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I know the flare...I love the flare...lol this is not the flare...the flare died out already TheDarkWraith@SashaKA001: looks like blood pools in the water from the bodies. I think he's talking about a different red glow. The red glow from the red flare fired by the ship. I'm talking about the blood pools in the water in the midst of the oil slick as seen in the pic posted by SashaKA001... I Have the same blood pools and was just wondering if it was your mod doing that or if it's the result of my mod soup |
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Every Pink Slick I have seen always has a body in it. |
ok thanks TheBeast...I was thinking it was caused by real environment revision 2 + tdw's FX + capthelms lighting effects all combining to brighten the slick color
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Hello TDW,
when I use U-Boat historical Specif. v. 1.7 and your great FX Update mod v. 16.2, I have to activate your FX_Update_0_0_16_2_UHS_Fix too? Also: U-Boat Spec. 1.7 FX_Update_0_0_16_2_TheDarkWraith and then FX_Update_0_0_16_2_UHS_Fix? FX_Update_0_0_16_2_UHS_Fix overwrite newest UHS mod 1.7. |
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OK, thanks for your reply!
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http://www.subsim.com/radioroom/show...&postcount=293 Quote:
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ok then, I stand corrected :salute:
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Thank you gentlemen!:yep:
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On the first page of this thread, you said it doesn't work with BARF. I assume that means the Better And Realistic Flotation mod?
Does this mod change ship floating/flooding/damage too then? |
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Okay! Thanks!
Also, I don't know if this is a bug with the FX mod, or if I don't have these mods installed in the right order. When I'm at the map, it won't let me go above time compression 128. When I click above that, it takes me straight to TC 1 :06: . Do I need to install the FX mod, the IRAI, and the UI's mod in a specific order? This is also during the campaign intro/tutorial, if that affects anything. |
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