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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Wilcke 05-16-08 04:56 PM

Quote:

Originally Posted by sober
Does anyone else have woefully slow loadtimes with RFB1.5 .
I have installed
PE3.3
RFB1.5
RSRDC for RFB1.5
installed in that order.
Its that slow at loading and saving a game its not enjoyable .
I dont know weather its my comp or maybe someone can confirm or deny it .
Stock 1.5 with RSRDC for stock loads in about 30seconds . This RFB1.5 setup takes forever . over .

Same install as yours completed two careers last night, saves in 5 seconds and back to Resume/Option Screen and loads and reloads in 30 seconds. Swapping between careers same thing 30 seconds. Ran it about 2.5 hours last night continuously, not a burp not a hiccup.

AMD X2 4800
4 gigs of RAM
BFG 7950 GT OC
Win XP Pro
1280 by 960 100mhz

Your mileage may vary...I don't know what else to tell you on that one.

I have two other installs one with TMO 1.5b and the other with Operation Monsun, they are both equally fast at Saves and Loads. Has not been an issue for me ever with SH4.

Hope you can sort it out or someone else who has had the issue crop up.

AVGWarhawk 05-16-08 05:02 PM

Quote:

Originally Posted by sober
Does anyone else have woefully slow loadtimes with RFB1.5 .
I have installed
PE3.3
RFB1.5
RSRDC for RFB1.5
installed in that order.
Its that slow at loading and saving a game its not enjoyable .
I dont know weather its my comp or maybe someone can confirm or deny it .
Stock 1.5 with RSRDC for stock loads in about 30seconds . This RFB1.5 setup takes forever . over .


It seems to be different for all. RFB for me is not painfully long but I have to look at the machine I'm running it on. It is not the fastest out there to be certain. I have the same install order as you. I would say the times to load are not that long but are longer then loading a stock game.

DeepIron 05-16-08 05:14 PM

Load and save times are, I'm sure, pretty dependent it's the amount of RAM. I found that SH uses the pagefile.sys file A LOT when you've got 1GB or less... I have 1GB RAM and my pagefile grows from 223Mb to 1.43Gb...:-?

THE_MASK 05-16-08 07:47 PM

OK , i deleted my SH4 folder and restarted my career and all is back to normal . Takes 30 seconds from clicking on load game to actually playing and that is with a pentium 2.4/1 gig of ram and a ati X800 pro graphics card . over .

panthercules 05-16-08 08:56 PM

Quote:

Originally Posted by The General
This MOD is fantatic!! I wanna thank the RFB Team for their hard-work. :up:

Of course, I have just one question: There seems to be no difference between observation and attack periscope at maximum magnification. Is this historically acurate, or am I missing something? I thought the attack had a higher magnification at the expense of it being darker.

IIRC, it depends on whether you're talking about the US boats or the German ones. The German scopes were set up the way you mention above. The US scopes, however, had the same max magnification for both attack and observation scopes. IIRC, the US obs scope allowed more light in (and thus was often referred to as the night scope, rather than the obs scope, since it was intended for use at night)because it was bigger than the attack scope (size was also less of a problem at night, in terms of chance of being spotted by enemy at night). Another interesting difference between the US and German scopes was that in the U-boats it was the obs scope that was set up to be able to pivot high and scan for planes, whereas in the US boats it was the attack scope that had this capability instead of the obs/night scope (not much need to scan the skies for planes at night - hence no reason for the night scope to have this high-angle capability).

Check here for some good info on the US scopes:

http://www.maritime.org/fleetsub/pscope/index.htm

Been a while since I read all that stuff, so I hope I'm remembering it correctly.

Good luck and good hunting!

The General 05-17-08 03:33 AM

I see the light!
 
@ Panthercules

Ahh, so that's it! Well, that makes sense. Thank you for clarifying and forgive my ignorance. Well folks, then that makes RFB just about perfect, fantastic job !! :up:

steinbeck 05-17-08 03:58 AM

Silly ?
 
Quote:

Originally Posted by bruschi sauro
what is row?:cry:

I wanted to ask if ' OM' is Trigger Maru? if not what is it please


steinbeck...:hmm:

Lopo 05-17-08 04:55 AM

...
 
Quote:

Originally Posted by steinbeck
Quote:

Originally Posted by bruschi sauro
what is row?:cry:

I wanted to ask if ' OM' is Trigger Maru? if not what is it please


steinbeck...:hmm:

OM is Operation Monsun, a great mod by Lurker which you can find here: http://www.subsim.com/radioroom/showthread.php?t=134922
This a mod you can apply over RFB1.5, read the first thread how to do and try it...

Good hunting

TopcatWA 05-17-08 06:21 AM

Cannot download from FileFront.
 
:down: I'm still trying to download from FF but each time it just times out. The download speeds are lousy. Can someone please give me another alternative site to download RFB. Obviously there are a few people in the same boat as I & it seems some have no trouble in download??????

czACha 05-17-08 08:48 AM

Help
 
Thanks for your hard work guys from RFB team.
I would be very appreciating to support me with such problem. After installing RFB mode I cannot operate 4,5" gun. The gun is simply stuck, nosed to the ground without any possibility to move this.
That happen only with this caliber and only on my computer (tried on other PC and no sign of such problem), after changing gun to smaller or bigger cal. all is fine. That also happened after installing TMO mode.
Thanks in advance.

Floyd 05-17-08 08:49 AM

Quote:

Originally Posted by Teddals
:down: I'm still trying to download from FF but each time it just times out. The download speeds are lousy. Can someone please give me another alternative site to download RFB. Obviously there are a few people in the same boat as I & it seems some have no trouble in download??????

Sent you a link, check message box.
Cheers

ultraman 05-17-08 12:09 PM

Is anyone getting ridiculously HUGE save game files? My current campaign, in which I'm on my first patrol, is 752mb and takes at least 2 minutes to load, and is then super chunky. I had played 1.4 no prob, and this started after upgrading to 1.5 and installing everything in the correct order (NSM, RFB, RSRD).

I saw a post by 'sober' earlier in which he stated this:

Quote:

Originally Posted by sober
Does anyone else have woefully slow loadtimes with RFB1.5 .
I have installed
PE3.3
RFB1.5
RSRDC for RFB1.5
installed in that order.
Its that slow at loading and saving a game its not enjoyable .
I dont know weather its my comp or maybe someone can confirm or deny it .
Stock 1.5 with RSRDC for stock loads in about 30seconds . This RFB1.5 setup takes forever . over .

Sober, if you see this, how big is your save game file? Mine is taking long, too. Not on initial startup, but when saving/loading campaign saves. All my autosaves are around 300kb, so obviously something is screwy when I click 'save game.'

tedhealy 05-17-08 12:17 PM

My saves were taking a long time. I just deleted my SH4 folder and now everything is back to normal (after resetting all the options of course).

akdavis 05-17-08 12:57 PM

I noticed that along with the 3" and 5" guns, the 4"/50 now only one type of ammunition, but I believe fleet boats carried a mix of HC and Common rounds for the 4" guns, as is evidenced in a number of patrol reports:

Razorback
Quote:

...50 rounds of 4" H.C. and common were fired...
Batfish
Quote:

Four-inch gun. - Fired 59 rounds of high capacity and 24 rounds of common at an average range of about 1100 yards using radar ranges and radar spotting on the splashes. Local control at the gun. Estimate at least 40% hits. The HC was much more effective than the common as the latter passed right on through the target and unless it hit a vital spot did no immediate damage. Estimate 5 HC duds.
Archerfish
Quote:

Damaged - One 250 ton trawler-typePatrol Boat: Two Masts, Bridge Structure Forward of MOT

Damage determined by observation; six hits with high explosive 4" rounds, approx. 250 rounds of 20 mm and 50 cal hit target. (Both masts were destroyed and superficial damage to bridge works and top side was observed)

Details of Action

Gun Rounds Hits Average Range
4" 50 cal 60 H.E. 6 4000 yds
4" 50 cal 60 Common 0 4000 yds
Common is basically AP/HE ammo, with thicker walls than HC but a smaller bursting charge (about 50% of the HC charge). They were not true AP shells, but were designed to penetrate 1/3 of their caliber in armor plate (so a 4" Common round would penetrate 1 1/3 inches of armor).

Navweapons.com:
Quote:

Common - Common projectiles were originally shells - which literally means a hollow container - filled with black powder and used for attacking lightly armored or unarmored vessels. By the 1930s, this term was used by a few navies to describe any non-armor piercing shell. By that time, the bursters were less sensitive explosives, such as TNT. In the USN, Common projectiles of the 1920-1950 period did not have caps or hoods and were designed to penetrate approximately one-third of their caliber of armor. See "Special Common" below.

Special Common - USN unofficial designation of the 1920-1950 period for those Common projectiles that used both windshields and hoods. These projectiles were designed be able to penetrate approximately one-third to one-half their caliber of armor. They differed from AP projectiles by not having a cap and having a larger burster cavity. Burster was 2.1% to 3.99% of total shell weight.

HC - High Capacity. A USN designation for projectiles intended for use against lightly armored targets. Contains a relatively large amount of explosive as compared to an armor piercing or common projectile. Burster was between 7.0% to 12.6% of total projectile weight.

Urdhuk 05-17-08 03:17 PM

Help with radar and ammunition
 
I decided to try RFB 1.5 but all times I found myself sailing with no ammo at all for both deck and AA guns. Also I installed a sort of SD radar that cost me a lot of renown point only to find out that I cannot turn it on.

I always start with a Porpoise class submarine on December 8 1941. Did I miss something when I was in port?

By the way, the mod looks fantastic. I truly appreciate the new interface.


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