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Maybe the RFB team can help out with the Kickinbak forum.
I registered, and then went to login and it says I'm Banned :o :o I'm a bit confuzzed here.. I haven't posted yet.. Does somebody not like me.. I might get a personality complex.. :lol: |
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No, I didn't get a single post in (not that I remember.. it's been a month or so, and I've been really busy in RL)
I registered, got the acceptance email a day or two later. I then went to the login page a few days after this, and it says I'm banned, and must contact the admin... I cannot even see any admin links... :( |
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Thanks Luke.. will try later when I get home. :)
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Hey guys,
Just to confirm, we are indeed working on two major mods that will do a lot to revolutionize damage modeling both to ships and subs alike. The former could be considered a successor to NSM, and early test results from it are very promising. The latter will be like nothing you've seen yet in SH4. All of this is being made possible in large part by Observer, whom, as many of you might know, is known for his (and Der Teddy Bär's) excellent NYGM mod for SH3. Good times, they are a'coming! :yep: |
Can't wait!! Thanks guys for all you're hard work and continued effort:up: The truth is, I simply refuse to play this sim without this mod:yep: Thanks again!
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same here:D
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Will these super-mods be a new RFB install, or will they be seperate mods? Could you give an indication of which mods are coming up.. I think there's still one more RFB update, plus these newer mods Thanks :)
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Sounds like a whole new RFB version:yep: It'll have everything that we have now, plus all the new stuff! |
THere is a tonne of work that could be done to improve the damage modeling of the subs.
1) repair time is completley unrealistic 2) rarely, as a skipper, do you have to change your tactics on the basis of damage you have recieved. Consider: -damage to the hull props or planes does not make you noisier under water -permament battery damage hardly ever happens -depth keeping seems unaffected by damage -there is no damage to the air conditioning/ scrubbing that would make it harder to stay long underwater Basically, taking damage in this game should somtimes create real challenges for the skipper. MOre often than not, you die, or you fix your problems pretty quick - there is no in-between. Trout |
May I be so bold as to make a request? I would love to see this implemented (perhaps as an optional install file) in RFB for those who also play a U Boat campaign: http://www.subsim.com/radioroom/showthread.php?t=135184
I use this mod in SH3, and it adds a ton to the immersion scale. Would really like to see it included here if possible. As far as I know, the tools represented in this mod are historic. What better place to have them then in a realistic as possible mod such as RFB! Thanks.. |
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Thank you, thank you, thank you!!:/\\k: |
Will the new sinking mechanism include a keel zone, a la NSM4?
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