-12-11 05:17 AM

of course...agree...

very, very interesting!

TheDarkWraith 05-13-11 06:01 PM

It always irked me that when the sub was heavily damaged and sparks were flying everywhere there was no smoke........until now:
http://www.subsim.com/radioroom/pict...pictureid=4249

http://www.subsim.com/radioroom/pict...pictureid=4248

It is triggered by damage % to sub :rock:

My new bone editor app helped considerably with this :D Will be available in next version of mod.

Stormfly 05-13-11 06:09 PM

OMG thats so cool, do you also have a sound trigger... i have a very good fitting sound for it :)

Sepp von Ch. 05-13-11 06:14 PM

Quote:

Originally Posted by TheDarkWraith (Post 1663390)
It always irked me that when the sub was heavily damaged and sparks were flying everywhere there was no smoke........until now:
http://www.subsim.com/radioroom/pict...pictureid=4249

http://www.subsim.com/radioroom/pict...pictureid=4248

It is triggered by damage % to sub :rock:

My new bone editor app helped considerably with this :D Will be available in next version of mod.


Wooow!:o
:yeah:

stoianm 05-13-11 06:15 PM

so cool.... you need to warning people to not make a panic atack when they will see the smoke first time:)

TheDarkWraith 05-13-11 06:16 PM

Quote:

Originally Posted by Stormfly (Post 1663392)
OMG thats so cool, do you also have a sound trigger... i have a very good fitting sound for it :)

It's an effect that is called when % damage to sub is greater than value specified. Not sure what kind of sound you would place on this. All it does is emit smoke at certain places around the sub. I have total control of when certain smokes emit and when they cease emitting. It's basically scripted based on % damage to sub.

SteelViking 05-13-11 06:18 PM

Holy crap! This is amazing TDW. I have poked around with trying to get internal smoke to work, with no results of course.

My hat is off to you:yeah:


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