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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 03-19-11 12:46 PM

Quote:

Originally Posted by Obelix (Post 1623196)
Unfortunately you have to renounce the use of IO_StrategicMap_4_0_for_TDWv640 & MO. This version is not designed to work with the latest version 6.4.0, version 4.0 has been tested with 6.4.0 test 9. The latest version 6.4.0 has a small difference in the files Page navigation map.ini and Page navigation map.pay. You need to wait a little while to be ready version IO_StrategicMap for the current version 6.4.0

Obelix

Yes sorry Obelix. I meant to tell you that I made some small changes to the Pagenavigationmap.py and .ini files. I had to to add the small pencils for the supermarks and navigation fixes :oops:

Obelix 03-19-11 12:50 PM

Quote:

Originally Posted by TheDarkWraith (Post 1623197)
Yes sorry Obelix. I meant to tell you that I made some small changes to the Pagenavigationmap.py and .ini files. I had to to add the small pencils for the supermarks and navigation fixes :oops:

Yes, that's why I expect these changes, so it's not a surprise to me:DL. So everything is fine.:up:

Rongel 03-19-11 01:58 PM

Quote:

ok, I think I know why some of you are missing the message portion of the radio messages. Ensure you install the latest version of v6.4.0 LAST (i.e. the last mod to enable via JSGME). See if that solves the problem or not. If it does then the restriction to enable it last is lifted but heed the below:
If it does or doesn't solve the problem then what you have to ensure is that nothing is overwriting the following file:
\data\Menu\StyleSheets\German.SHSS
I made a quick test mod and installed \data\Menu\StyleSheets\German.SHSS with JSGME and the messages were allright. It didn't seem like there was any other mod using German.SHSS than UI mod 6.4. though.

Anyway, thanks TDW for the help, and thanks for the new UI mod version!

TheDarkWraith 03-19-11 02:02 PM

Quote:

Originally Posted by Rongel (Post 1623251)
I made a quick test mod and installed \data\Menu\StyleSheets\German.SHSS with JSGME and the messages were allright. It didn't seem like there was any other mod using German.SHSS than UI mod 6.4. though.

Anyway, thanks TDW for the help, and thanks for the new UI mod version!

Good to know that was the problem :up: I couldn't see any other way the message portion of the radio messages wouldn't be showing.

charognard 03-19-11 02:21 PM

new ui 6.4 and IO map, playing since this morning, except radio message, i haven t notice any bug on IO map.
I have overwritte the file .ssh by the one includ in new ui 6.4 and all run fine now. Thx you :)

TDW, i have notice one thing, i think it s maybe the SH5.exe modification, but i must be under 15 meters for my hydrophone contact appear on map ( navmap and TAI )

stoianm 03-19-11 02:22 PM

Quote:

Originally Posted by charognard (Post 1623277)
new ui 6.4 and IO map, playing since this morning, except radio message, i haven t notice any bug on IO map.
I have overwritte the file .ssh by the one includ in new ui 6.4 and all run fine now. Thx you :)

TDW, i have notice one thing, i think it s maybe the SH5.exe modification, but i must be under 15 meters for my hydrophone contact appear on map ( navmap and TAI )

this is irai no hydrofone at surface

PL_Andrev 03-19-11 02:50 PM

No solution for incorrct longitude (E value only) close to 0°E line at 6.4.0?

TheDarkWraith 03-19-11 05:09 PM

Quote:

Originally Posted by Antar (Post 1623297)
No solution for incorrct longitude (E value only) close to 0°E line at 6.4.0?

:o Forgot about it. It's now marked on my list of things to do :up:

Dignan 03-19-11 05:36 PM

Darkwraith,

I sort of asked this question before in another thread but thought I would bring it up here too. I'm using this mod and installed the additional files that give map contacts no color and no shape. However, it appears that now I can't see any "blips" or dots to represent contacts in visual range.

I figured out how to turn off all the Pacman looking sonar cones and visual detection range circles through the game menu options. How do have visual contacts show up as only black (non direction indicating) dots? Sort of like in Trigger Maru for SH4?

Even after many years of playing SH4 I'm finding SH5 to be a huge learning curve without the position keeper or radar. Makes for a challenging game though.

TheDarkWraith 03-19-11 05:49 PM

Quote:

Originally Posted by Dignan (Post 1623462)
Darkwraith,

I sort of asked this question before in another thread but thought I would bring it up here too. I'm using this mod and installed the additional files that give map contacts no color and no shape. However, it appears that now I can't see any "blips" or dots to represent contacts in visual range.

that would be correct since you enabled the add-on mod for no color and no shape. The add-on mod for no color same shape will allow you to see the contacts on the map at all times (including visual range). I cannot make contacts not appear and then all of a sudden reappear when in x range of sub. Game doesn't allow this. It's either one or the other.

Dignan 03-19-11 05:57 PM

Quote:

Originally Posted by TheDarkWraith (Post 1623474)
that would be correct since you enabled the add-on mod for no color and no shape. The add-on mod for no color same shape will allow you to see the contacts on the map at all times (including visual range). I cannot make contacts not appear and then all of a sudden reappear when in x range of sub. Game doesn't allow this. It's either one or the other.


Alright. Thanks for your efforts regardless. I assume most "real subsimers" just play with contacts all the way off, huh?

TheDarkWraith 03-19-11 06:00 PM

Quote:

Originally Posted by Dignan (Post 1623482)
Alright. Thanks for your efforts regardless. I assume most "real subsimers" just play with contacts all the way off, huh?

I made all the add-on mods so that you can decide the level of realism you want to play at. Maybe today you want very low realism, maybe tomorrow you want maximum realism. It's up to you :up: I play at maximum realism most of the time.

Stormfly 03-20-11 12:41 AM

great news with this release, and Thank You so much developing and integrating my radio message sound wishes, cant test the final version right now, HD is crashed... :88)

Did you include the special sound files i mixed for it, or do you use other ones ? (i see nothing about it in post 1)

Feuer Frei! 03-20-11 01:25 AM

Ok, having some trouble activating the mod...
I have enabled 'SH3Style' in UserOptionscfg file,
here is mod loadout:

http://i51.tinypic.com/2eejwjt.jpg

What am i missing here?
I've loaded the mod and loaded savegame. That wouldn't matter would it?
In fact, when i do load savegames no dials show up at all.
Nothing except for the stock icons, no officer icons style sh3 etc etc.

Feuer Frei! 03-20-11 01:47 AM

Now i'm getting this:
http://i53.tinypic.com/2v34uh1.jpg

What the? No conflict before.


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