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I finally found the reason the commands weren't working!!! It's because i had gwx integrated orders enabled,i put it before the compilation mod and now they work.But,how do i make mep v6 visual sensors to work with this mod? I edited the sensors.dat file in the compilation mod and the fumo fix SNS mod,i changed the precise range to 25000 and the max range to 16000.In the mep v6 readme it says:
"Only the visual settings are tweaked for each supermod (all other sensors-radar,hydrophones...etc-are just as authors of supermods have set them). you can skip the installation of sensors pack if you are not satisfied with my settings at visual sensors. that way you go back at the original settings of supermod but i suggest you to edit only your Sensors.dat (with s3d) and set,at visual node, preciserange=19800 and maxrange=19900 .this is necessery in order your crew to spot the ship at about 20km" But i don't really understand,do i have to change the sensors.dat files in the compilation mod and the fumo fix sns mod to these values (19800 and 19900)? If i have mep v6 visual sensors placed AFTER these mods in jgsme,wouldn't it be unecessary to change the sensors.dat files in these mods,because the mep v6 visual sensors mod overwrites them? Forgive me if i'm annoying but i'm very unskilled at these things. |
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https://sun9-62.userapi.com/impg/QKW...800&type=album If you change it, you may disrupt their correct operation. A visibility of 20 km is super real. I do not recommend installing this M.E.P. fix. |
Hi,
I can't find a download link for the GUC Fumo Fix SNS GWX. Could someone please provide a link for it? Best, LGN1 |
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https://maikhaas.synology.me:5001/fs...dBSO/AHNENERBE |
Hi Anvar1061,
I can't see the "GUC Fumo Fix SNS GWX" mod there. Is it included in one of the mods listed there? Best, LGN1 |
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https://www.mediafire.com/file/327d6...NS_GWX.7z/file Good hunting, FUBAR295 |
:Kaleun_Thumbs_Up::Kaleun_Salute:
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EDIT TO BE MORE CLEAR :
On the submarine type XXI, the UZO (visual model) can't be "mounted" (when you order "shift+N") on its "pivot" To correct this, go in the .dat file of the type 21 submarine, find the StateMachineCtl node attached to the UZO node, and change the GraphName from "UZO_Type7_sim" to "UZO_sim". |
Radar Bug
2 Attachment(s)
Guys maybe you can help me.
On Sh3 i download all of wolfpacks list but my radar is not working its not showing of. I dont know if wolfpack did some things else like install a pack or so... My Mod list: Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation part1 TKSS18 German U-Boats Compilation part2 FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 Supplement to V16B1 (JSGME) https://www.subsim.com/radioroom/att...1&d=1634293706 https://www.subsim.com/radioroom/att...1&d=1634293731 |
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https://www.subsim.com/radioroom/sho...&postcount=663 |
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