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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Kapitan_Kaput 04-22-11 02:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1648810)
that would be from the red flare the ship fired. Look high up in the sky and see if you don't see a red flare burning.

I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there

TheDarkWraith 04-22-11 03:00 PM

Quote:

Originally Posted by Kapitan_Kaput (Post 1648816)
I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there

go to external cam and then go the middle of the pink circle. from there go straight up till you see the red flare.

Kapitan_Kaput 04-22-11 03:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1648826)
go to external cam and then go the middle of the pink circle. from there go straight up till you see the red flare.



I know the flare...I love the flare...lol this is not the flare...the flare died out already

TheDarkWraith@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship.

I'm talking about the blood pools in the water in the midst of the oil slick as seen in the pic posted by SashaKA001... I Have the same blood pools and was just wondering if it was your mod doing that or if it's the result of my mod soup

TheBeast 04-22-11 03:50 PM

Quote:

Originally Posted by Kapitan_Kaput (Post 1648816)
I'm aware of the large radius red glow from the flare, but this is only on the slick itself...didn't see the pink slick in the last version, had the red flare glow but the slick was still black...oh is it the direct reflection right under the flare? actually no I'm looking at the game now and there is no flare in the sky...the oil slick is there and the pink slick is there

I also see this Pink Slick. I think the pink slick is from the dead body in water.
Every Pink Slick I have seen always has a body in it.

Kapitan_Kaput 04-22-11 04:00 PM

ok thanks TheBeast...I was thinking it was caused by real environment revision 2 + tdw's FX + capthelms lighting effects all combining to brighten the slick color

TheDarkWraith 04-22-11 04:14 PM

Quote:

Originally Posted by Kapitan_Kaput (Post 1648868)
ok thanks TheBeast...I was thinking it was caused by real environment revision 2 + tdw's FX + capthelms lighting effects all combining to brighten the slick color

ah yes, some bodies bleed when they hit the water. This is what you're seeing :up:

Sepp von Ch. 04-23-11 01:45 PM

Hello TDW,

when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too?

Also:

U-Boat Spec. 1.7
FX_Update_0_0_16_2_TheDarkWraith

and then

FX_Update_0_0_16_2_UHS_Fix?

FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.

TheDarkWraith 04-23-11 01:49 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1649445)
Hello TDW,

when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too?

Also:

U-Boat Spec. 1.7
FX_Update_0_0_16_2_TheDarkWraith

and then

FX_Update_0_0_16_2_UHS_Fix?

FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.

In your case since you don't use my UI mod use the UHS and not mine. If you were using my UI mod you would use it's files.

Sepp von Ch. 04-23-11 03:08 PM

OK, thanks for your reply!

jwilliams 04-23-11 03:12 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1649445)
Hello TDW,

when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too?

Also:

U-Boat Spec. 1.7
FX_Update_0_0_16_2_TheDarkWraith

and then

FX_Update_0_0_16_2_UHS_Fix?

FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7.

If your using UHS 1.7, you do not need the FX_Update_0_0_16_2_UHS_Fix


http://www.subsim.com/radioroom/show...&postcount=293
Quote:

*Keep in mind you do not need Depth Keeping Problem Fixed, FX_Update 16_2 UHS fix nor the IRAI No Surface Hydrophone and Aircraft Spotting....

TheDarkWraith 04-23-11 05:56 PM

ok then, I stand corrected :salute:

Sepp von Ch. 04-23-11 06:18 PM

Thank you gentlemen!:yep:

Sea_Phantom 05-07-11 07:39 PM

On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?

Does this mod change ship floating/flooding/damage too then?

jwilliams 05-07-11 07:42 PM

Quote:

Originally Posted by Sea_Phantom (Post 1659202)
On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?

Does this mod change ship floating/flooding/damage too then?

Yes not compatible with BARF (better and realistic flotation). And yes FX_update has its own floatation,flooding and damage modeled.

Sea_Phantom 05-07-11 08:31 PM

Okay! Thanks!

Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 :06: . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order?

This is also during the campaign intro/tutorial, if that affects anything.


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