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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

keltos01 02-22-10 05:04 PM

JB new AO map :

http://img99.imageshack.us/img99/61/jbaomap.jpg

http://img203.imageshack.us/img203/1999/61030607.jpg

keltos

keltos01 02-23-10 03:34 AM

http://img294.imageshack.us/img294/3772/jbnewbow.jpg

http://img651.imageshack.us/img651/5...wstarboard.jpg

polishing up the bow

keltos

keltos01 02-23-10 04:04 AM

JB WIP
 
fixing the anchors' position and place on uv map

port :

http://img341.imageshack.us/img341/3257/anchorport.jpg

starboard :

http://img341.imageshack.us/img341/7...oardanchor.jpg

keltos

keltos01 02-23-10 05:45 AM

http://img186.imageshack.us/img186/5046/anchport.jpg

http://img294.imageshack.us/img294/1...hstarboard.jpg

anchors textured

keltos

keltos01 02-23-10 12:56 PM

http://img522.imageshack.us/img522/5387/jbnew.jpg

see japanese campaign thread for more pictures

keltos

keltos01 03-05-10 02:34 PM

C3
 
http://img202.imageshack.us/img202/2675/92557981.jpg

had to revert to an earlier version ? getting shot at at 22 m ! something's awry

keltos

peabody 03-05-10 03:34 PM

Quote:

Originally Posted by keltos01 (Post 1295975)

had to revert to an earlier version ? getting shot at at 22 m ! something's awry

keltos

The files I sent corrected that problem on my MOD. Did you copy to the MOD folder after you changed the files?

Peabody

keltos01 03-05-10 05:44 PM

will do haven't had the time to really play tonight,

keltos

keltos01 03-16-10 02:10 PM

torpedo .sim fix
 
new torpedo .sim fix

changes the straight run for the experimental turbine torpedo which was set at less than its real range.

same for the Type 95 mod 2 torpedo.


d/l :

http://www.mediafire.com/file/amyn0yizklj/Torpedo.sim


slip into the Library folder of the Jyunsen B mod


keltos

keltos01 03-18-10 04:52 PM

http://img688.imageshack.us/img688/5064/92077554.jpg


JB and C3 are ready, onward to the C2 (I-47) :

new C2 AO map done :DL

doors animation fixed

dg moved back

keltos

keltos01 03-20-10 02:28 AM

allied ships damage mod from RFB
 
Real I-Boat mod v 1.0 :

http://img16.imageshack.us/img16/5698/periijn.jpg
http://img689.imageshack.us/img689/2638/hitsa.jpg



LukeFF allowed us to use stuff from RFB pertaining to our side :

here is the first version of the RIB (;) ) Real I-Boat mod

it contains the damage model made by Observer and LukeFF for the allied ships which gives a more natural feel to their sinking mechanics : now DDs hit with two torps don't automatically blow up and sink like in stock's.

removed are all parts that are for the US fleetboat side.

It will be kept as a separate mod for now.

enable on top of the Jyunsen B mod using jsgme

d/l :

http://www.filefront.com/15873255/RIB-Real-I-Boat.7z/


keltos

Lazarus905 03-24-10 11:08 AM

This mod crashes my game every time I try to start a campaign :06:

keltos01 03-24-10 03:58 PM

I removed the non target ships, textures that belonged to US subs etc..

d/l version 1.1 of RIB :

http://www.mediafire.com/file/jy2z2m2chgz/RIB Real I-Boat v 1.1.7z


keltos

keltos01 03-24-10 04:09 PM

Quote:

Originally Posted by Lazarus905 (Post 1331680)
This mod crashes my game every time I try to start a campaign :06:

what mods do you use ? which order ?

keltos

Lazarus905 03-25-10 12:36 PM

Just, IJN sub mod 3.7a that I got off the first page. It crashes when I try to choose a boat or even enter a name. (I know I can't change harbors, so I haven't tried.)

It is worth noting that when I un-rared the files after downloading, I got a WinRAR Diagnostic message for an unexpected end to archive, that file 'IJN_Sub_Mod_JyunsenB\peritypxviii.psd.' is corrupt, followed by another nexpected end to archive.

I get these messages every time I download it.

Is it broken or am I doing something wrong? Last time I had silent hunter IV installed I had an eaarly release version of the IJN sub mod (some time in 08, I'd estimate), and never had any of these problems.


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