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All right Tater...I have never used this mod and now ready to plug it in. I was waiting a bit until you had it all sorted. I'm ready to rock with this one:rock: Thanks for the hard efforts you put into it:up:
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Tater,
One question: Did you remove the red squares indicating enemy ships? I play at 92% (outside view uncheck only) and before this mod I could get the red squares on the map indicating enemy vessels. The vessels were close for this to happen. Anyway, it never made sense to me as I check no map update (red squares) yet the game still showed them on a limited basis. Now with this mod I see none, then again, it might be the area I'm in...Celebes Sea were traffic was not that great at the beginning of the war. BTW, I like the fact you started the patrol before Dec 7 1941! I received PAC message on Dec 7 1941 of the attack. However, the clipboard just shows "message content". Nothing written about the attack. I do not know if this was something you are still working on. It looks to me like you have studied this quite a bit to make it that just more realistic:rock: ....beautiful:up: |
The patrol stuff is slightly modded from Beery (thanks!).
I haven't touched the IFF squares. There is just a lot less traffic. tater |
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Loving this mod Tater! Nice work man:rock:
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tater in the DAt file there is a node that says
Reflect_???_??? for what ever ship name it is open that node up with S3d then open up water reflection node and set it to what is listed below
Clip hight=0 Reflection=1 Refraction=1 Frustum test=0 MinVisDim=0.01 MaxVisDim=0.1 Then you are good to go hope that gives you the information you wanted. |
Cool, that means a lot.
<S> I'm hoping to get some feedback on a few patrol objectives (not just from you): 1. The Slot. (Brisbane boats) 2. Truk (just because :D ) (PH boats) 3. Tarawa (PH boats) tater |
Short story and I do not know if was set up this way:
Last night, started a regular old partrol (Dec 4 1941). I figured nothing will be happening for three days (Pearl). I turned on Capt Midnights radio mod and it played the radio show with commercial breaks (awesome mod this one) as I trucked along. I was very interested to see if I encounted Japanese before Pearl. None found:up: . On Dec 7 I got the message about Pearl and the radio switched to news broadcasters talking about Pearl. Simply amazing it worked this way. :o I said there is no way your mod and the radio mod take into account the days things happened, working together. Probably just a coincidence but a damn immersive one for me. Anyway, I did my originally required patrol just in the Luzon area and found nothing. I was then sent to the Sea of Japan. I stumbled upon a small convoy. I was surfaced making the fastest endround in the late afternoon as one can in the pig boat. I was spotted by the DD that made a bee-line for me. Submerged and did the down the bow shot. One torp blew off a prop and jammed his rudder. He just kept on chugging away from the convoy. I sunk a tanker and a cargo before exiting the scene. Great enjoyment as one would figure ships at that time would be heading to Manila as Manila was hit around the same time as Pearl. Very immersive here man!!!!! Some logic on where and when I should find targets went into this and that is a good thing. The convoy size is just right. The Japanese did not create huge convoys very often from what I have read. I'm going to enjoy this mod very much...I can see that already:rock: BTW, it would seem the red boxes indicating enemy ships on the map are gone. This is a good thing for me as it now makes it a hunt for targets as it should be:yep: |
What exactly will this mod do, will it take away FPS, or will i gain FPS with it, does it afect GFX mods, like cpt cox mods, ROW?
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TATER!!!!!!!!! Look what you did to my boat.....
http://i133.photobucket.com/albums/q...934.17_718.jpg It was not hopeless! My crew persevered! All repaired but the scope.....patrol over as they say. http://i133.photobucket.com/albums/q...935.24_265.jpg The boys were sweating it out. 118 degrees and a DD bearing down on our arse:o This is the first time I got a crew screenshot like this. http://i133.photobucket.com/albums/q...1011.46_15.jpg My crew was shaken, tired and hurt. We sent this watchmen to the doc for some treatment. Mostly medicinal scotch. Although battered and bruised, we managed 3 sinkings at around 15000 tons. Periscope damaged beyond repair...headed back to port. Having a blast with this mod.:D |
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alright, thanks for the info, i willt ry it now then.
If i install this mod with the Airbase NAV MAP MOD , will it have any bad efects? |
I left ICL compatible with leo's airbase mod.
Be aware that there will be some problems since my islands change control on the right dates, and the airbase mod has some airbases in spots where they shouldn't be (either at all, or on certain dates). It's been a while, but as I recall, at least one version of the airbase mod altered campaign_loc. In that case, to be safe, install the campaign on top of the airbases (there was only one place I had missed on my map that leo also added, and I fixed it a while ago (I had spaced adding Iwo Jima's name as I recall :) ). tater |
Ok thanks, but for some reason im getting CTDS, i guess i beter resintall or at least take the mods off and out them in a diferent order.
EDIT: also the ROW mod also conflicts with it, the high end ships file conflicts with something in your mod. |
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