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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

frau kaleun 04-01-11 10:29 PM

What are your system specs? Using this mod requires a lot of memory, first and foremost.

Sailor Steve 04-01-11 10:37 PM

Quote:

Originally Posted by BRNR (Post 1633948)
Forgive me if it was written but I'm not sure I can read through 45 pages of this thread as my mind will explode. :timeout:

Those of us whose heads exploded long ago are highly offended by your pathetic attempts to avoid this exhilarating experience. :O:
:rotfl2:

I really don't have anything useful to add, other than that I can't use this mod at all for the reasons Frau K listed.

I just wanted to say WELCOME ABOARD! :sunny:

BRNR 04-02-11 08:21 AM

Quote:

Originally Posted by frau kaleun (Post 1633963)
What are your system specs? Using this mod requires a lot of memory, first and foremost.

I'm running this on an i7 930, 6GB Ram, with a 5870 1GB ATI Card.

Quote:

Originally Posted by Sailor Steve (Post 1633967)
I just wanted to say WELCOME ABOARD! :sunny:

Aye mate! Thank you! It's a much friendlier community compared to some of those FPS groups.

Love tinkering with these mods when time permis :arrgh!:

fitzcarraldo 04-02-11 08:49 AM

Quote:

Originally Posted by BRNR (Post 1634170)
I'm running this on an i7 930, 6GB Ram, with a 5870 1GB ATI Card.



Aye mate! Thank you! It's a much friendlier community compared to some of those FPS groups.

Love tinkering with these mods when time permis :arrgh!:

Add you the ships in the englishnames.cfg?

In a post of Frau Kaleun, in this same thread, there is the complete list for add to your englishnames.cfg.

Please, read the instructions in the mod. The list there isnīt in the instructions of MFM full, but we have that list thanks to Frau Kaleun.

I donīt find the post, but there is in this thread...I canīt read the 45 pages and become as you...:O::-?:O::-? :dead::dead::dead:

For FPS: my PC is similar to your machine, and run perfectly with MFM full...but I use 4GbPatch.

Best regards.

Fitzcarraldo :salute:

BRNR 04-02-11 09:10 AM

Quote:

Originally Posted by fitzcarraldo (Post 1634201)
Add you the ships in the englishnames.cfg?

Bloody hell mate! Thats what I get for pretending to RTFM at a late hour with glossy eyes. I guess I missed that and explains why I didnt see anything. I assumed through programmers magic all ships would just, SHOW UP! :yeah:

frau kaleun 04-02-11 11:01 AM

Yes, you need to add the new MFM ships to EnglishNames.cfg with a display name for each, if you haven't already.

If you use a list I posted upthread, doublecheck it, I've reworked mine several times since then and found some duplicates - not sure if they were there when I posted it before or came later when I was tinkering. But you should have a line in EnglishNames.cfg for each ship that has a folder in data\Sea.

You've got plenty of RAM, are you running a 64-bit OS or 32-bit?

Either way, get the 4GB patch for the game .exe if you don't have it already. It will let the game use way more of your available RAM than it can without the patch. :yep:

BRNR 04-02-11 02:46 PM

Quote:

Originally Posted by frau kaleun (Post 1634271)
You've got plenty of RAM, are you running a 64-bit OS or 32-bit?

Yes, I'm 64 bit.

Quote:

Originally Posted by frau kaleun (Post 1634271)
Either way, get the 4GB patch for the game .exe if you don't have it already. It will let the game use way more of your available RAM than it can without the patch. :yep:

I'm not aware of a 4GB patch so I'll search it in the forum and see what its about.

frau kaleun 04-02-11 03:17 PM

Quote:

Originally Posted by BRNR (Post 1634431)
Yes, I'm 64 bit.


I'm not aware of a 4GB patch so I'll search it in the forum and see what its about.

http://www.subsim.com/radioroom/show...ight=4GB+patch

Really a must-have, especially with the 64 bit OS - if Windows is gonna let you use all that memory, why not let the game have as big a chunk of it as possible?

BRNR 04-02-11 10:37 PM

Looks like a wonderful amount of work, sadly I am unable to get this one to fly. The documentation can use some help and if not in the download, then in the first post of this thread. But it looks like it had a lot of good work put into it so hats off to those involved.

frau kaleun 04-02-11 11:06 PM

Quote:

Originally Posted by BRNR (Post 1634665)
Looks like a wonderful amount of work, sadly I am unable to get this one to fly. The documentation can use some help and if not in the download, then in the first post of this thread. But it looks like it had a lot of good work put into it so hats off to those involved.

Can you be more specific about what's not working for you at this point?

The MFM should be JSGME ready, I think the only thing you'd have to do manually is add the necessary lines to the EnglishNames.cfg file in your data\Sea folder.

Is the game crashing or freezing after enabling the mod with the necessary edits to EnglishNames.cfg? If so, have you already applied the 4GB patch for the sh3.exe file?

If you have set up the mod correctly, but have not applied the patch, the game is still limited to 2GB RAM maximum no matter how much your system has available. Most people find that this is not enough to run the game with the full Merchant Fleet Mod enabled. IIRC trying to get into the Museum can be especially problematic if memory is an issue.

mr chris 04-03-11 08:08 AM

Does anyone have a English names CFG for the latest download?

Just had a patrol and sunk a few of the ships and all i get when it come to identifying the ships is M01X, M08B etc.

frau kaleun 04-03-11 10:46 AM

Here's what I have as display names in EnglishNames.cfg for MFM ships:

The three 'AK' ships are listed as Naval Cargo Ship

AM01A=Ammunition Ship

The two 'AO' ships are listed as Fleet Oiler

The three 'L' ships are listed as Heavy Merchant

All the 'M' ships are Medium Merchant, except for:

M10A=Hog Islander
M21B=CAM-Ship
M35B=Empire-type Freighter
M35Hansa=Tall Hansa Freighter
M36B=CAM Freighter
MLaunchB1=Motor Launch
MLaunchB2=Motor Launch

The two 'O' ships are listed as Ore Freighter

Q01B=Medium Merchant

SLaunch01=Steam Launch

And all the 'T' ships are Tanker, except for:

T14B=Tanker CAM-Ship

I think that covers all the stuff in my MFM download, but I've tinkered with everything so much lately that I can't remember what came from that and what got put in from other sources. If you have a ship that's not accounted for let me know and I'll see what I've got for it.

mr chris 04-03-11 11:00 AM

Quote:

Originally Posted by frau kaleun (Post 1634904)
Here's what I have as display names in EnglishNames.cfg for MFM ships:

The three 'AK' ships are listed as Naval Cargo Ship

AM01A=Ammunition Ship

The two 'AO' ships are listed as Fleet Oiler

The three 'L' ships are listed as Heavy Merchant

All the 'M' ships are Medium Merchant, except for:

M10A=Hog Islander
M21B=CAM-Ship
M35B=Empire-type Freighter
M35Hansa=Tall Hansa Freighter
M36B=CAM Freighter
MLaunchB1=Motor Launch
MLaunchB2=Motor Launch

The two 'O' ships are listed as Ore Freighter

Q01B=Medium Merchant

SLaunch01=Steam Launch

And all the 'T' ships are Tanker, except for:

T14B=Tanker CAM-Ship

I think that covers all the stuff in my MFM download, but I've tinkered with everything so much lately that I can't remember what came from that and what got put in from other sources. If you have a ship that's not accounted for let me know and I'll see what I've got for it.

Hmm this may sound cheeky but could you copy and paste here. The entries for MFM in your English names Cfg? Just think it might be easier that way.

frau kaleun 04-03-11 11:56 AM

Quote:

Originally Posted by mr chris (Post 1634919)
Hmm this may sound cheeky but could you copy and paste here. The entries for MFM in your English names Cfg? Just think it might be easier that way.

Nope, sorry. My EnglishNames.cfg is heavily edited; the MFM ships are not added on at the end, the entire list was redone so the ships are listed alphabetically not by class name but by the name of their associated folder in data\Sea. In addition there is an extra line of additional data for each ship class prefixed with ';' so I can see it but the game ignores it.

If I did a copy/paste here it would be a giant wall of text.. most of which you don't need and what you did need would be mixed in with a lot of stuff you don't.

I did do a copy/paste of what I had at the time a while back, which is upthread somewhere - that would be more like what you're looking for. I would still recommend double-checking it for errors and duplicates after you add it to your own EnglishNames.cfg, though. :DL

Sailor Steve 04-03-11 12:46 PM

Quote:

Originally Posted by frau kaleun (Post 1634945)
the entire list was redone so the ships are listed alphabetically not by class name but by the name of their associated folder in data\Sea

Poor obsessive child. :O:




I could save myself a lot of time renumbering everything if I could just convince myself to add new names to the bottom of each list in the Ship Names mod rather than alphabetizing everything.

But I can't. <sigh> :damn:


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